Jump to content

Lloyd Dupont

Member
  • Posts

    1,514
  • Joined

  • Last visited

Posts posted by Lloyd Dupont

  1. Looking at Modern Armors (page 259)

    one can see the Modern Helmet, Heavy does +6 armor, while the Advanced (i.e. better than modern) does only +4

    I am unsure whether it's a mistake and we should swap them... Or whether it's a fudge number to consider with higher armor value of advanced armor (this heavy power assault armor has 16!!!)

  2. remember than in BRP (even in D&D to some degrees) 1 monster, unless it has exceptional stat (like a Dragon) is never going to be a challenge to a whole well armed party.

    To make it a challenge you need many monsters (to start with more action than the PC party), do enough damage to bypass armor and (or?) using stealth guerilla tactic or come at a very inopportune moment...

    I.e. seldom can you just put a monster and make it a challenge. Instead you should have some challenge (a tomb with many traps? an enemy tribe?) and when everything goes bad, but recoverable, boom pile up the additional challenge!

    After all, monsters hate it too when the PC fight back, so better fight smart! 😮

  3. There are plenty of critic to be said on the realism of BRP... But when you simulate reality with a simple HP, Armor and Dmg value there is only so much that you can do.
    I am working on a large weapon and spell table and I plan on tweaking damage type effect and armor type behavior to add some pleasing (to me) degrees of realism...

    At any rate look what BRP does:
    Horse: 
    - Bite D3+db/2 (cutting)
    - Kick D8+db (crushing)
    - Trample: 2D6+db (crushing) (war horse only.. prone enemy?)

    Lion:
    - Bite: D10+db/2 (bleeding)
    - Claw: D6+db (bleeding)
    - Reaping 2D6+db (bleeding) (need to succeed both claw previous round)

    so .. close enough!
    also consider that predator will have higher natural weapon skill values. That also tilt the odds in a relevant fashion

  4. I'd say you can go with a base damage between D3~D10 related to monster size... it's a bit tricky because bigger monster have bigger mouth hey? I would fudge it based on monster type (herbivores, carnivores, apex predator, exceptional or weak natural weapon)
    And then add SIZ+STR damage bonus.

     

  5. 3 hours ago, Ian Absentia said:

    GM: Ahead of you in the hallway you see a giant rat trap.

    Player: Wait...is that a giant rat-trap, or a trap for giant rats?

    GM: ... Um... what's the difference?!

    !I!

    Were there any Rodent of Unusual Size?! 😮

  6. 31 minutes ago, soltakss said:

    First year at senior school, aged 11, we did athletics and tried throwing a javelin. Mine went behind me. I was excused from throwing anything again and had to stick to running and jumping from then on.

    So, missing by 10m is very easy.

    Extra thought.. Maybe everyone has throw to some degrees, so it's why I think it's easy...

    However... I will say hitting someone with a rock is much harder than throwing a grenade at least 10m away (or less) to a target, but it's the same skill!
    Hence throwing a grenade, using the same throw skill, should be somewhat more effective than throwing a rock at someone! That's common sense.

  7. 1 hour ago, Atgxtg said:

    You can't unless you flub it, rush it, or have some sort of obstacle in the way. But...in combat, people generally rush it, can flub it, and the targets tend to use obstacles for cover. 

    To illustrate the point, most firefights take place within 7m with about 85% of the shots missing. 

    I am not talking about bullet (those are pretty small) but grenade with a big radius!.....

    Anyway, yeah I can imagine that hitting an inconvenient obstacle is a real possibility though! ^^

  8. Ha yeah, thanks for reminding me about grenade launcher, I totally forgot! 😮

    I am in the process of making an equipment list indexed by tech level (our current earth tech level is 4, the chart goes to level 20...) so, obviously I will need to put those in! ^_^ 

    I need it so I have a chart where the player can get their equipment, but hyper advanced alien could also get their much better one! :P

  9. No I haven't thrown real grenade.. but from my own experience throwing rock.. I can't believe one can miss by more than 10 meters.... 😮 
    In fact, come to think of it, it might be hard to throw beyond 15 meters to start with... so unless one drop the ball (which happens hey) it's almost unmissable (where a miss is more than 10 meter away from a target which is 15m away)

     

    To illustrate my disbelief on how hard it is to miss...
    The big circle is a 20m circle around the thrower (the max throw range), the medium circle is the the target area (that some say is easy to miss, ahem... personally I refuse to go any lower than 75% chance to hit), the small circle is the thrower...
    the line define an roughly 90 degree quadrant you have to vaguely aim for when throwing (totally doable with no less than 98% chance)

    image.png.c5ccce7b788ae64abaddbe9b8f84fe2e.png

     

    Now, the one thing I might get very wrong. is the range (which would change a lot of things).. some say "a rock" can be throw at 20 meters... (where a rock is a little bit of a fuzzy item)

    Some other have much bigger distance...
    At any rate BRP says 20 meter too... (I was thinking to go with STR meters... or maybe STRx1.5 meters)

  10. Thanks yall, I am starting to have a pretty good idea so far from all the answers...

    But just to emphasize what I perhaps do intentionally quite different from some other people here, a fail doesn't mean the target take no damage, it just mean that the grenade fall way off.. but way off might still be close enough to damage the target (and the thrower?)

    After all, how hard could it be to throw a 2kg rocks 20m away with a 10m radius error tolerance.... So either I make it easy (skillx2), or skill fail still need be considered.
    I like the later (skill fail still do something) because I like lost bullets and arrows to hit an unintended target occasionally instead of disappearing in the pit of failed skill roll...

    It's not all bad, one can hide before it explodes.. depends on your initiative , speed and dodge skill ^_^ 

  11. I mean you need not much precision at all... so if I inflict no damage on failure... I should always make the throw an easy skill hey?

    At any rate my question is how to determine where it lands on the maps (I use very simplified 2d map on a white board), from there I damage anyone in the area, friends, foes, passer-by, priceless crystal vase!
    The skill no longer matter once it land on the map.... (that's how I do it)

    Same as shooting in a melee group is an easy skill while hitting the target is hard! ^_^ 

  12. I mean... You might miss the target.. but the grenade will still be around there... And even if one succeed the grenade doesn't explode on contact and bounce around a bit...

    Fumble is easy, you drop it on the ground and.. kaboom (one could save, I'd say).
    But when you throw at enemy and do a normal fail.. how close/far its is...
    For that matter on a success, how close it is?
    And what's the max throwing range?

    So many questions! 😮 

  13. I am not.. but after playing Assassin Creed Odyssey (in the Atlantis DLC one learn all Greek world's monster are Isu creation, and they keep on hacking... one can see inspirational statue all over the place 😮), I have been inspired to use blood magic unholy creations (chimera like creatures) and practitioners as the main antagonists in my next fantasy campaign! :)

  14. 50 minutes ago, g33k said:

    I am liking the RQG rule, wherein you get to train the skills you got a usage/success check, but also get to select a few others, from a couple of categories.

     

    is it like the usual check mark BRP improvement + session XP like Mythras, both together?

    (As well as training and research as usual)

  15. mmm....
    I forgot about this funny issue since I used XP like Mythras for improvement...

    Yeah it looks like it would be a bad idea to risk it in combat...
    However, as well as game experience (p182) one could improve with training (p184) and research (p185)!

    In fact this make me think.. I should give XP check mar another go perhaps.. since XP mark, training and research, all 3 together might be more to my liking, come to think of it....
    (currently using XP as in Mythras)

    • Like 1
  16. 5 minutes ago, lawrence.whitaker said:

    I don't understand what you mean Lloyd. Combat Styles come with one (or more, if the GM wishes) traits that enhance how you fight with your chosen weapons. These aren't skills or manoeuvres that you have to learn or improve through training; they're useful talents that are an inherent part of the way you fight.The Shield Wall trait for example, confers advantages on 3 or more warriors overlap their shields that enhance passive blocking, increase defence against knockback, bash attacks, and a few other things. Not really a lot to nit-pick!

    Just to explain as I thought.. (thought when I reflect some more, I might have thought wrong)... if you don't have this combat style you can't use the shield wall.. and I was assuming without that style being part of you starting package.. if one would start using spear, one one would develop a skill% for spear without the ability...
    But I guess the better way to look at it is.. it is how you fight with spear! Learning spear is learning the style / ability associated with it! ^_^

    My problem here, all my other RPG player friend are D&D addict... And they are ok to mg GM another game.. but they are not really wholly adopting it so... I might go the wrong way sometimes ^_^

  17. Hey Lawrence!

    Thanks for your answer....

    To nitpick about the combat style trait... while it's a very good valid point, it annoys me because it introduce a combat that is manoeuvre that you have to learn (fair enough) but... having just 1 such is impractical... Though, now come to think about it.. maybe I should take a second (or more like 5th ^_^ ) look at the Mythras combat style after all hey...

    As for the rest, yes I can see what you say...
    - there are some weapon reach rule in the BGB too! but not as stringent than in Mythras... but I guess since I ask... Maybe I should be inspired again by Mythras hey?
    - Passive Blocking and Ward Location is problematic since I decided to go general HP, but they good concept indeed...

    I guess I have to think about it some more... but I do think you did gave some good idea and food for thoughts... 

×
×
  • Create New...