Aprewett Posted April 19, 2017 Share Posted April 19, 2017 Hi My little problem with the rules, is having to look at the chart. It's easy to work out the individual success levels, but then having to cross reference on a chart for a further success level seems to spoil the immersion. I suppose you would get used to it, but could there be some simple saying, or easy way to remember. Allan Quote Link to comment Share on other sites More sharing options...
Garwalf Posted April 19, 2017 Share Posted April 19, 2017 I will agree that many charts could be simplified or presented better. I have developed a couple of my own--though I don't think I have one that addresses Aprewett's concern. Quote Link to comment Share on other sites More sharing options...
JonL Posted April 20, 2017 Share Posted April 20, 2017 After a while I internalized most of the charts. 1 Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted April 20, 2017 Share Posted April 20, 2017 You will begin to internalize it. The way to think about is the number of levels of difference between two results. So: Success vs. Success = 0 Success vs. Failure = 1 Success vs. Fumble = 2 Critical vs. Success = 1 ... Then all you need to do is to undestand what that 'difference' represents: 0: marginal... yet, but or no, but 1: minor... yes or no 2: major... yes, and or no, and 3: complete... yes, and, and or no, and, and (yes is my shorthand take on how to narrate those) Once you are done with the narration, remember consequences of defeat and benefits of victory. Tracking those is a key to driving play. And remember, you care about the outcome mechanically mostly from the PC point of view. Focus on the narrative for the NPCs and don't worry about tracking results for them. 3 Quote Link to comment Share on other sites More sharing options...
jajagappa Posted April 20, 2017 Share Posted April 20, 2017 11 hours ago, Ian Cooper said: Then all you need to do is to undestand what that 'difference' represents Or the point value for extended contests (where you want to 'push' the opposition to 5+): Marginal = 1 Minor = 2 Major = 3 Complete = 5 After a session or so, this and what Ian noted above are pretty rote. The only charts I find myself occasionally referencing are the extended contest summaries for Rising Action and Final Resolution (where you check to see if the 'winner' took any level of 'hurt'). 1 Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted April 20, 2017 Share Posted April 20, 2017 On 19/04/2017 at 11:53 PM, Garwalf said: I will agree that many charts could be simplified or presented better. I have developed a couple of my own--though I don't think I have one that addresses Aprewett's concern. There is a Downloads section that you can submit a file to, if you wanted a way to share that. It would be good to get some HQ content in there Quote Link to comment Share on other sites More sharing options...
Aprewett Posted April 25, 2017 Author Share Posted April 25, 2017 Thanks all, sorry I was out of contact camping in the bush next to a billabong and rolled it to a long weekend with Anzac Day. 1 Quote Link to comment Share on other sites More sharing options...
Ian Cooper Posted May 22, 2017 Share Posted May 22, 2017 On 25/04/2017 at 0:52 PM, Aprewett said: Thanks all, sorry I was out of contact camping in the bush next to a billabong and rolled it to a long weekend with Anzac Day. I'm starting to sing Waltzing Matilda in my head now 1 Quote Link to comment Share on other sites More sharing options...
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