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groovyclam

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About groovyclam

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    Senior Member

Converted

  • RPG Biography
    Player going waaaaay back
  • Current games
    Call of Cthulhu, Trail of Cthulhu
  • Blurb
    Helpful, handsome, intelligent and ( most of all ) modest.

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  1. I love that there is a duck on there
  2. Another good point about this is if your ISP doesn't give your internet connection a static IP then inbound connections/port forwarding is even more of a PITA but Unity gets around this by the routing via the FG servers. It definitely would be possible to "skin" the 7th Ed desktop to look like the 6th Ed but in no way is it trivial - you need to be a bit of a code jockey and a fair bit of time. I'm picking apart some skins to try and make a working Trail of Cthulhu ruleset but it is a very steep learning curve. Ironically FG's best use is in crunchy combat games with the combat tracker - I'm actually trying to cut that out ( or drastically simplify it ) for Trail of Cthulhu.
  3. What I'd say is that it is a set of rules written down on paper and if those rules don't stop your players from learning magic then they can learn and use magic as much as the rules let them ( and as much as the Keeper gives them access to spell learning ). Magic in CoC is limiting anyway ( Sanity cost and POW cost ) so there isn't much scope for players becoming Mordenkainen the Magnificent before their psyches turn to porridge and they have to be written out of the campaign. I think you are overstressing over something that just doesn't happen. What I think you are really saying is you prefer what Trail of Cthulhu calls the "Purist" approach to playing a Mythos RPG but that doesn't preclude other people playing in the "Pulp" mode ( jetpacks, atomic guns AND SPELLS included if that's what they like ). Neither approach is right or wrong for an RPG but you could argue one is more like HPL's oeuvre.
  4. There does seem to be an option for creating the campaign on your own LAN rather than "CLOUD" so maybe you can have the players join direct to your PC if you port forward from your internet IP to your PC's IP with Unity too ? Also I think Unity puts stuff in your userid directory not in its install directory ( i.e. C:\Users\YOURUSERID\AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns\ )
  5. Someone should tell FG that their website should copy and paste Valyar's text. Their own webpage is clear as mud to someone trying to work out what licence to buy/subscribe to. I think "Demo" is probably a poor choice of words for the low level licence - something like "Player Character Only" might have been better.
  6. And do the investigators need a Standard licence or just a Demo licence ? I don't really understand FG's webpage where they explain what the different licences offer. All 3 licence types offer the same abilities except for Ultimate which has "Demo for anyone" as an extra ability ?!?! https://www.fantasygrounds.com/home/FantasyGroundsUnity.php
  7. Can some FGU users explain the difference to me as a Keeper if I bought just a Standard licence for FGU or do I need an Ultimate licence to host CoC scenarios ?
  8. Very, very important point - it should be stressed hard in any "Keeper-ing 101" course.
  9. As a matter of interest are these "Keepers that only Keep" by any chance ? I feel it is very important for Keepers to experience being an investigator so as to know what it is like having to piece together information and how little of what a Keeper "thinks" is communicated to players actually "is" communicated. I became a better Keeper by being an investigator periodically and think it is frankly almost a mandatory experience Keepers should put themselves through. It can also dispossess such Keepers of the notion of how their scenario "should" play out ( where they end up railroading players through the Keeper's desired path for the scenario and prevent players from taking actions, that are entirely possible, but just not conducive to how the Keeper thinks the scenario should progress ). As an investigator I abhor being told "you can't do that," it actually makes me really angry and I suddenly lose a lot of patience with the Keeper. Unless the suggested action is a physical impossibility, no Keeper should ever say such a sentence to a player. But I think I'm getting off-topic.
  10. I would think it would be easier to just make her Occult skill open to Mythos sensitivity. I know the game "normally" divorces the two skills but that is when, all things being equal, you are trying to "model" Lovecraftian values. Since you are doing what a good Keeper does and trying to adjust the game to please your players then just adjust the game rules accordingly. Occult = Mythos. Maybe it's worth priming the group about how the Lovecraftian version of the universe differs somewhat from the "traditional" supernatural view of the universe ( but do point out the crossovers like Brown Jenkin as a familiar to a witch who signed her name in Nyarlathotep's book ). Ultimately magic does exist in Lovecraft but it is more like "science we don't understand yet". With regards to the Tarot specifically - who knows how far back divination by cards reaches ? Could it be described in the Al-Azif even ? Who's to say you are not tapping into Yithian probability/time "magic" by reading cards or casting runes ?
  11. There's a lot of typo errors in the "Version History" paragraph
  12. It might be worth adding a note to The Derelict that it appears in the collection Petersens Abominations
  13. Secrets of Tibet is statted for 7th Ed and The Lightless Beacon scenario
  14. All that artwork appears in the Chaosium 7th Edition Call of Cthulhu Keeper Rulebook ( or Investigator Handbook ). Those books were Kickstarted, so maybe the higher-end pledges included those prints.
  15. I think this is an excellent film. I listened to the podcast and agree with Scott at how its understatement at times is perfect. Nothing more needs to be shown. I didn't realise there was a director's cut which I will seek out now. A few things to mention about the podcast: 1) The day before the cliff ritual Josh, who is initially the most into researching the community, is reading ( a book of Pele's ? ) and sees the word Ättestupa. He questions Pele if this is actually going to happen and Pele confirms it. Josh's facial reaction is important here - he actually knows the two elderly community members are going to sacrifice themselves but chooses not to tell his friends what they are about to witness. Excessive scientific detachment or bad call ? 1) You didn't tackle when Simon's girlfriend goes missing, several of the Americans hear screaming in the distance and dismiss it - why ? This is possibly the only thing I find puzzling about the film. 2) I think it is her foot in the flowerbed actually, not Josh's. 3) In the podcast Matt is derisive about the bear saying it is a random, unexplained thing but several of the cult's tapestries depict it as the "big bad" that they have to protect against.
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