Nick Underwood Posted September 8, 2021 Share Posted September 8, 2021 The RBM mentions, "The Lunar magical skill of Amplify permits one additional meteor to fall for every 3 points used." Where be this Lunar Magic of which they speak? Do any RQG publications have the write up, or is this old material waiting to be republished? If the latter, what earlier publications do I need? Many thanks 3 Quote Link to comment Share on other sites More sharing options...
jean Posted September 8, 2021 Share Posted September 8, 2021 The lunar arts (amplify, combine, prolong and distance) were described in the RQ3 supplement gods of glorantha. I think that for RQG, for the time being, we can adapt what is decribed for sorcery in the rulebook amplify <> intensity prolong <> duration distance <> range combine was used to cast a number of spells simultaneously Jean 1 1 1 Quote Link to comment Share on other sites More sharing options...
jajagappa Posted September 8, 2021 Share Posted September 8, 2021 42 minutes ago, Nick Underwood said: Where be this Lunar Magic of which they speak? It will be coming in the Cults of Glorantha books - relevant to the Red Goddess cult only. (If you have RQ3 supplement Gods of Glorantha it is described there too.) 1 Quote Link to comment Share on other sites More sharing options...
Nick Underwood Posted September 8, 2021 Author Share Posted September 8, 2021 1 minute ago, jajagappa said: 45 minutes ago, Nick Underwood said: Where be this Lunar Magic of which they speak? It will be coming in the Cults of Glorantha books - relevant to the Red Goddess cult only. (If you have RQ3 supplement Gods of Glorantha it is described there too.) Great stuff. Thanks jaja 1 Quote Link to comment Share on other sites More sharing options...
Nick Underwood Posted September 8, 2021 Author Share Posted September 8, 2021 (edited) 13 minutes ago, jean said: The lunar arts (amplify, combine, prolong and distance) were described in the RQ3 supplement gods of glorantha. I think that for RQG, for the time being, we can adapt what is decribed for sorcery in the rulebook amplify <> intensity prolong <> duration distance <> range combine was used to cast a number of spells simultaneously Thanks. That gives a good idea of what to expect. I'll see if I can find the RQ3 material as additional teaser for CoG. Edited: CoG not GoG. Edited September 8, 2021 by Nick Underwood Quote Link to comment Share on other sites More sharing options...
Nick Brooke Posted September 8, 2021 Share Posted September 8, 2021 (edited) In RQ3, Lunar Magic was only available to members of the cult of the Red Goddess (meaning: practitioners are all Illuminates and Rune Level members of Lunar cults). It teaches skills that allow practitioners to manipulate Spirit Magic spells similar to the way sorcerers manipulate Sorcery spells. So a Lunar magician could know Heal 1 and then Amplify it on casting to be a Heal 6. Or could cast a Bladesharp that lasts longer, or a long-range Disruption that does more damage. Edited September 8, 2021 by Nick Brooke 1 1 Quote Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Shiningbrow Posted September 9, 2021 Share Posted September 9, 2021 16 hours ago, jajagappa said: It will be coming in the Cults of Glorantha books - relevant to the Red Goddess cult only. (If you have RQ3 supplement Gods of Glorantha it is described there too.) Is it going to be essentially the same? Ie, works only on Spirit Magic? Has basically the same skills as RQG sorcery? Or is it going for an overhaul and change? Quote Link to comment Share on other sites More sharing options...
jajagappa Posted September 9, 2021 Share Posted September 9, 2021 32 minutes ago, Shiningbrow said: Is it going to be essentially the same? Ie, works only on Spirit Magic? Has basically the same skills as RQG sorcery? Or is it going for an overhaul and change? Essentially the same - works on Spirit Magic; skills as before (e.g. Amplify, Prolong, etc.). 2 Quote Link to comment Share on other sites More sharing options...
Nick Underwood Posted September 9, 2021 Author Share Posted September 9, 2021 22 hours ago, Nick Brooke said: In RQ3, Lunar Magic was only available to members of the cult of the Red Goddess (meaning: practitioners are all Illuminates and Rune Level members of Lunar cults). It teaches skills that allow practitioners to manipulate Spirit Magic spells similar to the way sorcerers manipulate Sorcery spells. So a Lunar magician could know Heal 1 and then Amplify it on casting to be a Heal 6. Or could cast a Bladesharp that lasts longer, or a long-range Disruption that does more damage. Thanks Nick. I found the write up, along with lots of other cool stuff that I hope gets into the Cults book. Lunar Magic seems to fill a nice niche that gives spirit magic some of the oompf of rune magic. Alas that it seems almost unattainable for most characters. It would be a nice mechanic for mid-level characters or Assistant Shaman that don't yet have access to the Shamanic super powers. Quote Link to comment Share on other sites More sharing options...
jajagappa Posted September 9, 2021 Share Posted September 9, 2021 51 minutes ago, Nick Underwood said: Alas that it seems almost unattainable for most characters. You need to go to Glamour, find a nice, convenient insula to live in, and keep petitioning the Lunar College of Magic to let you in! 🙂 1 1 Quote Link to comment Share on other sites More sharing options...
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