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Addison

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  • RPG Biography
    Old schooler - first edition Cthulhu and RQ2 player
  • Current games
    Runequest 6 / Thieves World
  • Blurb
    Magician

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  1. Great interview that touches on, amongst other things, gaming and fantasy. https://appendixnbookclub.com/2019/12/02/an-interview-with-michael-moorcock/amp/?__twitter_impression=true
  2. Any news on whether the license is likely to return to Chaosium?
  3. Are the two main books - rulebook and campaign - going to get a New Chaosium facelift?
  4. From MM himself: ‘This is a perfect time for the series, which seems more relevant today than it did when I originally wrote it.’
  5. Addison

    'Jeffed'?

    Regarding RQ/Glorantha, for the last twenty years 'patience' has been my middle name.
  6. Addison

    'Jeffed'?

    There is a balance to be had between quality and dumping stuff on the shelves as fast as possible, obviously. Yes, I totally agree about MRQ...
  7. Addison

    'Jeffed'?

    I don't care which version, as long as it is thriving.
  8. Addison

    'Jeffed'?

    My interest is only Runequest. I'm not trying to apportion blame for the sake of it. At some point there is a trade off between obsession and making things 'perfect', and simply making things. I say this as an obsessive musician who has to fight this everyday. I have tried to say this without appearing insulting. I am not alone in this view of what is going on. The concern for Runequest's health : Runequest is as much mine as yours. I hope you have the understanding to realise that I do not mean that either as a put down or in arrogance but out of love for the game.
  9. Addison

    'Jeffed'?

    Obviously I wouldn't want this post to seem disrespectful of Greg's passing, nor of Jeff's love and care for Glorantha or the quality of the material Chaosium is releasing. However, I still believe the points are valid and significant regarding the longevity of Runequest.
  10. Addison

    'Jeffed'?

    Posted this elsewhere but thought it worth repeating here:I have a suspicion that we have now moved out of the era where Runequest fans were always in danger of being 'Gregged' only for it to be replaced by one where the game is now being 'Jeffed'. I suspect that the bottleneck to getting a steady stream of product is Jeff's desire to 'dot the i's and cross the t's' on every single word of Glorantha that comes out of Chaosium. I'm guessing that that (despite the intention of the huge Gloranthan Guide doubling as a handbook for writers, freeing them to produce stuff without needing an editor on the shoulder at every turn) is the reason why there is a dearth of RQG stuff on the shelf.I'm hoping that 'Jeffing' doesn't lead to the game languishing once again. My fear is that, without a steady stream of support, once again we'll be in a situation where the game is being held afloat by old grognards (people in their 40s and 50s) alone.No doubt the Gods Of Glorantha kickstarter, when it happens, will be a roaring success and give the illusion that the game is still thriving. But no doubt again, it will be mainly old Gloranthan devotees from back in the day that are the ones lining up. This is not healthy for the game.Whilst there may be problematic differences in subject matter, compare the Runequest line with what has happened to the new revitalised Call Of Cthulhu line with Mike Mason at the helm. Fantastic product, with great art and layout, released every four months or so.So hopefully Jeff can either relax and speed things up, or clone himself.However, I'm still desperately excited for the new Robin Laws Pavis/Rubble opus that should be out sometime next year...
  11. (although, not to start another tedious fight, the broader representation was a good thing)
  12. I notice the cover has changed. Customer feedback is a good thing. https://www.chaosium.com/gateways-to-terror-pdf/
  13. We are so fortunate to have Robin creating this. Can’t think of anyone else who could master that difficult synthesis of complex Gloranthan lore and rich roleplaying playability. More than anything this is the product that is going to open up Glorantha to a new generation of gamers. I can’t wait.
  14. Ended up with a crazy scene where there was 4 points of damage from a point blank - barrel of the gun to the back of the head - shot. Which meant that the cultist, having been shot in the head, could turn round and attack with no penalty. Eventually brought down by a journalist character who hit the cultist with a stool, doing twice as much damage as the gunshot. Instantly turned a regular Cthulhu game into Pulp Cthulhu. All because of the skewed damage results.
  15. Just to clarify, a character can successfully sneak up behind someone, place a revolver at the back of someone's head, pull the trigger (successful hit), and get zero bonus to damage?
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