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groovyclam

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  • RPG Biography
    Player going waaaaay back
  • Current games
    Call of Cthulhu, Trail of Cthulhu
  • Blurb
    Helpful, handsome, intelligent and ( most of all ) modest.

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  1. I really liked how GW presented the v3 RuneQuest UK rulebooks. R.I.P. Bryan - well wishes for his friends and family.
  2. I recommend this as a much easier way of playing D&D via d100 rules than Mythras' Classic Fantasy. If you want a lot of bells and twiddles then use Classic Fantasy but be prepared for all the complexity that brings ( and thus rule study ) in both character creation and combat especially. This is pick up and play - much quicker. It also has a funny "Chapter" ( a paragraph ) about the party's dungeon mapping. Classic Fantasy covers lots of ground with lots of rules so it will probably be able to cover most situations that come up. OpenQuest Dungeons, in its brevity, feels much more like the original red and blue B and X books to me ( which is a good thing! ).
  3. You couldn't help messing with the logo again could you ! Too wide ! I think Chaosium should have just stuck with the whole Michelangelo Vitruvian man head - it's iconic, and the multi body/arm/leg stuff gets the message across of multi-genres.
  4. I think you've gone too far with the logo - it's not easily readable. I think if the long hair of the female half wasn't quite so long and her widow's peak joined with the man's hairline, and the skin colour difference was less jarring ( light green or a shade of red ) it might blend better overall.
  5. I think all that needs doing is this ( to unclutter the Vitruvian graphic and make more use of the deadspace ). The current Vitruvian is still the best option since is covers more genres in its design.
  6. I second the criticism of the font used in tables - it's too condensed. Probably a hell of a lot of work to fix now though. The rest of the book design looks nice though.
  7. Just want to say "Thank You" for making this.
  8. Could this be passed on to Ian Cooper: I've just read the SRD and have a tiny change suggestion (but I realise it's a bit late). When it comes to written mastery rolls I suggest changing the form from e.g.: 7M ( for target number 7 plus 1 mastery ) to: 7M1 ( this way it follows in the same pattern for higher mastery rolls e.g. 7M3 ). For some reason my brain processes this far easier than just 7M ( because that smacks of "seven masteries" ). I can always read the written form from back to front and get the correct meaning with 7M1, 7M2, 7M3 etc.
  9. I just had a Google and Maroochydore has a coastal suburb, Mudjimba, which includes... "Mudjimba Island sits about 1 kilometre off the coast. The island forms part of the suburb and is protected [....] The island is known as Old Woman Island, and is associated with an Aboriginal legend" "In January 2003, the Queensland Government decided to sink the decommissioned HMAS Brisbane off the Sunshine Coast to become an artificial reef and dive site. On 31 July 2005 the ship was scuttled in approximately 2.8 nautical miles off the coast of Mudjimba in 27 metres of water. The ship was filled with 200 to 250 tonnes of concrete, and 38 small charges were detonated to breach the hull. The ship sank in two minutes and ten seconds" I think our friends in Delta Green might have a different explanation for that. Finally..."There are no schools in Mudjimba"
  10. Maybe the reskinned WFRP monsters in Zweihander might be the easiest to port into whatever system you end up going with.
  11. Another option is "Zweihander" ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook: Fox, Daniel D.: 9781524851668: Amazon.com: Books It was written specifically as d100 version of WFRP ( when 3rd Edition WFRP was in decline ) I can't comment too much on it since I haven't played it but it has careers, chaos/corruption, talents to acquire from race or progression, divine magic and arcane magic, and some reskinned monsters ( the "Skrzzak" are the "Skaven" ). There's an expansion supplement with more careers, weapons, magic, advice.
  12. Just want to point out the DNA of the first 3 editions because they are separated not just by time but by geography: 1st - I believe this version was not made in a UK version so any version would be the standard Chaosium version. 2nd - this exists in a US Chaosium version and a UK Games Workshop licensed version. The box for the UK version has "Games Workshop" on the spine and is deeper but smaller than the US Chaosium version. The contents are the same. 3rd - the US version is very different to the UK version. The US Chaosium version is still boxed and is basically a reformatted contents of the 2nd edition ( the rulebook is split into Keeper and Investigator rule pamphlets ). The UK Games Workshop version of 3rd edition is a single hardcover book and contains the full contents of the 2nd edition boxed set plus the contents of the first Cthulhu Companion supplement tacked on afterwards. This website gives a good overview
  13. Please, please, please can it be called "The Buk of Duck"
  14. Oh Jeebus, you don't mean I'm some sort of Lovecraftian throwback do you ? I am rather short.
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