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Enpeze

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Everything posted by Enpeze

  1. Sorry my fault. I meant exactly this. I used just the wrong words which gave the opposite impression. Maybe I should better proofread my posts before sending. This is correct. But I see BRP rather as skeleton and not as "world simulator" capable to simulate every situation. (like IMO the makers of Gurps see their 500p rulemonster) No, BRP provides the rule tools to simulate many situations but it does not prevent the players from time to time to use common sense for solving a problem and making house rules or adhoc rules. And I think that problems like "haunting injuries", gangrene etc. are falling in this cathegory. Only because they are not adressed yet in the BRP rules, this means not that they should not be part of a BRP game, especially a non-cinematic.
  2. I liked always both methods. Call me a fanboy Without modifiers if I am in a lazy mood and with modifiers if I am not. I like even the RQ2 modifiers of 5% steps. I cannot see the problem, some people have with the stats and the "unusefulness" in their eyes. In my games we have the following extremely important uses for stats: -description of the character varies, so its a BIG difference if I play a APP9 character or a APP14 character -reaction rolls of NPCs according to APP, INT etc. checks of a character -damage bonus/STR - I dont know many games where STR is that important for additional melee damage than in BRP -STR/DEX melee weapon requirements - not many games have such harsh restrictions on wielding certain weapons -Luck rolls. I use them the whole time - at least 5 times per session -idea rolls. The same as above. -DEX initiative, each point counts and decide between life and death -CON checks if one players looses half his HP. Additional used for general health and endurance checks all the time...VERY important -etc, etc. So I would really like to know how those who say that they have not much use for stats, play their games? I dont really understand this. For our games the stats have the same important place than skills and attribute skill modifiers and sometimes are even more used. I can get along easily without one of those +7% attribute bonus in a skill group, which are nice to have but not really essential for gaming. but I can never get along without using stats. NO WAY. I also think that the reason why BRP has such a bad reputation is the fact that the GMs/players dont get much support from the rulebook HOW to use the BRP tools (ATT rolls, resistance table etc.) during their games. The tools are genius if properly used and not broken. But there a too few examples in the handbook how to use them and GMs and players are left alone to find it out for themselves. I hope the new BRP book helps to eliminate this problem.
  3. Jason said that he used the magic system from WoW where each spell is a skill AND a second system with the sorcery from SB5 (not the demon summoning from SB5, just the spells)
  4. But my argumentation is based on the assumption that in order to play a cinematic western game you probably only need to double the amount of hitpoints for PCs to achieve the effect you want and not to introduce fate points while letting the hitpoints as they are. Your argument was that lethality rate in wild west was historically not so high (indirectly saying the BRP is too deadly to be historically accurate) and that fate points would correct this problem. Which led me make the comment that this true but only because there have been not many duels in history and that the "western games" which your improvement suggestion is adressed to, are purely pulp and cinematic and thus not much historical. (indirectly saying that I think your assumption that a "western game" should be historically accurate by reducing the lethality of BRP is not right)
  5. D&D and other mainstream roleplaying incorporated the work of many classic fantasy authors. Maybe we can say that Moorcock had alot of influence with his concept of law, balance and chaos on our hobby. And he redefined the role of the wizard in Fantasy literature and roleplaying by introducing a fighter-mage as the readers main identification figure. But sadly the concept of an complex antihero was and is still not well received by the majority of the roleplaying audience. (which shows that most roleplayers are simple escapists not even trying to enrich their hobby with something "different")
  6. Well I tried to play ICE Cyberspace - the dystopian version of spacemaster - some years ago, but after several games I gave up on the complex rules and converted the setting to BRP. It was much better thereafter and we were able to continue to play in the formiable setting for another 2 years.
  7. Well if playing with hitlocations, instant kills are not that often. Except you hit a vital location, you dont die with one pistol shot. And if you hit a vital location there is a good chance that you dont die and only be out of action. Another story is if play it without locations of course.
  8. You are right. The casuality rate was not high. But rather because there have not been many situations with duellists and gunfighting in high noon. The whole bloodthirsty genre is an invention of cheesy pulp mags and some clever Italians. So if you play a "western game" then you just copy cheap movies and comics but not how it really was to live in the 19th wild west.
  9. I think BRP is not the right system for a Western game if you play it out of the box. At least not if this western game should be along the lines of some unrealistic genre movies. For such games I would suggest to double hitpoints for PCs. Should improve their survival rate. (not that I would be ever interested to play in such a heresy )
  10. good idea. Especially the special success chart. (but also some extra work) This would be definately the way to go. In this case I agree to your construction and will use it in my games. (if you allow )
  11. I dont think this is the best way to go. A better skill does already improve your ability to place aimed shots in lethal zones like head or chest. So a high skilled shooter is already deadlier when he use the spot rules for "aimed shots". Enhancing it further would make not much sense, IMO.
  12. SB5 has generic stats for fantasy NPCs included. I dont know a source about contemporary NPCs. The CoC adventure books are at best a mixed bag because it seems to portray more the individual preferences of the authors than a common standard, so I would not use it as valid reference. OTOH you can maybe use those books for inspiration. In my games I use the following skill levels green: 0-40 standard: 40-60 veteran: 60-80 elite: 80+
  13. I just want to add 3 reasons why IMO you should really buy SB5. (maybe as cheap PDF) 1. Because of the demon/elemental summoning rules. They are great IMO and fully compatible with the new DBRP. Additional you should buy the bronze grimoire because of the rune magic rules and a lot of other SB5 compatible spells. DBRP provide just the simple sorcery rule part from SB5, but only the SB5 core rule book has the full system. Maybe there is a magic book with summoning rules for DBRP coming out in the next years but we dont know this for sure. 2. Additionally the chargen of SB5 should be compatible with DBRP and is centered on creating fantasy characters while DBRP seems generic. Maybe you get some ideas and inspiration for your fantasy games out of it. 3. A third reason is that I really like the artwork. Its the best of all SB books up to now.
  14. 2d8 doubled for impale. aha....ok. Nonetheless I think that an 10t APC with only a few AP more than the max protection of a medieval plate armor is odd. Maybe for a civilian car from 1920 SIZ/2 probably would fit, (and I think that the CoC values had such cars in mind) but a modern military vehicle should have a different basic formula than SIZ/2. Eg. for modern military vehicles I would assume double SIZ as HP, for modern civilian vehicles normal SIZ and only for ancient vehicles like 1920 cars or horse coaches SIZ/2.
  15. It was Imperium. There has not been a "first incarnation". It was planned as trilogy. Only 2 parts appeared. Imperium and Dark Nebula. And you are absolutely right that the 2D maps are coming from this game. Maybe they found these maps easy to use and fun enough for the roleplaying game. This shows that our hobby has its roots in wargaming. Eg. the Braunstein games in the 60ties of G. Gygax gaming group where the participants played whole countries on a ping-pong table sized map.
  16. One of the things I always wondered about traveller is that it makes extensive use of totally non-science parts like 2D maps incorporating the cosmic law of "1 main planet every 2 parsecs". Traveller also uses cheesy alien species (dogmen, catmen and horsemen in space) which seem to come out of a pulp mag of the 50ties. Additionally there seems to be almost no scientific progression the last few thousand years despite having myriards of scientists working in the Imperium. Even the cheesy alien races dont have any remarkable innovative and unique technologies. OTOH the traveller fans pretend that the setting is mostly "hard SF". I find this laughable. Its not more hard SF than Buck Rogers. Its only created 40 years later and with more stuff available. Real hard SF settings are 2300aD, Transhuman Space and Blue Planet. (although even these settings needs some handwavium)
  17. APC looks good, but the AP seem a little bit too low for such a war machine. Especially if you see that a full medieval plate armor in SB can absorb 1d10+2 HP going up to 12. So to assign an APC 14-20 seems too low. Additional an assault rifle can do up to 4d8 damage (average 18) with 1/5 impale chance. This would mean that alot of shots would penetrate an M113s armor in case of a firefight. I guess they designed the machine in a way that it pentrations by small arms fire is not that often. (but I am no military expert, of course) I would give it more APs (average of 22-30) and to compensate this I would give special armor piercing ammo the ability to half this armor number. Also as Shaira already mentioned the HP number of 25 seems rather low. An average crocodile of 4m has 22-23 HP.
  18. Sorry for this, but you know its one of the 1000 masks of my master. >:-> For me its just mass measured in pounds/kg as in the SB rulebook mentioned. Maybe in RQ its a little bit different, because high SIZ is also length and improves the SR.
  19. Well all these ATT ranges are just rough recommendations for a human standard. Even in our world there are exceptions to this standard. Eg. a 800 pound fat man has surely more than SIZ 18. And strong men which can deadlift up to 1000 pound are surely stronger than STR 18. So the term "superhuman" is just for convenience but I would not take it literally. I would rather use data from the BRP bestiary to have an idea which attributes a Talislanta beast/race can have.
  20. Depends on what you mean with "full suite". It will have some futuristic equipment and weapons, but I am sure not with traveller in mind. OTOH it should be no problem to modify the BRP/CoC rules for traveller. I did this several years ago and we really loved it.
  21. I never experienced this. I always got replies if I wrote to one of the hobby companies out there. I think there should be always one minute to give a short email answer to one of your customers. This is called customer relation and Chaosium seem to lack this basic service concept. Having no time is no excuse. I also have to manage my time in my job but I would never ever dare not to answer a business email.
  22. Well, maybe we should then call the thread "worst well known fantasy books ever written".
  23. Hm. I vote for the Shannara books from Terry ...ähem...whatever
  24. Its a strange and impolite behaviour to not answer a mail from a fan. I mean Chaosium lifes from their fans and not vice versa. :ohwell:
  25. Yes. Maybe someone with alot of time and money could adapt it for us.
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