Jeff Posted October 11, 2019 Share Posted October 11, 2019 This is some material Greg and I put together that will likely be appearing in one of the near future RQ releases. Some interesting surprises here. SOCIAL CLASSES These are general terms. Each region may have its own special term, or even divide each these classes into more than one type. Regardless of the local name, the general social divisions are more or less the same. Social class generally extends to your immediate kin as well, and sometimes to your extended kin as well. Region Unfree Semi-free Free Common Free Wealthy Low Noble Middle Noble High Noble Total Sartar 10 16 50 16 5 2 1 100 Esrolia 30 25 25 10 5 3 2 100 Hendriki 0 16 60 16 5 2 1 100 Malkonwal 0 50 30 11 5 2 2 100 Rightarm Islands 20 23 35 14 5 2 1 100 Tarsh 15 26 35 15 5 2 2 100 Prax 15 0 52 25 7 1 0 100 Caladraland 10 25 46 10 5 3 1 100 Holay 25 25 30 10 6 2 2 100 Aggar 10 22 45 15 6 1 1 100 Vanch 20 30 30 10 6 2 2 100 Imther 20 25 35 10 7 2 1 100 Sylila 20 40 20 10 6 2 2 100 Dara Happa 35 35 10 10 6 2 2 100 UNFREE This is a person who is not free to do as they will, but instead is designated as property off someone or something else. The exact nature of a slave varies greatly. Domestic slaves have some skills useful within an educated context. Crafts slaves have some useful crafting skill. Labor slaves are unskilled and generally miserable. Ransom: none SEMI-FREE This is a person who is not property but is not a full free member of the community. A client of another person is typically semi-free as they are not independent of their patron. They are bound to their lands or professions, or work somebody else’s land, livestock, or workshop and are usually unable to leave without permission of their lords. They do have some legal rights and are protected by their patrons. Ransom: 150 to 250 L FREE COMMON This is a free person with legal standing in the community. They usually must have some property or other means of reliable income, and are expected to perform some responsible civic duties as well. Ransom: 500 L FREE WEALTHY This is a Free Commoner with enough wealth to be armed and equipped better than their peers. They might have military duties, like thanes; religious duties, like priests or scribes; or they might be wealthy farmers, merchants, or crafters. They have increased social standing and civic responsibilities. They may have reached this status through their own pluck, official appointment, or other means. Ransom: 1000 L LOW NOBLE This is the equivalent of a landed knight or chieftain, the lowest of aristocratic circles in many cultures. This is the equivalent of a chief priest of temple. Ransom: 2000 L MID NOBLE This is the ruling class – the equivalents of barons, counts, tribal kings, high priests, city mayors, etc., or important retainers of high nobles. They are generally urbanized in customs. Ransom: 4000 L HIGH NOBLE This is the uncommon nobility, of the highest rank. This includes the rulers of an entire region – kings or queens who rule over many tribes (such as Esrolia, Sartar, Tarsh, etc.), Lunar Satraps, and the Prince of Sartar. Ransom: 40,000 L 5 4 Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted October 11, 2019 Share Posted October 11, 2019 Using Aggar numbers for Talastar would be about right? Quote Link to comment Share on other sites More sharing options...
Minlister Posted October 11, 2019 Share Posted October 11, 2019 Thanks Jeff, the number offer quick insight into the social structure. I think something as useful would be to give standard names to these social groups for various societies. It will add immediately flavour to any game. 1 Quote Link to comment Share on other sites More sharing options...
DerKrieger Posted October 15, 2019 Share Posted October 15, 2019 On 10/11/2019 at 7:23 AM, Minlister said: Thanks Jeff, the number offer quick insight into the social structure. I think something as useful would be to give standard names to these social groups for various societies. It will add immediately flavour to any game. Agreed, adding a general name for each culture could go a long way towards playing character from different cultures as these numbers already do. Obviously characters from Dara Happan are going to have very different views on the Unfree/Slaves in general than someone from Hendriki. Quote Link to comment Share on other sites More sharing options...
Lordabdul Posted October 16, 2019 Share Posted October 16, 2019 Thanks Jeff! I'm actually surprised at Esrolia, which I pictured as the more civilized and progressive place around Dragon Pass. But looking at those numbers, you could interpret it as a ruthless oligarchy where Nobles rules over a majority (55%) of people that are enslaved or partially enslaved, with little middle-class people. I didn't picture Ernalda as the type of deity to condone this type of society either but maybe I have her wrong, or maybe nobody bothered to free traditional slave families dating all the way back to the Vingkotling era, but that feels like an awful long time ago. Quote Ludovic aka Lordabdul -- read and listen to The God Learners , the Gloranthan podcast, newsletter, & blog ! Link to comment Share on other sites More sharing options...
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