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About groovyclam

  • Rank
    Advanced Member


  • RPG Biography
    Player going waaaaay back
  • Current games
    Call of Cthulhu, Trail of Cthulhu
  • Blurb
    Helpful, handsome, intelligent and ( most of all ) modest.
  1. New Releases for Christmas 2017

    Posted in error - please ignore
  2. If I was in charge I'd actually cut out the werewolf adventure from the new edition - it is totally out of context and not even near the main England setting geographically. It is a real needle scratch off the record moment when it drops. Plus, as stated, totally non-Mythos. Having just been an investigator and finished Masks I think it still stands the test of time but it really does need guidance for the Keeper on ramping up or down the danger/pulp so the investigators don't end up with TPKs every other session.
  3. The second cover is excellent - two books does sound strange though. What is the split ? Is one handouts ? Or is a single volume too thick for ease of use ?
  4. Reign of Terror - Corrections Thread

    Big round of applause for Dave and André for their hard work.
  5. Scenario help - One shots set in a house

    I don't think you'll find many for a single player. "In Media Res" by Pagan Publishing in their collection The Resurrected Vol III - Out of the Vault (originally in The Unspeakable Oath #10) is for multiple players.
  6. The cover to Pendragon 1st Edition is the best it has ever had.
  7. Down Darker Trails - Corrections Thread

    Page 7 - American Indians call-out box 7th line: "The authors wish to [be] culturally sensitive..." Missing the "be"
  8. New RQ Design Note #18 - New Logo

    Sadly I must agree with several of the posters that the new logo is not to my taste - the design is a real throwback to noughties tropes and looks like it came from sometime then. I'm a supporter of the RQ3 logo too. Or go to the quickstart logo and have a go at jujzing it up a bit.
  9. Best book to understand the mythos in gaming terms

    Realms of Cthulhu by Reality Blurs is for the Savage Worlds ruleset and I think that does a good job of explaining the various flavours of Mythos campaigns you can run as well as covering all the usual bases of investigator archetypes and Lovecraft's monsters. The new 7th Edition of Call of Cthulhu has a chapter (10) devoted to running the game but overall it's not that many pages for the price you would pay for a copy as the chapter deals with game rule questions as much as handling Lovecraftian theme. A cheap copy of an older version of the Call of Cthulhu rules might be a good bargain on eBay ( 5th Edition is my favourite ). P.S. If you do want to get Realms of Cthulhu then don't get the PDF alone on DriveThruRPG as the price is too steep - it is part of a cheaper bundle on DriveThruRPG: http://www.drivethrurpg.com/product/102942/Achtung-Cthulhu-Three-Kings--Realms-of-Cthulhu-BUNDLE?src=also_purchased
  10. Best book to understand the mythos in gaming terms

    The Keepers Companion is a hodge podge of info - it wouldn't really be a basis for what you want, it's not really a Mythos primer. What actual game system do you play ? BRP/d100, d20/OGL, FATE, Savage Worlds or something else ? I'd start with that question and then see if there is a Mythos add-on for your preferred system. If you just want a big list of creatures then Chaosium's Malleus Monstrorum is the biggest book of same for d100 systems.
  11. System and setting interaction: an example

    Not thinking this through too much but doesn't your example just prove that Mythras is the "best" (most flexible/adaptable) version of the 4 rulesets ? Is there a setting you can think of where Mythras is not as appropriate as, for example, AH RuneQuest III ?
  12. Victorian era equipment?

    You can POD "The Gaslight Equipment Catalogue" from DriveThruRPG.com
  13. At least you know now you are not delusional ( well, about obscure 80s comics anyway ).
  14. The answer, I believe, is "Haywire" http://dc.wikia.com/wiki/Haywire_Vol_1
  15. BRP without skills

    There is a historic problem with Spot Hidden When CoC was first launched it was still riding on the back of the nascent RPG fantasy trope (D&D, RuneQuest, The Fantsy Trip, etc.) and I don't think Chaosium, Sandy, early scenario authors or original play adopters quite realised the different play style CoC was to develop ( a more mystery-busting trope with monsters on the side ) than what it was first perceived as ( monster-busting with mysteries on the side ). As such, there wasn't really any thought or guidance given to new Keepers in the rulebooks about how mysteries were to be translated into in-game clues that the PCs could then get with skill checks. There was an especial lack of guidance about making sure bottlenecks didn't happen when clues were not found. Hence the problem with many, many, MANY scenarios from the 80s ( to even the 2000s ) of plenty of places for brick walls and bottlenecks in published scenarios. Keepers were left to realise by themselves that they MUST let players get some clues ( even with a failed skill check ) in order for the scenario to "work". Since the rulebooks didn't deal with this problem explicitly it was only with experience that a Keeper realised this problem (a) exists and (b) you have to bend the rules as written to fix it. It's only with the current v7 rulebook that this issue is now being tackled explicitly. Of course this problem can exist with any skill, not just Spot Hidden, but so many early published scenarios included the use of Spot Hidden to hide clues that were imperative for progression that Spot Hidden certainly flags up the idea that some skill checks should never be prone to total failure for the good of the game. ----------- Back to the point of the thread - the proposed idea is also a bit similar to the Castles and Crusades RPG mechanic ( which uses a d20 ).