Noita Posted October 11, 2016 Share Posted October 11, 2016 Training is capped at 75%, but does that include natural bonuses? Quote Link to comment Share on other sites More sharing options...
soltakss Posted October 11, 2016 Share Posted October 11, 2016 Yes, it includes natural bonuses. So, if you have a Manipulation bonus of 20% and had a base Climbing of 15% then you start off with Climbing 40%. Successive Training and Experience might add 35% to that (7 lots of Training/Experience) which gives you 75%. You cannot train Climbing any further. However, if your DEX is below the threshold, you could train DEX up and pass the skills threshold, increasing your Manipulation Bonus by 5, which in turn increases all Manipulation skills by 5%, increasing your Climbing to 80%. If any of our PCs contracted the Shakes, we'd let DEX fall down a fair bit, then get cured, train our skills to 75% and then retrain DEX back up to what it was. A bit munchkiny but it worked. 2 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Pentallion Posted October 12, 2016 Share Posted October 12, 2016 I hope the new RQ does this the way RQ 3 did. In RQ 3 your bonuses don't add in to figuring your 75% limit. So if your agility bonus was +10%, you could train to 75% and with your bonus you were at 85%. 1 Quote Link to comment Share on other sites More sharing options...
Mankcam Posted October 12, 2016 Share Posted October 12, 2016 Yes at least that was one of the advantages of Skill Cat Modifers in RQ3 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Noita Posted October 12, 2016 Author Share Posted October 12, 2016 3 hours ago, Pentallion said: I hope the new RQ does this the way RQ 3 did. In RQ 3 your bonuses don't add in to figuring your 75% limit. So if your agility bonus was +10%, you could train to 75% and with your bonus you were at 85%. We are going with this in our game. 1 Quote Link to comment Share on other sites More sharing options...
styopa Posted October 12, 2016 Share Posted October 12, 2016 10 hours ago, Pentallion said: I hope the new RQ does this the way RQ 3 did. In RQ 3 your bonuses don't add in to figuring your 75% limit. So if your agility bonus was +10%, you could train to 75% and with your bonus you were at 85%. This is what we did too. Skill gain rolls, etc everything was based on WHAT YOU LEARNED (ie excluding skill category mods, excluding base skill percents), not about the gross skill. Quote Link to comment Share on other sites More sharing options...
Darius West Posted October 14, 2016 Share Posted October 14, 2016 Knowledge skills could be learned to 100% through training. It used to be a matter of prestige to have a Lhankor Mhy who had trained to 100% in General Knowledge because they supposedly "knew everything". Quote Link to comment Share on other sites More sharing options...
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