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Shiningbrow

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Posts posted by Shiningbrow

  1. 8 hours ago, PhilHibbs said:

    One answer to that it to make it expensive. PCs tend to have large disposable wealth, so those NPCs who have figured it out can charge the PCs for the service. And if the PCs look like they are muscling in on their cushy little number ..

    Wouldn't need to.

    Firstly, most of these will be cult owned and operated (need to be to get the spells). That's a serious piece of competition to go up against.

    Secondly, since we're talking about Rune Spells provided by the God, unsanctioned  methods can just lose their ability to be cast ... Not in the God's interests, especially if measly little initiates are opposing the priesthood and temple.

    Thirdly, for a group of adventurers, it's simply not worth the hassle... The amount of time, effort and energy to finally get that show on the road *efficiently and effectively* alone would be virtually impossible (without significant outside support - which goes against the "alone" bit).

     

  2. On 4/22/2019 at 6:25 PM, Nevun said:

    The players will need to "Herd" the cattle at some point. I can't see that any have any reasonable amount of herd ability. About 25% at the most. Is that an oversight? There's nothing in the erata that I can see. Give someone a 'bump' in skill maybe?

    I just realised the answer to this... use the RQG version of Sorala - she has Logician, and Herd is a Knowledge skill. She could easily get her Herd to over 100% with a little bit of duration, even taking into account the reduced Free INT from spells (15 if she drops a spell or 2 from memory). She'd get to about 85 with a base of 15% plus 7 point Intensity and 8 points of Duration would be for 12 hours (all day).

    (yes, I know the Sorala in the Adventurers book doesn't give her her sorcery from the main book.. but it's an option. I don't think Sorcery is that difficult to understand, even for newbies (at least, new to RQ, perhaps for new to RPGs)).

     

    (Edit: Ok, MPs could be a problem... :()

    (2nd Edit: Unless Vasana and/or Yanioth lend her their POW storage crystals... I believe there's nothing RAW that they can't..)

    • Like 1
  3. 5 minutes ago, Bill the barbarian said:

    not sure that there really is a difference.

    Bladesharp requires a blade, as well as a focus.

    Coordination requires some person or animal, as well as the focus.

    I can see that the marble etc could be used as a focus, or part of the focus... But remember that a focus is supposed to be something that helps the mind to..  focus. And, should be unique for each person (even if copied).

    Which does lead to an interesting question... Can you use someone else's spell focus?

  4. I just realised...

    Guided Teleportation is a Self only spell, and is limited by the need to have already been to the place you're going to, and the week long enchantment ritual to go with it (RAW).*

     

    But, what about a matrix?

    I could see a "way station" series of porting circles in place done by Issaries for fun and immense profit.

     

    (* obviously I'm being quite anal about this in regards to RQG rules..)

  5. 3 hours ago, g33k said:

    Who are the parents of a new Mostali unit, and do they inculcate anything like a "Family History," to take pride in, to learn from... to individualize from??!?

    Dwarf Family History table:

    1597

    1-20  stayed at home, did work.

    1598

    1-20. Stayed at home, did work

    1599

    1-20. Stayed at home, did work

     

    :D

    • Like 3
    • Haha 2
  6. 6 hours ago, Bill the barbarian said:

    Seems to me that @Jason Durall mentioned that there are spells that do require focus. Finding spells specifically that need something to indicate a way... A marble, a drowsing rod, a plumb bob.

    Is that as the focus? Or merely a material component?

    Also, seems weird to me..  the vast majority of spells don't require, so making Detect spells have them seems out of Gloranthan place.

  7. 6 hours ago, HreshtIronBorne said:

    So, with the RAW rules for wyters an Orlanthi clan leader, High Priest, or other wyter connected individual can Teleport community members or Guided Teleportation them, depending on how you rule stuff, with pretty incredible efficiency. A wyter can be left at home and is mentally connected to the high priest like an allied spirit, meaning it can be used to 'sight in' a teleport as far as I can tell in the RAW. 

    I presume, RAW, the Guided would be out, due to the Self restriction. 

    The wyter's discorporate self probably would mean POW x 0.5 km + "sight" Teleport.... Of 5 members per POW/RP.

    (IMO...)

  8. 5 minutes ago, g33k said:

    ???

    I need to read the RAW closer, then!

    When I'm back home with my books, and/or with device that have my e-copies.

    "It is possible to cast any spirit magic spell without a focus, but it takes two melee rounds to do so, the first round being spent in carefully visualizing the focal symbol necessary for the spell and the target it must affect."

    P254

  9. 13 minutes ago, g33k said:

    Good catch!

    I think you also learn how to create the focus.

    THEN you can cast the spell.  😁

     

    (in my Glorantha, you don't NEED the focus, but casting without a focus is a  s-l-o-w  and rather risky process -- you need a 10-min meditation, + 1 min per point of spell effect, as you laboriously construct the spell; doing this shows up in the Spirit World as interesting, so you're likely to be interrupted by investigating spirits.)

    Your Glorantha is nasty... RAW, unfocused casting only adds 1 melee!

    • Like 2
  10. 1 hour ago, PhilHibbs said:

    The problem with the "beat up a spirit, get a spell" mechanism is that it doesn't explain where the focus comes from. You need a focus. You know the spell. You don't have a focus. Can you cast the spell? Technically, I guess not.

    Not sure if you meant it this way, but you can cast any spirit magic spell without a focus (p254 ).

    However, that doesn't mean a focus wasn't required to learn the spell originally.

  11. 38 minutes ago, soltakss said:

    For me, Sense Assassin senses when an assassination attempt is about to be made. It doesn't allow a Humakti to sense that someone is an Assassin in a different environment, So, Columbo the Humakti couldn't wander along a line of people and sense which one is an assassin. It is part of Humakt as a Bodyguard, for me.

    Ah! That explains his dead eye!

    • Like 1
  12. 13 minutes ago, soltakss said:

    In my Dorastor, the Giant King of Neverdead is a 16m tall Giant Vampire. In one scenario, he disguised himself as a tree, basically by holding some snapped off branches and sticking a could of bushes down the back of his armour, as he Fumbled his Stealth roll. 

    You mean, he didn't disguise himself...

  13. Seriously though, in RQ3 sorcery had a Fly spell, and I imagine it'll re-appear in the next book. The question will be how size & speed will interact in the intensity.

    Orlanth's Flight spell is, RAW, pretty slow :(

    Guided Teleport is good .. Once you've been there. It's (RAW) Self only, but I'm sure a HQ could change that.

    Teleportation with a huuugggeeee Farsee would work, and relatively cheap!

    • Like 1
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