Jump to content

Grimmshade

Member
  • Posts

    302
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Grimmshade

  1. Is the 6e line going to be Kickstarter or just released for preorder?
  2. Another few questions after playing the scenario: You can use a Passion roll success to increase a skill or trait. If mounted your combat skills are capped to horsemanship. So if I get a passion success the +5 can only be added to the combat skill or horsemanship skill, right? (Which limits the effectiveness of passions in charges.) Also, is the rebated weapon damage halving done before or after checking knockdown? It's pretty hard to knock down an enemy? The PC's have to roll almost max damage to unseat the NPC's if it's done before. Does armor protect against the damage from a fall? (in which case nobody in the scenario takes fall damage) Does it require an entire combat action to pick up a dropped weapon? (and is an attack roll against the unarmed person unopposed?)
  3. The character is already insane for the 1d10 hours, so they can't go insane again. They can only have another Bout of Madness (from any Sanity loss).
  4. Agreed! It will be pretty sweet to simply preorder instead of wait for a Kickstarter to fulfill.
  5. Will the Starter Set be available for preorder and PDF once it goes to print?
  6. Can a skill ever go above 20? Do Attributes/Characteristics increase? In the quick start it says wooden/dull weapons do half damage. It also says pulling hits does half damage. Is this cumulative? (So 1/4 damage?)
  7. I would play. I would have everyone roll attacks and damage at the same time, etc. It's waiting on rolls that really bogs down pbp.
  8. Great answers! Thanks man! It's kind of cool that the battle is supposed to be difficult, and I forgot about Passion boosts, which could help a lot. I'll just make Squire skill like 15 for now. I can't wait to see more of this game.
  9. Couple of other questions for veterans of the system. In the new quick start, it looks like the player knights have very few decent skills. They are well below average in most skills. Is this normal? The NPC knights in the adventure have fantastic combat skills compared to the PC's, and there are more of them than PC's. Am I not reading it right, or is there little chance for a PC success here? What is the Squire Skill? Are squires normally full characters? The system looks amazing, and I'm anxious for the actual books, but it's pretty different than other games I've been playing lately. (I really like the sound of the mass battles! I love how they focus on PC events rather than rolling for the whole clashing armies.)
  10. Does that mean we could have it (or PDF's at least) before 2023?
  11. This is how I felt about the new edition of Runequest. I had not played anything except 1e. I bought the newest edition and could not make sense of some of the contradictory rules. It felt like all the confusion was caused by copy and paste sections from older editions. I hope that the new Pendragon doesn't suffer from this. I don't own any previous editions so I can't really comment on that.
  12. Definitely different than we are used to. The whole system is going to be a shock to my players. Single roll combat, movement taking your entire turn, passions, etc. I'm looking forward to it.
  13. I was assuming that like in Call of Cthulhu you attack someone and they fought back and then they attacked you and you fought back. So that each person got an attack and a response in a round.
  14. Holy crap, I read all this totally wrong in the Quick Start. Thanks for the great examples @Morien
  15. Thanks for this list @glassneedles! I've never played Pendragon, but for some reason I'm suddenly very excited for the 6th edition! I'm even more excited after seeing your list. Wish we had a release date.
  16. Congrats! Very well deserved! Chaosium and Free League are making the best RPG material on the market today. (and HPLS the best props)
  17. Thanks @Darius West that is all super helpful!
  18. Me too! Man, I feel like I'm pretty informed about the RPG community, and yet I don't recognize the majority of games up for awards this year.
  19. Does anyone know of any good Miskatonic Repository material that contains more vehicles for 7e? I'm looking for specific 20's and 30's cars, trucks, planes, etc , beyond what is found in the Keeper's and Investigator's books. While we're at it, a resource for travel in those time periods would be cool too.
  20. That does make total sense. I'd allow an attempt to break out as the grappled persons action, and a second attempt if the grappler takes any action against the grappled (to simulate a reversal). I do agree that the grappled probably shouldn't be able to take any other action besides break free or maybe reversal. Would they get the usual penalty die?
  21. Here's the interview I was thinking about, but I'm not sure it answers the question: https://morganhua.blogspot.com/2017/06/call-of-cthulhu-7th-ed-combat-q.html?m=1
  22. It gets even more confusing when looking at monster stats, because they usually have someone rolling opposed Str or Dex to escape a monsters grapple maneuver. Anyway, I'm pretty sure it's not entirely clarified in the rules, but I do remember seeing a large FAQ or interview somewhere about combat they might cover it. IIRC, a maneuver can either give a bonus die or a penalty die, so for grappling I usually give a penalty die to the grappled. They basically can't do too much except try to escape or try to harm the grappler, both with the penalty die. When someone attacks them, they can fight back or dodge, but again with the penalty die. This is just how I do it, not necessarily correct.
  23. My awesome prop kit is on its way to me! Now I just have to keep my players from watching this MoN stream game.
×
×
  • Create New...