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groovyclam

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About groovyclam

  • Rank
    Senior Member

Converted

  • RPG Biography
    Player going waaaaay back
  • Current games
    Call of Cthulhu, Trail of Cthulhu
  • Blurb
    Helpful, handsome, intelligent and ( most of all ) modest.

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  1. Oh Jeebus, you don't mean I'm some sort of Lovecraftian throwback do you ? I am rather short.
  2. That's weird because the dice that came in my GW 2nd Edition box ( 1985 GW York ) are really top quality, shiny, hard plastic, painted-number dice like you would want to buy from a dice seller. The d6s are white and pipped and the rest are decent RPG dice; a green and a maroon 20-sided d10 and a blue d8. ( How can I remember crap like that when I can't remember loads of other important stuff ? )
  3. Please consider a name change to just The Book of Duck
  4. New errata: Page 3, Table of Contents - entry "Table 1: Spell Components" should start on Page 16 ( not 17 as stated in current PDF )
  5. I've just downloaded the latest PDF of the Grimoire from Chaosium's site and the following known errata have still not been actioned: Pages 168 - 169 - Snare Dreamer - This spell should be moved to before the spell ”Solar Gaze”, so they are in the correct alphabetical order. Then the two index entries (on page 198) for the two spells should be updated to point to the correct pages. [ Note the reported errata states this should be moved after "Solar Gaze" but that in not alphabetical! So the Errata file needs editing too. ] Page 187 - Warding - This spell is missing its icon, w
  6. @Newt - I'm a UK mainland backer so I presume the postage of the signed copy won't be much more than usual UK Post Office rates from Manchester, correct ?
  7. I don't want to start a war, and I do acknowledge that the "problem" with CoC is Keeper-centric, but it does/did happen and I'd argue that it needed addressing. CoC didn't start addressing it specifically until its 7th edition rulebook with Keeper advice and "fail-forward" etc. So prior to 7th ed any new, inexperienced ( or just minutiae obsessed ) Keeper could fall into this trap insisting this or that skill-roll be successful in order for the players to find the next scene. I don't think GUMSHOE is the be-all and end-all of investigative systems ( and the Trail rulebook isn't great
  8. I love that there is a duck on there
  9. Another good point about this is if your ISP doesn't give your internet connection a static IP then inbound connections/port forwarding is even more of a PITA but Unity gets around this by the routing via the FG servers. It definitely would be possible to "skin" the 7th Ed desktop to look like the 6th Ed but in no way is it trivial - you need to be a bit of a code jockey and a fair bit of time. I'm picking apart some skins to try and make a working Trail of Cthulhu ruleset but it is a very steep learning curve. Ironically FG's best use is in crunchy combat games with the combat tracker -
  10. What I'd say is that it is a set of rules written down on paper and if those rules don't stop your players from learning magic then they can learn and use magic as much as the rules let them ( and as much as the Keeper gives them access to spell learning ). Magic in CoC is limiting anyway ( Sanity cost and POW cost ) so there isn't much scope for players becoming Mordenkainen the Magnificent before their psyches turn to porridge and they have to be written out of the campaign. I think you are overstressing over something that just doesn't happen. What I think you are really saying is
  11. There does seem to be an option for creating the campaign on your own LAN rather than "CLOUD" so maybe you can have the players join direct to your PC if you port forward from your internet IP to your PC's IP with Unity too ? Also I think Unity puts stuff in your userid directory not in its install directory ( i.e. C:\Users\YOURUSERID\AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns\ )
  12. Someone should tell FG that their website should copy and paste Valyar's text. Their own webpage is clear as mud to someone trying to work out what licence to buy/subscribe to. I think "Demo" is probably a poor choice of words for the low level licence - something like "Player Character Only" might have been better.
  13. And do the investigators need a Standard licence or just a Demo licence ? I don't really understand FG's webpage where they explain what the different licences offer. All 3 licence types offer the same abilities except for Ultimate which has "Demo for anyone" as an extra ability ?!?! https://www.fantasygrounds.com/home/FantasyGroundsUnity.php
  14. Can some FGU users explain the difference to me as a Keeper if I bought just a Standard licence for FGU or do I need an Ultimate licence to host CoC scenarios ?
  15. Very, very important point - it should be stressed hard in any "Keeper-ing 101" course.
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