Twrch Trwyth
Boar
Twrch is named as the son of Prince Tared, cursed into the form of a wild creature; he has poisonous bristles,
Culhwch is given the task by Ysbaddaden Pencawr, the giant whose daughter Olwen Culhwch seeks, of obtaining the comb and scissors from Twrch's head. Further, Ysbaddaden states that the only hound who can hunt Twrch is Drudwyn, the whelp of Greid, and then goes on to list the requirements of the leash to hold Drudwyn, the only man strong enough to hold the leash, &c. Ultimately Ysbaddaden calls on Culhwch to seek out Arthur, Culhwch's cousin, to help him hunt Twrch.
Prior to the hunt, Menw son of Teirgwaedd is sent to verify that the comb and scissors are between Twrch's ears. He takes the form of a bird and flies to Twrch's lair, encountering the boar with seven piglets. Menw then tries to swoop down and snatch one of the implements from Twrch's scalp, but only manages to take one silver bristle; Twrch is agitated and shakes himself, scattering venom onto Menw, wounding him.
The hunt for Twrch takes up the greater portion of the latter half of Culhwch and Olwen, and it is described in great detail the geographical route of the pursuit, and those who take active part in it. Although it is Culhwch who is given the task, it is Arthur and his men who take the most prominent role in the chase, Culhwch having successfully enlisted his aid.
Combat Notes
The gore of a Twrch Trwyth’s tusks is ferocious and it can both Sunder and Impale, although these manoeuvres are applied only if the boar strikes for a critical success. Otherwise the boar uses Bash as its primary Combat Manoeuvre.
Dice Average 1D20 Hit Location AP/HP
STR 4D6+6 18 1–2 Right Hind Leg 3/7
CON 3D6+9 18 3–4 Left Hind Leg 3/7
SIZ 2D6+18 24 5–7 Hindquarters 3/8
INT 7 7 8–10 Forequarters 3/9
POW 3D6 11 11–13 Right Front Leg 3/6
DEX 2D6+6 11 14–16 Left Front Leg 3/6
17–20 Head 3/7
Combat Actions 2 Typical Armour: Tough Hide. No Armour Penalty
Damage Modifi er +1D6
Magic Points 11 Traits: None
Movement 8m
Strike Rank +11
Skills: Athletics 25%, Evade 55%, Perception 50%, Persistence 43%, Resilience
58%, Stealth 55%, Survival 50%, Track 25%
Combat Styles
Tusk 65%, Charge 40%,Gore 55%
Weapons
Type Size Reach Damage AP/HP
Tusk L T 1D8+1D6 As for Head
Charge L T 1D8+1D6
Gore L S 1D8+1D6 As for Head
I am still trying to interpret the poison bristles of his hide. I used a horse for the size and power template.