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Newt

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Everything posted by Newt

  1. With great excitement, here's the first printed version of OpenQuest Dungeons! (For final final proof)
  2. Rules for Stunning are p113. What it doesn't state is the duration of the stun. My assumption they are knocked out (as stated in the rules) for the rest of the combat scene. I would also rule that they can be revived before then, by a fellow party member, on a successful 1st Aid skill test.
  3. Overnight while I was sleeping, Dr Mitch turned in his edits for OpenQuest Dungeons. Just over 100 pages of advice on how to use OpenQuest as an exit ramp from DnD into D100 gaming, with three adventures to back it up. Onwards to layout! Pdfs to backers when it's all nicely done, and a pre-order for non-backers will follow.
  4. Not for the whole region, but I've got 100+ pages of a sourcebook I've written around the land of Karia in the Eastern Wilds, which touches on the surrounding lands of Delela, Naskorion and Halikiv. Its got its origins in a RQ III campaign I ran during the best part of the 90s, which I've periodically updated. I'm planning on doing one more update to bring it in line with RQ G and then making it available via the Jonstown Compendium. I'll be writing about its progress over on my Gloranthan fan blog Arkat's Playground Visit Arkat's Playground
  5. Slowly getting back into the swing of things as the Summer holidays begin to fade, and some important family stuff is finally being resolved. OpenQuest Dungeons is with Dr Mitch for proofing, and I’m working on getting the SimpleQuest supplements (essentially OQ books, too πŸ™‚ ) done. SimpleQuest now has a release page here, so you can see where I’m up to with it as a game line. SimpleQuest Releases page
  6. This book is currently with its proofreader while I sort out the art and basic layout. I'm anticipating having it done in September. Here's a blog post about the contents. What's in OpenQuest Dungeons
  7. I got both books yesterday and they completely restored this slightly jaded Gloranthafan (well, I have been into the setting since the 80s) to full-on fanaticism. These are the long-form cult write-ups the game has deserved all these years Congratulations and thanks to all the team involved in producing these marvellous books πŸ™‚
  8. I'm currently working on both of them, and by the end of this year is my rough estimate.
  9. None at present. I'm busy with other things.
  10. Darkvale is going to be an official setting for SimpleQuest Summon Otherworld Creature (SimpleQuest p99) deals with Summoning Demons. Demons of Dark Desire will give more detail on the subject of Demons and their summoning.
  11. Yes, with the added bonus that OQ never had any 3.5 or Modern SRD in it (those being D20 systems).
  12. A quick con-report on how OpenQuest Online 2023 went https://openquestrpg.com/2023/07/11/openquest-online-2023-con-report/
  13. Yes - for every single game, which should last for about 3-4 hours.
  14. After the success of last year’s online OpenQuest convention a year on, I’ve decided to do it again. Registration for OpenQuest Online 2023, Saturday 8th to Sunday 9th July, is now open on Warhorn The schedule is being worked on and will be announced shortly, but register now to attend. Things planned Games of SimpleQuest, our concise version of OpenQuest, optimised for convention games. Year of the Four Emperors, join Dr Mitch for another outing of his historical fantasy game. Skyraiders of the Floating Realms. Get your inner Sky Pirate on and take to the Infinite Sky in this swashbuckling standalone game, coming later this year. Saturday Night Roundtable. Join Dr Mitch and me in our room of Zoom for a catch-up on all things OpenQuest.
  15. I'm putting the finishing touches on the next OpenQuest book, a collection of articles and adventures called OpenQuest Dungeons. This blog post at OpenQuestRpg.com sets out what the book aims to achieve. What OpenQuest Dungeons Sets Out to Do Here's the cover by Jon Hodgson.
  16. Awesome! That's something I always like to hear πŸ™‚ Don't be. I've used the rules as written to successfully manage a couple of players who have hit 100% in the skill areas they have chosen to focus on putting their growth points into after 40 sessions of play. It could probably do with some explanation and a blog post about my experiences at openquestrpg at some point. I've got a document where I'm working on a revised 2nd edition of River of Heaven. It be put to one side while I work on Blasters and Lasers (which is a much more straightforward Sci-fi game), which will probably feed back into River of Heaven 2nd. But the main areas are take the professions and give values to the suggested skills, strip out the complexity of the guns rules, and augmentations are going to be revised so they are more like the one magic system in the OpenQuest companion - with counting of Bio Energy points.
  17. SimpleQuest is a concise and straightforward D100 system, easy to play yet filled with all the tense excitement and storytelling potential associated with percentile systems. It is a concise and compact version of OpenQuest, with a few extra rules to make it more pickup and play. Compact for travelling and viewing on phones/tablets Concise for straightforward fantasy games, one-shots and short campaigns. This hardcover book weighs in at just over 150 pages, in 6Γ—9 inch format, with full-colour illustrations by Jeshields and a gorgeous wrap round cover by Jon Hodgson. This book contains the following chapters. Characters. Use either a points allocation or a random system to generate characters who are motivated and capable of going on fantastic and thrilling adventures. Equipment. This chapter deals with the tools of the adventuring trade. Weapons, armour and general gear such as rope, backpacks and transport costs. Rules. This chapter explains the system’s workhorse, the D100 Skill Test, in its basic and opposed versions. There is also a section of spot rules for common situations that may arise during the game. Spot Rules for common adventuring situations.Combat. This subset of the rules looks at what happens when blades are drawn and used in anger. Magic. This chapter details a single magic system that every player character uses. Creatures. Monsters and animals to populate your adventures. Gods and Goddesses. To use either as patrons or religions to join. Appendix: Life Events. An optional rule that gives player characters quick one-line backgrounds. Note I’m currently selling the nicely digitally printed copies leftover from the Kickstarter. It has sewn pages, a ribbon, printed endpapers and a short introductory adventure (β€œThe Well”).
  18. Look up thread young Al πŸ˜‰ It's been noted and fixed. although fast moving Marathon Dwarfs are going to be a thing in my home campaign 🀣
  19. Wrong! It was the rules section of Call of Cthulhu , part of the Games Workshop hardcover edition (which I think is popularly called 3rd edition) that I bought in 1986ish. Look here I am with my copy!
  20. At 9 pm (GMT), The SimpleQuest Kickstarter will be over. You will miss your chance to not only get the main rulebook in nicely printed format if you want but four other supplements. Also, you won't get to see Santa fight Krampus
  21. Ok a couple of infographics to put the position of the campaign in perspective, with three days to go.
  22. Ok we are well and truly funded and into the second week of the campaign. Quick recap. The main rule book funded in under an hour. Working on that now so it should be available in pdf/POD shortly after the campaign ends, and not long after in printed form for a dedicated printer. Darkvale is now going to be available as both pdf AND Print on Demand, for all backers. We are currently very close to funding the early bird gift, Demons of Dark Desire, as POD in addition to pdf as a freebie for Early Backers, and as an add-on for people who missed that two days of bonkers funding. After that there's a fun 80s Action Film meets Christmas themed horror adventure called "Don't Let the Krampus Grind You Down". Already written I had fun playing this last year online over the festive period πŸ˜„ As well as the currently inprint OpenQuest rulebook and scenarios as add-ons, I've also added River of Heaven + To the Stars and the OpenQuest Classics (the out of print Crucible of Dragons + The Savage North + The Company RPG) as low cost pod/pdf bundles at Β£10 each. SimpleQuest on Kickstarter until Monday 12th December
  23. SimpleQuest Dwarfs play against type. They are fast and furious, and win sprinting races with alarming regularity...oh frap you caught a mistake! Fixing it in the draft now πŸ™‚ Thank you πŸ™‚
  24. Update on the campaign. After two days everything was funded, including stretch goals. So I threw up three new stretch goals. Here's the update I posted about that. What a Fantastic Two Days of funding! This morning, another Stretch Goal was funded taking us up to a total of FIVE funded. Now the Darkvale setting and collection of adventures, that funded in the first two days, will be available to all backers as Print on Demand(POD) as well as PDF.
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