MOB Posted April 5, 2021 Report Share Posted April 5, 2021 Line editor for RuneQuest and all things Basic Roleplaying Jason Durall talks about BRP, and his favorite, and most agonised-over sections of the "Big Gold Book". Jason is talking with Chaosium's James Coquillat. 4 Quote Link to comment Share on other sites More sharing options...
Jakob Posted April 5, 2021 Report Share Posted April 5, 2021 Opposed rolls ... yeah, I see the point. OpenQuest - in its current third edition - just modifies the active skill according to how strong it is compared to the resisting skill (half, double ...), but that leads to some very wonky edge cases ... I'd say make it player-facing and simple: Just let the player make a skill roll and assign a difficulty based on the skill value of the opposition, along a scale somewhat like this: 00-20%: +20 to player's skill 21-50%: normal skill roll 51-80: -20 to player's skill 81-100: -40 to players skill above 100 ... well, not sure there. It also leads to some wonky edge cases, but in many cases, you'll end up with something along the lines of 50/50 success chance where both skills are about equal (or lower, if the pc has a very low skill value to start with, which seems okay as well). I think I should try something like this for BRP games, it seems to be the easiest solution. 1 Quote My RPG Blog: Swanosaurus - A Fierce and Beautiful Creature Link to comment Share on other sites More sharing options...
albesias Posted April 6, 2021 Report Share Posted April 6, 2021 One of my favourite part of brp is that numbers are really descriptive and mechanics are not intrusive. Quote Link to comment Share on other sites More sharing options...
Mugen Posted April 8, 2021 Report Share Posted April 8, 2021 (edited) On 4/5/2021 at 5:29 PM, Jakob said: Opposed rolls ... yeah, I see the point. OpenQuest - in its current third edition - just modifies the active skill according to how strong it is compared to the resisting skill (half, double ...), but that leads to some very wonky edge cases ... I thought that was changed, as the rules in the Quickstart for OQ3 use a variant of the "roll under blackjack" mechanism, where the highest roll wins (or lowest if they both failed). https://d101games.com/2021/04/07/openquest-3-quick-start-the-lost-outpost/ IMHO, it's the best solution (except I'd let the highest roll win also in a fail/fail scenario), my second favourite being based on the Resistance table : 50+(skill difference). Edited April 8, 2021 by Mugen 1 Quote Link to comment Share on other sites More sharing options...
Jakob Posted April 8, 2021 Report Share Posted April 8, 2021 1 hour ago, Mugen said: I thought that was changed, as the rules in the Quickstart for OQ3 use a variant of the "roll under blackjack" mechanism, where the highest roll wins (or lowest if they both failed). https://d101games.com/2021/04/07/openquest-3-quick-start-the-lost-outpost/ Your absolutely right - it has obviously been changed for the finished OQ3 (and I'm quite happy with that). Quote My RPG Blog: Swanosaurus - A Fierce and Beautiful Creature Link to comment Share on other sites More sharing options...
Chaot Posted April 11, 2021 Report Share Posted April 11, 2021 I love this! This is great. Quick technical note, a dissolve implies passage of time. When you cut the interview together the shot reverse shot should be just straight cuts. No dissolves. 1 Quote 70/420 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.