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About Link6746

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  • RPG Biography
    Started with DnD after playing NWN 1, I found it hard to learn and overcomplicated.

    Went to White Wolf, which was too simple and random.

    Went to Savage Worlds, which was easy to learn, fast, but hard to explain.

    Started working on my own adaptation of TN systems using D10s, which had a stat based target number. it didn't work out too well in comparison to my CoC (Later) and Savage Worlds sessions.

    Finally got Call of Cthulhu, and now have BRP's Hardcover Edition on order for myself (Though can't open the pages until Christmas because I am expecting a ton of RPG supplies then). Love the system and am already making settings for it with what little info I can glean until the book arrives in the mail.
  • Current games
    Mostly Homebrew or CoC. Have a soft spot for gritty settings like Cyberpunk ones, or Spy Settings, Pulp as well. Horror is always nice. Love Historical Fiction/Fantasy.
  • Location
    Vancouver, WA
  • Blurb
    This Geek is into Heavy Metal! GET THE TORCHES AND PITCHFORKS!

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  1. The rules for my cybernetics and resource points mechanics are both in the downloads section, last I checked. The resource points mechanic is meant to work alongside the wealth mechanic's defined terms (You get certain starting resource points and "income" of resource points based on those terms as defined in Chaosium's Basic Roleplaying). The Cybernetics mechanics are based on the idea of implants taking up "slots" depending on their cumbersomeness, but the cybernetics themselves are largely designed using a step by step process that determines their type (one of three boost types, co
  2. Gender differences are a hot-button topic, so I'll make this clear: Actually causing stats or skills to be better or worse based on Gender isn't actually realistic. The primary (and often only) difference between a man and a woman attempting something is not the efficiency of a tasks completion or how well it was done, but the method that makes that task easiest to them. There are even real world exceptions to this rule of thumb, and most of the females that could be considered exceptions are the type of woman you'd expect to be adventuring in the first place. Ultimately, this s
  3. Will there be a decent built-in cybernetics system? Cybernetics in BRP itself are very lacking. Also, are you still using the core wealth system? I'm 100% on board with you using the Cybernetics and Resource Points rules I designed, as optional rules. I don't even care if you make a profit from it, because I just want to see it included in a D100 System Book that's actually being printed... And right now, while I am already planning on buying D100 Revolution, adding those two things in some form would make it a much more important (And pressing) purchase.
  4. The following of my projects are fair game for this. If you wish to use them, send me an email. I'll private message you my email address... Or not. It doesn't look like you can currently accept private messages. I'll check back here later.
  5. This puts so much into perspective. SO MUCH.
  6. I have something in Simpler BRP that fixes this issue.
  7. Does the Modern Equipment Catalog include statistics for the weapons it has in it? I was thinking of purchasing it. My PnP group has a gunsmith in it, and his main complaint about BRP is the "Generic" weapon stats such as damage and range (And that not every weapon of a given type has the same qualities for these things).
  8. Version 1.00


    Do you not like the Attack/Defense Matrix? Perhaps you like to customize explosions? Maybe Critical Successes and Failures take too long to calculate, or you just want to simplify the advancement mechanic a little bit. I have you covered!
  9. Version 1.0


    The full Cybernetics rules from this post: Prettied and cleaned up.
  10. Version 1.0


    Have you ever felt that requiring Status rolls to purchase an item is an inadequate solution? You aren't alone. I wrote this document to provide an easy alternative to using the Wealth/Status system for general use in any campaign.
  11. A long time I ago I made this:
  12. I feel like turning THIS into said PDF.
  13. Hey, I have a question myself. I need an extension to BRP Mecha that adds overheating for weapons and other components, similar to battletech and the mechwarrior series of PC games. Main reason is that using mechs without the ability to accidentally overheat your weapons (or deliberately do so) isn't gritty enough for me. Is there an easy way to calculate this in? If not, can someone provide a chart that I can turn into a PDF for private use?
  14. I've phased in and out of angry and depressive states about this order's status every time I've thought about it. My emails to Chaosium are getting more erratic than their communication record.
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