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icebrand

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Everything posted by icebrand

  1. Dinosaurs. With Jetpacks. That shoot lasers when they roar! http://www.arcadebomb.com/play/robot_dinosaurs_that_shoot_beams_when_they_roar.html
  2. alejandro.hart@gmail.com for google + http://twitter.com/#!/ale_hart (follow me! i've dinosaurs!!!) http://www.facebook.com/alejandro.hart
  3. Please explain why someone has to be able to hold off many people at once. In real life, anyone has a very hard time fighting two people, and 3 vs 1 is almost always a guaranteed win for the 3. 4 or 5 vs. 1 is "run or die". I don't see why you cant just pit a party vs. a party instead of 4 people against a superior opponent. Big, mythical creatures already have a ton of HP and high armor.
  4. On RQ3 3 players attacking a single opponent would all attack twice (even if the 2nd attack is a punch) minus the one parrying, and then, they would all cast a spell or 2 at it.
  5. Well, anyone outnumbering ANYTHING on RuneQuest was always that way; last night we were playtesting RetroQuest, and mooks with 75% (the lowest combat skill is 187% for my character!) kicked the crap out of it. They were about 20 vs 3 + some hirelings, we (i) fumbled our stealth roll and turned our ambush into an all out melee. It was very fun though! On RQ it would have been way, way worse, since instead of -30% per parry you have to split, so preety much unless the monster has 500% skill it gets quite a few free strikes. Since MRQII is more survivable, i don't see how that could be a problem per se!
  6. Haha, great minds... Though i would never, EVER give a x5% penalty/bonus, all my modifiers for everything are +/-x0%, so you do substract/add only one time. If a gm gives me a 15% or 25% penalty/bonus, i would just punch him im the face, cut his head off and drink from his skull. (And hear the lamentations of his mother, since GM's rarely have women )
  7. You may even need 30% for 2 CAs, for when you positively, absolutely need to shaft that stupid farmer!
  8. On my MRQ table you need 60% for 3 CA, 90% for 4 CA and +30% for every extra CA, in addition to the INT/DEX requirements. Animals/Monsters get their full CA whatever their skill rating is.
  9. Combat actions. What actually bothers me is not the concept (it actually makes for very cool fights when heroes fight lowly peasants with less CA's, or terrifying monsters with many CA), but that it's purely stat-based, so if i have high INT and DEX, i get 3 combat actions even if its the first time in my life i pick up a weapon, and the grizzled veteran fighter has 2CA's because he has low stats. It IS a rant an quite a minor issue, since im sure pretty much any grizzled veteran can easily manage an INT/DEX average of 13, but still...
  10. PLEASE PLEASE PLEASE PLEASE *whatever* you dont don't call it "runequest" or "runequest III". Runequest 6, Runequest VI, RQ 6, RQ 2012, RQ of the apes, but no more confusion. I *fucking hate*"RQ2" "which one?". Also, get rid of CA's!!! =) =) [only thing that's missing on RQ2 for it to be the perfect RQ]
  11. Meh, those were ripped off from old RQ2 (the real one) suplements!!!
  12. Oh noes, that was the pov of *my* sorceress (black horse county, but kind of had to run away due to her husband being a real douche). Most malkionis in my settings do believe in god et all, thing is, as a gm, pre-heroquest, the invisible god didn't directly intervene, and akin to real life, no one could actually produce evidence of his existence (opposed to theists, that can call divine intervention, lose their powers if excommunicated, have heroquests, etc)
  13. Well, in my group: originals in parenthesis) Vilfrid (Orlanthi): STR 17 (12) [24 due to permanent magic] - CON 18 (14) - DEX 18 (14) - SIZ 20 (17) Parkar (Humakti): STR 17 (8) - CON 17 (4) DEX 18 (12) - SIZ 16 Alsbo (Sorecerer): STR 14 (14) [28 due to permanent magic] - CON 17 (13) - DEX 16 (i dont recall the base) - SIZ 14 Avril (Sorceress): STR 9 - CON 18 (11) - DEX 18 (14) - SIZ 9 Of course, we don't limit stats on siz, we just plain don't like that. Current cap is max roll, the RQ 3 versions had quite a bit more stats
  14. Yes, of course it is, but there i used to see it as if there was no tangible result from worship; the invisible god could be anything you want; a god ruling all over creation, just another god, nothing, etc. You prayed, and the "only" thing you got was spiritual comfort for you and your community... Then sandy introduced saints (that worked as limited divine interventions) but you could still argue that it was the sorcerer himself doing the stuff; then came HQ, and now sorcerers have divine intervention (miracles) too, "proving" the existence of their god/saints, and giving physical proof of their existence. Not having "proof" of god and having to actually have faith was a big thing for me (it's actually preety stupid not having "faith" in a pagan god, you see their powers, they give you stuff, you can even go and shake their hand; you don't need any faith, they just exist!) So, i wouldn't have used allegiance for sorcerers, since on my classical gloranthan setting, there is notting you can actually "ally" to; the saints are ideas and the invisible god is way beyond that!
  15. I hate saints... They "theiced" sorcery... I want my sorceress as atheist as possible, if i wanted to do some fancy dances and hubba-hubbas i would have joined one of those pagan or heathen cults. At least for my character, solace is not attained by grace of a god or saints, but by following a strict code of conduct that shapes reality enough so after death you become nothing instead of burning in hell (though there are pretty horses in hell). But don't get me started, or ill end up writing two pages about how sorcery spells are really nothing more than quantum mechanics equations given birth to reality by sheer power of will. PS: i've 187% sword and an even higher spellcasting skill to convince any would-be inquisitors :P
  16. If you are doing it, do it right =) Just go for affinities for each particular god, i don't think you need to actually write them down; pretty much everyone should KNOW (or else!) whatever drops or raises their affinity! Also, it makes for excelent "heroes", you get initiate, lord-priest-devotee and lord/priest-champion-whatever HQ called them at 3 distinct affinity levels!
  17. On downloads now! http://basicroleplaying.com/downloads.php?do=file&id=418 Ok, here's the 1st edition of RetroQuest, ironed out and hopefully with less bugs. The game is based on GORE, but it's as light as possible while keeping a gritty (but still heroic) style. Includes the core rules for a simple fantasy game set in glorantha or any other world you like!!! Highlights: Very simple D100 engine (7 classic stats, 3 attributes, 9 basic skills and 9 advanced skills!) Deadly and fast combat (no more endless parry!) Close to 0 bookkeeping (you need only track Hit Points!) Streamlined rules for a quick-paced game Coming Soon: RetroQuest - Character Sheet RetroQuest - Magic Book (draft almost done) RetroQuest - Creatures Book (low priority, you can use any BRP/D100 creatures)
  18. Ok, we were reviewing characteristic maximums (to tweak our RQ a bit) and i'd like some opinions Maximum Roll: Whatever you can roll on maxed dice (2D6+6 = 18) Max+Min: 2D6+6 = 18 + 8 = 24 Max+Min, plusses count as 1: 2D6+6 = 18+3 (the +6 counts as 1) = 21. 2D6+9 or 2D6+143 would still add +3 MIN Max+Min, +6 counts 1: same as above, only a 2D6+9 would be +4 min, +21 would be +6 min, and so on
  19. Im at -3 =( =( i would love to join otherwise
  20. I think RetroQuest 1st ed (coming soon) is possessed by the devil, lets see: - 7 Characteristics - 3 Attributes - 5 Stat Rolls - 7 Basic Skills - 3 Combat Skills - 11 Advanced Skills - 29 Weapons - 7 Armors Groovy eh?
  21. Liam neeson's sword is a broadsword / 1h claymore right?
  22. The sword in the movie is a "cut and thrust sword", not a true rapier! It would be actually safer to grab rob roy's sword! At least rob gets cut many times!
  23. I think "grabbing the blade" of a weapon like that is kind of a movie maneuver if you feel attached to your fingers =)
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