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Bleddyn

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Everything posted by Bleddyn

  1. I am in the middle of drafting an adventure for your site lol... I am waiting to get the map software to make it look good. Glad you popped in here don't let the site flounder!
  2. I need an area where we can discuss and where I can work... fractured mind... I was busy today dealing with afghanistan stuff. I will be back on the ball tomorrow.
  3. Got a share point space set up now... I have sent invites out for participants.
  4. Reconsideration with what I said earlier. With the e-tabletop gaming software I found such as Fantasy Grounds II and others there is no reason for BRP not to thrive if the is an investment developing resources and accessories ( adventures and such for it).
  5. Have you been able to get into the work group yet?.... other were having issues with the password I have written the Admin
  6. Exactly like tribunes and tax collectors, Magistrates etc...
  7. My plan is to lump the concept of citizen in the Romano-British background skills and have it reflected in the skills. How does that sound? As far as the citizen concepts of Hierarchy I feel it can fall under Scholar, Merchant or Noble
  8. 1. Introduction 2. Background : Synopsis of 425 AD through 790s 2.1 Area/Kingdoms 2.1.1 Romano-British Civitais Kingdoms 2.1.2 Sub-roman Kingdoms of Brittany 2.1.3 Brythonic Kingdoms 2.1.4 Irish Kingdoms 2.1.5 Pitctish Kingdom 2.1.6 Anglo-Saxon Kingdoms 2.1.7 Frankish Kingdom 2.1.8 Visigothic Kingdom of Toulouse 3. Character generation 3.1.1 Anglo-Saxon-Jute 3.1.2 Brythonic/Welsh 3.1.3 Romano-British ( Including Breton/Gallo-Roman) 3.1.4 Pictish 3.1.5 Irish ( Including Scots-Irish) 3.1.6 Visigoth 3.1.7 Frank 3.2 Backgrounds 3.2.1 Warrior 3.2.2 Freeman (Militia-Farmer) 3.2.3 Slave 3.2.4 Priest (Including Druid, Magus, Shaman) 3.2.5 Hunter 3.2.6 Scholar 3.2.7 Bard* (The multi-class rogue-warrior-magus and Jimi hendrix) 3.2.8 Rogue ( brigands, general dirt bags) 3.2.9 Mariner 3.2.10 Craftsman 3.2.11 Noble 3.2 12 Merchant Skills 4 Magic, Charms and Sorcery 5 Its enough to start on I guess.
  9. 1. Introduction 2. Background : Synopsis of 425 AD through 790s 2.1 Area/Kingdoms 2.1.1 Romano-British Civitais Kingdoms 2.1.2 Sub-roman Kingdoms of Brittany 2.1.3 Brythonic Kingdoms 2.1.4 Irish Kingdoms 2.1.5 Pitctish Kingdom 2.1.6 Anglo-Saxon Kingdoms 2.1.7 Frankish Kingdom 2.1.8 Visigothic Kingdom of Toulouse 3. Character generation 3.1.1 Anglo-Saxon-Jute 3.1.2 Brythonic/Welsh 3.1.3 Romano-British ( Including Breton/Gallo-Roman) 3.1.4 Pictish 3.1.5 Irish ( Including Scots-Irish) 3.1.6 Visigoth 3.1.7 Frank 3.2 Backgrounds 3.2.1 Warrior 3.2.2 Freeman (Militia-Farmer) 3.2.3 Slave 3.2.4 Priest (Including Druid, Magus, Shaman) 3.2.5 Hunter 3.2.6 Scholar 3.2.7 Bard* (The multi-class rogue-warrior-magus and Jimi hendrix) 3.2.8 Rogue ( brigands, general dirt bags) 3.2.9 Mariner 3.2.10 Craftsman 3.2.11 Noble 3.2.12 Merchant Skills 4 Magic, Charms and Sorcery 5 Its enough to start on I guess.
  10. yes the ultimate pack. The idea is to share the wealth and experience. so no worries.
  11. LOL I will send you and invite so you can hook up ... pande' by the way is much more lyrical I think
  12. I guess I need to come up with an agenda and then we can tackle things from there! I will have it posted tonight.
  13. Looks like we are going to get a subforum to work in. Spoke with the Admin over PM this morning. I have two other interested in working with me ..... or would like to just help round table ideas PM for the password. Post script The " Age of Arthur BRP workgroup" has been established for the actual work on the BRP Supplement. Discussion is welcome to continue here ... But in the group I would like to tackle the actual mechanics of fleshing out the idea in black and white. If you want in PM me for the password.
  14. EST and well chat... didn't know FGII had voice
  15. I need to get the site admin to give us a sub forum to start working this out.
  16. When my buddies and I played it took only few brushes with Elric to make it clear you didn't want him around. My Eshmirian warrior-priest was an unwitting victim of Stormbringer. It was after that we played god and changed the fate of the young kingdoms. Elric returns boots Yyrkoon, again, kills Yyrkoon after he allies with Jagreen Lern in an epic battle at sea , this neutralizing the Pan Tangian march to doom and returning some stability to the Young Kingdoms. The Bright Empire is revitalized to a minor extent (- Sorcerer's Island returns to Imrryrian control). The idea was to give greater breathing space to for characters to develop without the end of the world ruining the journey. As soon as I hook up my Fantasy Grounds II Software ( I am getting the mega pack) I am going to start hosting online tabletop games. Let me know next month if you are interested.
  17. Solt .... about Christianity and Northwest.... The conflict surrounding the Throne of Alt Clud and the first real tale of Myrddin going mad in the woods. I would say that christianity is isn't fully rooted. Myrridn is quoted supporting a pagan contender to the throne. "Welsh poems that concern the Myrddin legend present him as a madman living a wretched existence in the Caledonian Forest. There he ruminates on his former existence and the disaster that brought him low: the death of his lord Gwenddoleu, whom he served as bard. The allusions in these poems serve to sketch out the events of the Battle of Arfderydd, where Riderch Hael, King of Alt Clut (Strathclyde) slaughtered the forces of Gwenddoleu, and Myrddin went mad watching this defeat. The Annales Cambriae date this battle to AD 572, and name Gwenddoleu's adversaries as the sons of Eliffer, presumably Gwrgi and Peredur. A version of this legend is preserved in a late fifteenth-century manuscript in a story called Lailoken and Kentigern, which probably happened in August 584, after Myrddin, also known as Lailoken, had finished writing his prophecies in July of that year. In this narrative, St. Kentigern meets in a deserted place with a naked, hairy madman who is called Lailoken, although said by some to be called Merlynum or Merlin, who declares that he has been condemned for his sins to wander in the company of beasts. He adds that he had been the cause for the deaths of all of the persons killed in the battle fought on the plain between Liddel and Carwannok. Having told his story, the madman leaps up and flees from the presence of the saint back into the wilderness. He appears several times more in the narrative until at last asking St. Kentigern for the Sacrament, prophesying that he was about to die a triple death. After some hesitation, the saint grants the madman's wish, and later that day the shepherds of King Meldred capture him, beat him with clubs, then cast him into the river Tweed where his body is pierced by a stake, thus fulfilling his prophecy."
  18. To remember J. Campbell I had to go back 20 years...
  19. I remember Joesph Campbell ..... duh I feel like a dunce now.
  20. Can you elaborate more on your idea of "Hero's journey"? Also I need to pick a system to and start fleshing all this talk out in black and white. I have the OQ OGL SRD. I am leaning more towards a Stormbringer BRP with the option of Including Hit locations.
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