Jump to content

foolcat

Regulars
  • Posts

    80
  • Joined

  • Last visited

About foolcat

  • Birthday August 30

Retained

  • Disorganized Disciples of ERIS

Converted

  • RPG Biography
    Das Schwarze Auge (The Dark Eye, 1st Ed.) - 1984; Star Wars: The Roleplaying Game (2nd Ed.), Warhammer Fantasy Roleplay (1st Ed.) - 1992+; Call of Cthulhu (5th Ed.), Nephilim, RuneQuest (3rd Ed. AH) - 1994+; GURPS (3.5 Ed.) - 1996+.

    Form 2000 onwards in no particular order: GURPS (4th Ed.), WFRP (2nd. & 4th Ed.), Savage Worlds (Explorer's & Adventures Ed.), Mythras, Star Wars REUP, Call of Cthulhu (6th & 7th Ed.), Warhammer 40K Deathwatch & Dark Heresy (1st. Ed.), Shadowrun (3.01D), Pathfinder; Noir: The Film Noir Role-Playing Game, D&D 5E
  • Current games
    As GM: Bill Coffin's Septimus (great transhumanism sci-fi setting, needs some work) ... (who am I kidding, it needs LOTS of work) ... (ongoing WIP, currently considering GURPS 4th ed. (again), after Cypher System, M-Space, and W.O.I.N N.E.W)

    As a player: Warhammer 40k Dark Heresy (1st Ed.) — The Emperor Protects.
  • Location
    Germany
  • Blurb
    Role player, game master, RPG writer, inhabitant of fantastic worlds. Wrestling Windows for food, preferring *nix-like work environments (Unix is user friendly, it’s just very selective about who its friends are).

    After 20+ year hiatus, finally a regular at Eternal Con again -- TCFKA (the Con formerly known as) RuneQuest Con, Rheingoldqueste, Tentacles over Bacharach, and probably some other names as well (*cough*).

Recent Profile Visitors

406 profile views

foolcat's Achievements

Newbie

Newbie (1/4)

83

Reputation

  1. I’d go with “Herrscher des Binnenmeers”, and then André’s subtitle. And I still would like to get my hands on it rather sooner than later... 🙃
  2. The problem I have with using doubles is uneven distribution: on a better than half chance of success (54%), 11, 22, 33, and 44 are crits (4%), while 55, 66, 77, 88, 99, and 00 are fumbles (6%). Even when defining 01 as a crit as well, it’s still 5% vs. 6%. In RQ, I‘ve always used to ballpark it when looking at dice, telling me at a glance whether it’s even worth checking if a crit or a fumble occurred. Given that it’s relevant to the in-game situation in the first place. Assuming most skills in the lifetime of a competent adventurer are somewhere between 30 and 90%: 01 is always a crit, and 2–4 are good candidates for skills up to 90%. 00 is always a fumble, and 97–99 are fumbles for skills below 30%. Special success are even more easy to determine: just left-shift the decimal point and double the number. 😉
  3. Well, the good folks over at EN World seem thrilled about the return of HeroQuest the board game, and the crowdfunding is doing great. The confounding situation surrounding the term HeroQuest just became a lot less confounded. Good move, Chaosium!
  4. Well, apart from a short, introductory period of playing the very first edition of Das Schwarze Auge (The Dark Eye) in the mid-80s, my roleplaying "career" really started when I went off to university (a.k.a. college) and met with the right people. Campaigning wasn't that much of an issue over the course of the 90s, it just happened. WEG's D6 Star Wars, Warhammer FRP (thank ye gods for Warpstone & Hogshead), RuneQuest (both on Glorantha and in home-brew settings), the works. Granted, my pals and me were all students back then, and playing late into the night on weekdays was a no-brainer. There was ample time for GM prep work as well, oftentimes during lectures (they still haven't managed to find definitive proof whether P=NP btw, but I can't really blame this on my lack of attention back then). The only game that gravitated heavily towards short-lived adventures was Call of Cthulhu, for reasons I quite can't put my tentacles on. Then life, work, and family happened, and roleplaying frequency naturally took a steep dive. One-off sessions, few and far in between, became the meagre norm. For this reason I consider myself very lucky today to have found a group of friends both old and new, 8 people including me, which has been a staple to stable RPG session provisioning over the past four years. We usually manage to meet for two days on a weekend, every five to eight weeks (even in times like these), and people literally would have to be too sick to join in by Skype to miss it. Four of us infrequently rotate in and out as GM, with a somewhat broad portfolio of interests, genres and systems. Among other things, we've terrorized the Deadlands (SW), sunk flying ships in Sundered Skies (or did we fly sinking ships? SW again), involuntarily laid waste to Middenheim ("Waddayamean, we brought an artifact of Khorne into the waiting hands of a chaos cult?!", WFRP 2E), had a stunningly frightening police procedural in 1948 New York City (Film Noir RPG), a catastrophically dysfunctional road movie in 1974 California right afterwards (well, we did play started out as a group of drug-running white trailer trash; Film Noir RPG), and for the last year and a half or so, smote infidels and heretics left and right in the name of the Holy Inquisition (WH40k Dark Heresy, with a pinch of Rogue Trader, Deathwatch and Only War thrown in). It's been fun!
  5. ...aaand bought! Print version as well, I‘m sure it will look nicely next to the core rule book in my shelf.
  6. One could imagine a fictional weapon system that, prior to firing its actual damaging load of electricity (arc weapons) or plasma (blaster weapons), ionizes a tunnel of air in between the muzzle and the target by deploying a burst of a high-energy beam first (like a UV or x-ray laser).
  7. Ah, whatever. It won’t be shipped via USPS, so my copy of the M-Space companion is sold anyway. 😄 Looking forward to it!
  8. I wouldn’t mind b/w printing, at all. What I do mind are shipping costs in relation to product price; but IIRC, both Lulu and DTRPG fulfill POD orders from Poland (for EU orders, that is).
  9. Will the companion again be available as POD via Lulu? I was quite happy with the quality and price tag of the M-Space book.
  10. Oh, a tarot skill fits wonderfully into the world of the Mythos. Excellent tool to give characters some insights, frights, red herrings, or paranoia. Adds flavor and atmosphere to the game. But if players start to rely too much on it or try using it as a shortcut too often, well... there is The Key and Guardian of the Gate out there, who jealously guards ALL knowledge. Gaining his attention isn’t necessarily in their best interest, lest this card may come up more frequently: “Does this black blob look like Hastur to you?”
  11. Culprit in the Spanish flu was the Influenza A virus subtype H1N1. No relations, genetically or otherwise, to the family of coronaviruses. But yes, the second wave’s gonna be rad. This is far from over.
  12. This tech is still used in HEAT (high-explosive anti-tank) warheads. Nothing like a high-velocity superplastic jet of copper to ruin your day (and tank).
  13. Thank you, David, that was helpful. Seems I lost a year somewhen back then. I consider this a bargain. 😝 But I remembered correctly that the first Tentacles Con was indeed one year later.
  14. Ummm. That' not quite how I remember it. AFAIR, and IIRC, (German) RuneQuest Con 1994 was that heat-ridden, mosquito-infested inferno held at the former FDJ IndoktrinationsFerienlager near Berlin. That was my first one, because I played with Lutz and Kelly in Cologne at the time, and they invited me along. The RuneQuest Con (other possible names notwithstanding) next year in 1995 was the first one held at Burg Stahleck in Bacharach. Followed by another RuneQuest Con held there in 1996, which hosted the most infamous FreeForm of times memorable, because some crucial bit of information didn't make it to the players, resulting in a lot of head scratching and mulling around... The first Con called Tentacles over Bacharach was held in the year after that, 1997. Now, it might as well be that I misremember some (hopefully not all) of this, so take this with a grain of salt. I blame universe-altering substances I was partial to at the time. 🍄😎
  15. Be glad you never heard of it. To begin with, it used a 30-sided die (d30)... With the sole exception of RuneQuest, I wasn’t that much into German RPGs back in the 90s, original or translated (...come to think of it, neither am I today). I do own some German language Mythras stuff, though, mainly because the translator is the very same who also translated WDS RuneQuest back then: Lutz Reimers. Fun fact: his daughter Julia, by now a member of the Chaosium staff, has translated RuneQuest: Roleplaying in Glorantha. It still awaits publishing by Uhrwerk Verlag...
×
×
  • Create New...