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groovyclam

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Everything posted by groovyclam

  1. Just want to point out the DNA of the first 3 editions because they are separated not just by time but by geography: 1st - I believe this version was not made in a UK version so any version would be the standard Chaosium version. 2nd - this exists in a US Chaosium version and a UK Games Workshop licensed version. The box for the UK version has "Games Workshop" on the spine and is deeper but smaller than the US Chaosium version. The contents are the same. 3rd - the US version is very different to the UK version. The US Chaosium version is still boxed and is basically a reformatted contents of the 2nd edition ( the rulebook is split into Keeper and Investigator rule pamphlets ). The UK Games Workshop version of 3rd edition is a single hardcover book and contains the full contents of the 2nd edition boxed set plus the contents of the first Cthulhu Companion supplement tacked on afterwards. This website gives a good overview
  2. Please, please, please can it be called "The Buk of Duck"
  3. Oh Jeebus, you don't mean I'm some sort of Lovecraftian throwback do you ? I am rather short.
  4. That's weird because the dice that came in my GW 2nd Edition box ( 1985 GW York ) are really top quality, shiny, hard plastic, painted-number dice like you would want to buy from a dice seller. The d6s are white and pipped and the rest are decent RPG dice; a green and a maroon 20-sided d10 and a blue d8. ( How can I remember crap like that when I can't remember loads of other important stuff ? )
  5. Please consider a name change to just The Book of Duck
  6. New errata: Page 3, Table of Contents - entry "Table 1: Spell Components" should start on Page 16 ( not 17 as stated in current PDF )
  7. I've just downloaded the latest PDF of the Grimoire from Chaosium's site and the following known errata have still not been actioned: Pages 168 - 169 - Snare Dreamer - This spell should be moved to before the spell ”Solar Gaze”, so they are in the correct alphabetical order. Then the two index entries (on page 198) for the two spells should be updated to point to the correct pages. [ Note the reported errata states this should be moved after "Solar Gaze" but that in not alphabetical! So the Errata file needs editing too. ] Page 187 - Warding - This spell is missing its icon, which should be Protection. Page 188 - Warding Sign - This spell is missing its icon, which should be Protection. Page 189 - Wave of Oblivion - ”Cost:” should be made bold. Page 197 – index - Find Dreamer entry - add "23" [ Note: "Find Dreamer" appears on both page 23 and 24 as a "Dreamlands" version and "Other Spells" version so the index entry on page 197 should reference pages 23 and 24 and 117 ]
  8. @Newt - I'm a UK mainland backer so I presume the postage of the signed copy won't be much more than usual UK Post Office rates from Manchester, correct ?
  9. I don't want to start a war, and I do acknowledge that the "problem" with CoC is Keeper-centric, but it does/did happen and I'd argue that it needed addressing. CoC didn't start addressing it specifically until its 7th edition rulebook with Keeper advice and "fail-forward" etc. So prior to 7th ed any new, inexperienced ( or just minutiae obsessed ) Keeper could fall into this trap insisting this or that skill-roll be successful in order for the players to find the next scene. I don't think GUMSHOE is the be-all and end-all of investigative systems ( and the Trail rulebook isn't great at explaining the system - there is plenty of theory but no actual round the table examples of how it should play ) but what GUMSHOE did put down in black and white for the first time is how any investigative scenario ( and this applies to ANY system in ANY milieu ) has to have a core set of clues to which the GM must somehow "give" to the players to get them from the start, to the end of the scenario.
  10. I love that there is a duck on there
  11. Another good point about this is if your ISP doesn't give your internet connection a static IP then inbound connections/port forwarding is even more of a PITA but Unity gets around this by the routing via the FG servers. It definitely would be possible to "skin" the 7th Ed desktop to look like the 6th Ed but in no way is it trivial - you need to be a bit of a code jockey and a fair bit of time. I'm picking apart some skins to try and make a working Trail of Cthulhu ruleset but it is a very steep learning curve. Ironically FG's best use is in crunchy combat games with the combat tracker - I'm actually trying to cut that out ( or drastically simplify it ) for Trail of Cthulhu.
  12. What I'd say is that it is a set of rules written down on paper and if those rules don't stop your players from learning magic then they can learn and use magic as much as the rules let them ( and as much as the Keeper gives them access to spell learning ). Magic in CoC is limiting anyway ( Sanity cost and POW cost ) so there isn't much scope for players becoming Mordenkainen the Magnificent before their psyches turn to porridge and they have to be written out of the campaign. I think you are overstressing over something that just doesn't happen. What I think you are really saying is you prefer what Trail of Cthulhu calls the "Purist" approach to playing a Mythos RPG but that doesn't preclude other people playing in the "Pulp" mode ( jetpacks, atomic guns AND SPELLS included if that's what they like ). Neither approach is right or wrong for an RPG but you could argue one is more like HPL's oeuvre.
  13. There does seem to be an option for creating the campaign on your own LAN rather than "CLOUD" so maybe you can have the players join direct to your PC if you port forward from your internet IP to your PC's IP with Unity too ? Also I think Unity puts stuff in your userid directory not in its install directory ( i.e. C:\Users\YOURUSERID\AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns\ )
  14. Someone should tell FG that their website should copy and paste Valyar's text. Their own webpage is clear as mud to someone trying to work out what licence to buy/subscribe to. I think "Demo" is probably a poor choice of words for the low level licence - something like "Player Character Only" might have been better.
  15. And do the investigators need a Standard licence or just a Demo licence ? I don't really understand FG's webpage where they explain what the different licences offer. All 3 licence types offer the same abilities except for Ultimate which has "Demo for anyone" as an extra ability ?!?! https://www.fantasygrounds.com/home/FantasyGroundsUnity.php
  16. Can some FGU users explain the difference to me as a Keeper if I bought just a Standard licence for FGU or do I need an Ultimate licence to host CoC scenarios ?
  17. Very, very important point - it should be stressed hard in any "Keeper-ing 101" course.
  18. As a matter of interest are these "Keepers that only Keep" by any chance ? I feel it is very important for Keepers to experience being an investigator so as to know what it is like having to piece together information and how little of what a Keeper "thinks" is communicated to players actually "is" communicated. I became a better Keeper by being an investigator periodically and think it is frankly almost a mandatory experience Keepers should put themselves through. It can also dispossess such Keepers of the notion of how their scenario "should" play out ( where they end up railroading players through the Keeper's desired path for the scenario and prevent players from taking actions, that are entirely possible, but just not conducive to how the Keeper thinks the scenario should progress ). As an investigator I abhor being told "you can't do that," it actually makes me really angry and I suddenly lose a lot of patience with the Keeper. Unless the suggested action is a physical impossibility, no Keeper should ever say such a sentence to a player. But I think I'm getting off-topic.
  19. I would think it would be easier to just make her Occult skill open to Mythos sensitivity. I know the game "normally" divorces the two skills but that is when, all things being equal, you are trying to "model" Lovecraftian values. Since you are doing what a good Keeper does and trying to adjust the game to please your players then just adjust the game rules accordingly. Occult = Mythos. Maybe it's worth priming the group about how the Lovecraftian version of the universe differs somewhat from the "traditional" supernatural view of the universe ( but do point out the crossovers like Brown Jenkin as a familiar to a witch who signed her name in Nyarlathotep's book ). Ultimately magic does exist in Lovecraft but it is more like "science we don't understand yet". With regards to the Tarot specifically - who knows how far back divination by cards reaches ? Could it be described in the Al-Azif even ? Who's to say you are not tapping into Yithian probability/time "magic" by reading cards or casting runes ?
  20. There's a lot of typo errors in the "Version History" paragraph
  21. It might be worth adding a note to The Derelict that it appears in the collection Petersens Abominations
  22. Secrets of Tibet is statted for 7th Ed and The Lightless Beacon scenario
  23. All that artwork appears in the Chaosium 7th Edition Call of Cthulhu Keeper Rulebook ( or Investigator Handbook ). Those books were Kickstarted, so maybe the higher-end pledges included those prints.
  24. I think this is an excellent film. I listened to the podcast and agree with Scott at how its understatement at times is perfect. Nothing more needs to be shown. I didn't realise there was a director's cut which I will seek out now. A few things to mention about the podcast: 1) The day before the cliff ritual Josh, who is initially the most into researching the community, is reading ( a book of Pele's ? ) and sees the word Ättestupa. He questions Pele if this is actually going to happen and Pele confirms it. Josh's facial reaction is important here - he actually knows the two elderly community members are going to sacrifice themselves but chooses not to tell his friends what they are about to witness. Excessive scientific detachment or bad call ? 1) You didn't tackle when Simon's girlfriend goes missing, several of the Americans hear screaming in the distance and dismiss it - why ? This is possibly the only thing I find puzzling about the film. 2) I think it is her foot in the flowerbed actually, not Josh's. 3) In the podcast Matt is derisive about the bear saying it is a random, unexplained thing but several of the cult's tapestries depict it as the "big bad" that they have to protect against.
  25. It would all depend on when Kickstarter.com actually releases cash to the Kickstarter creator vs. at what point the pound started falling. It's hard to dispute that the pound has slowly and continually been falling ever since the referendum so all UK businesses ( Stygian Fox included ) have had their banked sterling money devalued if it is purchasing anything in dollars/euros.
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