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  • RPG Biography
    Pendragon, D&D, M&M, GURPS, Classic Traveller, Shadowrun, Marvel Superheroes RPG a bunch more
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    Pendragon, Marvel Superheroes RPG, and D&D 5E
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    I live in the USA
  1. That's my bad, I meant to say I allow it to be subbed for SIZ. I can't really justify not counting strength in the damage calculations, though arguably there's reason for DEX to count as much as SIZ. I assume you're saying that as a base skill? That could be good. I can't say for certain, but the only issue I could potentially say is that it would lessen the differences between cultures. Though it would speed character creation. We've gotten a bit off topic at this point. Is that fine?
  2. I usually roll it once at the end of battle with battle roll modifiers based on the result. So a crushing defeat would give you a huge negative to your battle skill more likely resulting in more casualties. Then I take the result from that table and have everyone roll percentile dice for each of the "important" followers that come with them.
  3. We were thinking to use it as a first round replacement for sword, and to avoid rearming penalty. But, I personally like Morien's idea. The swordsmans skill with a sword should be factored into those attacks. I use a modified (and much weaker) form of the old feint attack from the earlier editions and allow characters to choose to use Dex in place of strength for determining damage. With the need for DEX rolls for on foot combat, it makes DEX useful though still a less optimal choice than traditional STR+SIZ. The GM for the samurai game is my brother and he took my house rules over with him. APP is still weak, but we house rule it as a yearly glory trait at 16+ and it gives certain bonuses to skills at 15 and 20. Plus the feast rules help a lot. We also factor it into the rolls for random wives. Honestly though, it's still nearly as useful as STR, SIZ, and CON. Though the changes help it for a social focused knight.
  4. We haven't used it yet in the game, but the understanding I have is that it will be the dramatic first strike when drawn from a sheath. You know, like when you're protecting your lord at a dramatic diplomatic conference and an assassin comes in or the draw from a sheath in a duel. There have been some questions as to the necessity of it, but it's very iconic and an important trope of samurai setting media, so it's still in. It's definitely KAP 4, I think. In style and age, but we're playing KAP 5 in a GPC campaign, so we're just adapting it to those rules.
  5. Sadly no playtest version though I'd volunteer for that. 😉 http://genpei.pbworks.com/w/page/13885659/FrontPage This is the link to the page. My group found it. And we've adapted it. Most of the skills we didn't rename. It seemed pointless, but a few of them we've added or subtracted. Like Tea Ceremony and the like. We did include the Iaijutsu skill because cool rapid draw duels. Mostly it was just a change in focus and setting.
  6. I'm unfamiliar with how this works for GenCon adventures. Will they be available after the event?
  7. I'm actually playing in a Sengoku period Japanese Pendragon game. It's a ton of fun and works really well. We're samurai for Tokugawa Ieyasu's father. There's a lot of documentation on the period and some excellent timelines online. I have a character sheet made based on some online rules if you're interested. I believe the Pendragon book was going to be the Heian period though, I'm guessing probably Tale of Genji related.
  8. It's a bit sad to see it offline. It feels like an end to an era. It's a fantastic resource, but more importantly, it was welcoming to see Greg Stafford fiddling and producing things for a game he clearly loved. Does anyone know if it will come back online?
  9. That's sweet. I've never seen that before.
  10. Cool, thanks for chiming in! Saying we're working and news will come is good enough for me.
  11. Actually, though I've heard about much of what's been mentioned, is there any plans to release information on releases/plans/news regularly or even semi-regularly anywhere? If this is already happening somewhere, I must have not seen it.
  12. I'm personally pretty happy with battles as I run them, but I think this could be really good for a full tournament melee and could serve to distinguish tournament melee's from battles. So, I'm interested. I'll think about it and get back to you with some events.
  13. I can't recall them appearing in the older supplements, but it may have been in some of the cultural books from earlier editions. I don't remember it in 4th edition Pendragon or it appear in a price listing in the earlier adventure books. I also dont remember it in the Cambrian book. I think the knights do get gilded armor in one adventure from Arthur. Maybe the Irish or Saxon book? Maybe Land of the Giants? It would make the most sense to me because doesn't Beowulf as king wear golden armor?
  14. I agree with the general sentiment mentioned here. Captives on the battlefield are usually kept by the knight doing the capture. Enemies caught while questing or traveling are sent back to the lord whether particularly honorable or not. This is a very frequent and very Arthurian. Gawaine, Percival, or Lancelot always send their captives back to the court even if the knight is honorable. Their frequent captives are actually how they win so much Glory. There is the precedent of taking any equipment needed by the knight, especially mounts. In Chretien de Troyes Percival mounts are taken from the person defeated by both Percival and Gawaine. Though the Percival does kill the Knight in Red before taking his gear. Finally, for me, the general rule is that if defeated, the loser begs for mercy and sweats to do what the victor commands. The victor, if honorable, makes a demand to go be a captive to the person of their choice, the defeated can even pressure for it to be a neutral party usually the victors liege. The defeated then travels, alone or with their squires in the same condition they were when defeated, so tattered armor and shield for example. If the victor holds the defeated captive or sends the defeated to the liege, they almost always go through with their oath to do as commanded. I do believe I saw an example of the defeated knight not following their command in Malory, but this would definitely be the most vile and despicable of knights. They honestly would probably have too low of Honor to be knights.
  15. I second what the previous two said about the earlier adventures, especially Savage Mountains. I had a group that had great fun dealing with the campaign against the Cambrians. One of the players had fallen in love with a high ranking lady under guardianship of an early king, (Nanteleod maybe,? I can't remember.) and they went through an extended campaign against Cambrian tribesman to conquer the lands in the name of king and love. Ultimately, successful and then the lady died a few years later after a horrible winter phase where the knight's manor burnt down, kinsmen died, and then the lady died in childbirth. Savage Mountains also has a really great adventure where the heroes track down the Palug Cat.
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