Shaira Posted February 2, 2008 Report Share Posted February 2, 2008 Hi all, I have a direct rules-related question which I'm pondering, and wondering if anyone has experience of the issue. I've pretty much decided that I'm going to be using the BRP Sorcery rules (based of SB5) as my principal magic system instead of the BRP Magic rules (for various reasons), but need to expand the number of spells which are available. I've been writing up "new" spells for the Sorcery system, including several detection spells like Detect Chaos, Detect Undead, but have realised that there are no spells in the Sorcery system as presented which will protect a target from Detection (and other) spells - just an Undo Sorcery spell which sort of works after the fact. Whilst Undo Sorcery might do the job if I let casters be able to ascertain what spells other casters are casting during the casting period (which the BRP Sorcery rules kind of imply), and therefore cast an Undo Sorcery on the opposing spellcaster who's in the process of casting a "Detect Chaos" sorcery spell, for example, I'm also toying with the idea of introducing a "Countermagic" spell into the sorcery system, effectively allowing spellcasters to protect themselves against targeted sorcery spells in advance. Does anyone have experience of doing this kind of expansion to the SB5 (or even BRP!) sorcery system, and whether it breaks anything major? I'm not sure whether introducing Countermagic (which is a BRP Magic rather than Sorcery spell) is going to break the Sorcery system in any sense... I can't see anything at first glance, but does anyone have any ideas? Cheers, Sarah Quote "The Worm Within" - the first novel for The Chronicles of Future Earth, coming 2013 from Chaosium, Inc. Website: http://sarahnewtonwriter.com | Twitter: @SarahJNewton | Facebook: TheChroniclesOfFutureEarth Link to comment Share on other sites More sharing options...
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