Bilharzia Posted February 15, 2018 Report Share Posted February 15, 2018 I've moved away from Glorantha quite a bit but recently I have just started a campaign on Roll20 using Mythras with 5 players. This is the starting region: Characters are based on biographies from the RQ3 River of Cradles with a couple of custom backgrounds I've cobbled together: I've taken a little bit from Adventures in Glorantha but mostly the culture information. I'm skipping Rune Affinities although initially I was planning to use them. Most of the players are new-ish to Mythras although I think 3 (?) have played some version of RQ2 or 3. All the PCs have arrived at Raus fort and set out on a scout of the region. So far the party are halfway around their tour of the region, they've travelled with the Duke and retinue to the village of Weis which seems to be doing worse than it should. An old woman has hinted at an incident in the past involving a disease outbreak and theives in the community, but they haven't got any more information. They leave the village with questions about the place and head out to the Agimori settlement in caves nearby. The Agimori tell a story about their fellows being held by the Morokanth to the south and demand justice. The Duke sends the party south accompanied by an Agimori band including the chief himself. The journey will take two days across the chapparal. Towards evening at the end of the first day they spot a party of Morokanth slavers. A difficult parley starts up with the party and the Morokanth leader Keenclaw. One of the party detects multiple magic items on the Morokanth party, a strange mix of Morokanth and glassy-eyed (animal intelligence) Herd Men - a concept entirely unfamiliar to most of them. An Orlanthi warrior demands assistance from Keenclaw to help with negotiations to free the Agimori hunters at Bilos Gap the response is a contemptuous laugh from Keenclaw, he refuses and demands to be let on his way, the Orlanthi makes a threat which raises Keenclaw's ire, a spirit manifests around him showing off his superior power. The party backs down and leaves Keenclaw and his troop to move on to Horn Gate. Arriving at Horn Gate the party witness a gathering of around 200 Morokanth preparing for a ritual, this puts a dampener on their plans to raid and rescue the Agimori. Both the Morokanth and Agimori demand justice from the Duke's men. The Morokanth explain the hunters were caught raiding their Herd Men, and instead of killing them as thieves, (as other nomad tribes would do) they will instead be turned into Herd Men during the upcoming ritual. After some discussion amongst themselves they put forward an unusual solution - Farangar, a good Orator, puts forward the case - one of the Agimori should be kept by the Morokanth for the ritual, the other should be returned to the Agimori. A risky solution as even if successful this proposition is bound to annoy both parties, as it goes Farangar fails to convince the Morokanth or the Agimori of the justice of this proposition - they must decide for one side or the other. They side with the Agimori - displeasing the Morokanth intensely but nevertheless they accept the decision. The Agimori celebrate and sing the praises of the Duke and his just rule. 4 Quote Link to comment Share on other sites More sharing options...
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