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hkokko

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  1. hkokko

    cults'n'stuff

    There is guidance in the Mythras book if I recall correctly. Outside of that: https://notesfrompavis.wordpress.com/2014/04/10/starting-a-glorantha-rq6-campaign-before-adventures-in-glorantha/ has some pointers for RQ specific things. John Fourr is a wealth of a source: https://roleplayingtips.com especially loopy planning http://roleplayingtips.com/readissue.php?number=488#F1 and this https://roleplayingtips.com/rptn/rpt642-30-minutes-prepare-game/ Justin Alexander another good blog: http://thealexandrian.net http://www.campaignmastery.com/blog/ Books: http://www.enginepublishing.com/complete-trilogy-never-unprepared-odyssey-and-focal-point This is a good trilogy Robin's laws of good gamemastering is a classic and is mandatory reading I guess. This http://www.chaosium.com/sharper-adventures-in-heroquest-glorantha/ is for HeroQuest but can be useful in others as well. All of the above are opinionated and depending on your style and your players wishes. some people like to and can prepare a lot and some people like to and can just wing it. It might depend on a day... I have sometimes ran half a year's games with nothing more than five or six bullet points, a few npc's and an overreaching idea that players invented : "There has to be a mole/traitor in the inner ring of rebels in Pavis - nothing else can explain the events so far" and so the molehunt was started. The Encounter generator can help quite a bit... https://notesfrompavis.wordpress.com/2015/05/31/game-night-supported-by-rq6-encounter-tool/ Many of the parties (especially at cities and monster island) contain additional seeds for adventure. Keep a log and record your ideas somewhere - loopy planning helps. Evernote has been good for me but before that I used just cards. https://notesfrompavis.wordpress.com/2016/01/23/spotlight-cards-for-rq/ spotlight cards will help you in planning.
  2. This article adds variety for pregenerated characters for Pavis for this game system https://notesfrompavis.wordpress.com/2017/04/16/pregenerated-characters-for-pavis/
  3. hkokko

    cults'n'stuff

    Monster Island contains multitude of really good sorcery orders, theistic cults and shamanistic societies. It really is a gift that keeps giving in multiple levels.
  4. hkokko

    cults'n'stuff

    One pagers available from notesfrompavis blog. Most of the Runequest cults available from Chaosium (Cult Compendium, Cults of Prax, Cults of Terror...) - might be best to ask in the other forums (Glorantha, Runequest) than Mythras.
  5. hkokko

    cults'n'stuff

    In your own game you can use whatever cults you want. What is in the Encounter Generator is mostly one man's view of the mechanics of the cults in the scope of a particular game system - search the https://notesfrompavis.wordpress.com for those one pagers. They were built for my campaign from reading all the material that was available at the time for RQ2 and RQ3 etc. They contain only the mechanics - cult content itself (myths, role in the world, cult progression etc) is available in the many Gloranthan publications. The cults in the Generator were built on top of those one pagers. You can find a list of them here http://skoll.xyz/mythras_eg/statistics/#cults and by searching with those names you will find for almost if not all of them templates to generate. There is a number of cults there that are created from scratch or from very little snippets of inspiration or knowledge. Runes themselves are part of Glorantha but are open to much interpretation mechanics wise (=there were pretty much no mechanics or very little that I have used) depending on your own world. So invent away. It is not mine :-) It is the original brainchild of skoll with me and Pruneau giving input for features and me among others having built lots of content with that to our worlds and for anyone to use in their worlds. I might be the most prolific (public) contributor but it is not mine (standing on the shoulder of giant here, would not exist without skoll). It has given me tremendous pleasure and utmost functional use in my campaign to build this and is one of the reasons for my reinvigorated participation in RPGs.
  6. Fonrit Background and Culture for Players Currently playing a campaign near Fonrit - one of the more intriguing areas of Glorantha. Expecting some new players to join and maybe eventually some players needing to roll a new character so wanted to formalize the creation of the characters in Fonrit for my campaign and game system I use. This may be of some use to others as well. The authoritative source is of course Guide to Glorantha. In Volume 1 there exists a detailed description of the culture of Fonrit and in Volume 2 description of the places. Now there is a character generation that points to few well known sources for the players to read. Generation takes into account Social class (Masarins, Slave Soldiers, Yad Slaves and Kaddam Slaves) and Languages including Tradetalk. It has a variation of standard skills and professional skills that is based on Civilized background. It looks at careers available for each of the social classes. Combat styles include the combat style traits and weapons associated with the combat style. Combat styles currently include Kadam Slave Scuffle, Yad Strife, Slave Soldier, Harem Protector, Calari Grip, Afadjann Blade Dance, Kareeshtu Doublecross, Ompalam Overseer and Shovel Tusker/Elephant Cavalry. Folk Magic includes the starting spell selection where choices like Shock, Vigour, Tire, Voice, Find Slave, Incognito, Calm and Glamour reflect the society. Passions include the support for Renewed or Oldster and the society expected ones and Masarin's preoccupation with being the best dressed persons in Glorantha. There is also a link to pregenerated characters in Fonrit for one off games. The material is for one game system and tries to follow the latest developments in the official material. Perhaps it will be useful for any other game systems as well. https://notesfrompavis.wordpress.com/2017/04/15/fonrit-background-and-culture-for-players/
  7. This is character generation for Fonrit for my game - YGWV as will your game systems. Currently gathering input and thinking about the history of Fonrit for tying the character more into the game. https://notesfrompavis.wordpress.com/2017/04/15/fonrit-background-and-culture-for-players/
  8. Thank you. to entice people's interest to the Pamaltelan side, here is something for Fonrit Pregenerated Characters for Fonrit for Mythras Sometimes you just need a bit more variety on the kind of characters that people take up. Here is larger variety of pregenerated starting characters for Encounter Generator . These are useful for those times when you just do not have time to go thru the character generation process. The reasons why (TPK, party member died in the middle of the game, surprise additional player...) are many. These follow the same principles than in the previous pregeneration articles (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern - Civilization vs Primitives and Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar. This article expands still more the scope beyond those standard areas to guests who might arrive. Fonrit is one of the more intriguing areas in Glorantha. Here is a set of pregenerated characters for a game in a land where deceit is the new normal, trust was sacrificed centuries ago, colors are bright, conspiracy and assassinations are on the menu every day, Renewed battle for the (relative) freedom for slaves and Oldsters try to uphold the oppression and Vadeli are your friends while Silence is not. - Fonrit Slave Soldier - Fonrit Slave Soldier (Agimori) - Fonrit Thief - Fonrit Merchant - Fonrit Slavemaster - Fonrit Harem Guard - Fonrit Spy - Fonrit Dancer - Fonrit Conspirator - Fonrit Storyteller You can generate a group of them by generating - Fonrit Characters Party https://notesfrompavis.wordpress.com/2017/04/14/pregenerated-characters-for-fonrit/
  9. Looking at recent history (past 100 years of Fonrit and Umathela) from official publications I find that there are relatively few things happening per generation (compared to better known areas). For example there is a stretch between 1518 and 1585 where officially nothing of note happens. Similarly between 1601 and 1613 and 1614 to 1618. Would ask the crowd here to give their devious inspiration of ideas that might have happened in these stretches that would be of significant note. Below are the items that seem to be of canon note in publications. 1518 Fonrit Ruler of Hombori Tondo uses the power of Darleester the Noose to become Jann of Afadjann and expand his territory. 1585 Fonrit Vadeli fleets overcome Umathela and Fonrit. 1585 Umathela The Vadeli reach Umathela 1585 Umathela Cerngoth occupied by Vadeli 1586 Umathela Vadeli founded the city of Hadrumal to exploit the silver mines in the surrounding mountains 1587 Fonrit Vadeli fleet conquers Kareeshtu 1587 Kumanku Islands First Fleet arrives since the closing (Vadeli posing as returning Godlearners) 1588 Fonrit Vadeli fleet encounters Maslo fleet, naval war begins. 1588 Umathela Vadeli founded Garganz as fortress for tribute collection 1590 Umathela Vadeli founded the stone fortifications at city of Kuvalal 1594 Fonrit Vadeli and Maslo fleets destroyed at Battle of Oenriko Rocks. 1594 Umathela Garganz builds it own fleet after Vadeli defeat and establishes dominance over local cities 1594 Umathela Fleet of Durnanaba surprised Vadeli and destroyed part of Vadeli fleet 1595 Kumanku Islands Kareeshtu wars to vanquish Kumanku Islands ending at sworn allegiance to Kareeshtu 1596 Fonrit Kareeshtu warsails made contact with the cities of the Banamban Coast 1598 Fonrit Kareeshtu establishes garrisons and exacts tribute from Banamban Coast 1600 Fonrit Confederation of fierce Pujaleg bat People oppresses the interior of Banamba, extracting tribute and sacrifices from the cities 1600 Umathela Nikosdros Fleet establishes naval dominance over the rest of Umathela 1601 Umathela A Dwarf navy from Slon destroys a stretch of Enkloso 1601 Umathela King of Sulayz gains fame in fighting against dwarves alongside elves 1601 Umathela Sulayz given limited freedom from Woodland laws after fighting against dwarf invasion 1613 Fonrit Current Jann comes to power in Hombori Tondo. Pujaleg Empire formed in Laskal. 1613 Fonrit Astamanyx becomes Jann of Afadjann. The Benestros Uprising is quashed. 1613 Fonrit Pujaleg defeats Tripolis of Tharkhar and forces Dreen to pay tribute of food and slaves to Pujaleg Empire 1618 Umathela Terthinus becomes ruler of Dashomo Sea. 1618 Fonrit Terthinus becomes ruler of Dashomo Sea. 1618 Fonrit Jawdar Mansyur declares himself the King of Baruling 1618 Umathela Terthinus demands tribute and destroys Flaurine. Cerngoth levies a new Sea-Metal tax to pay the Malasp demands 1618 Umathela Tortrica expells the Afadjanni overlords 1621 Fonrit Golden Kareeshtu establishes with cruelty and vision its leadership among rival confederations 1622 Fonrit Harrek the Berserk conquers and rules Banamba 1624 Fonrit The Demon Wars begin 1631 Fonrit Harrek the Berserk returns in force to Laskal
  10. I would rather that we respect the original or even current grammar and wording and spend the time in getting the rest of the books out and new stuff :-)
  11. You are much better off using any of the stuff from chaosium and avalon hill (except for eldarad) than any of the second age glorantha materials: You do not need to wait - you can start with the available chaosium and ah stuff - even though it is old.
  12. Pregenerated Gladiators, Usurers, Priests and Sorcerors for Mythic Rome in Mythras Here is an additional list of pregenerated characters for Mythic Rome. In the past couple of days there were already a list of pregenerated characters for Mythic Rome for Mythras and that was expanded even more with additional possibly more degenerate pregenerated ones yesterday. Reasons why you might want to have these are many and explained in that other post. Encounter Generator solves this neatly for Mythras and old RQ6. Here is the third quickie fix for the problem. Characters are at novice level and made for Late Republic period. Most likely few will notice if you use them in other periods. Generation follows majority of the steps included in the chargen - cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background. Go to that previous post if you want to have or know more about pregenerated characters for Mythras. Here are the new pregen characters for characters at the start of their career - Roman Actor - Roman Priest - Roman Sorcerer - Roman Surgeon - Roman Gladiator - Samnite - Roman Gladiator - Thracian - Roman Gladiator - Equus - Roman Gladiator - Retiarius - Roman Usurer - Roman Musician - Roman Labourer ..and randomly composed group of them with their earlier friends in - Roman Pregenerated Non Military Character Party - Roman Pregenerated Gladiator School Character Party - Roman Pregenerated Character Party https://notesfrompavis.wordpress.com/2017/04/09/pregenerated-gladiators-usurers-priests-and-sorcerors-for-mythic-rome-in-mythras
  13. I had a request to create pregenerated characters for Mythic Rome for Mythras yesterday - and found out that there are more of them that would be interesting. Reasons why you might want to have these are many and explained in that other post. Encounter Generator solves this neatly for Mythras and old RQ6. Here is a second quickie fix for the problem. Here is a pregenerated characters party that can be used both in Late Republic Roman environment. Characters are at novice level. Generation follows majority of the steps included in the chargen - cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background. Go to that previous post if you want to have or know more about pregenerated characters for Mythras. Here are the new pregen characters for characters at the start of their career - Roman Senator - Roman Slave - Roman Bureaucrat - Roman Meretrix - Roman Diviner - Roman Beggar ..and randomly composed group of them with their earlier friends in - Roman Pregenerated Character Party https://notesfrompavis.wordpress.com/2017/04/08/more-pregenerated-or-even-degenerate-characters-for-mythic-rome-for-mythras/
  14. Pregenerated Characters for Mythic Rome (Mythras) I had a request to create pregenerated characters for Mythic Rome for Mythras. There are situations where you need quickly either many or a single pre generated character. You might be running a one off and do not want to spend any time for creating the characters. There might have been a very nice total party kill early in the game night and players want to still continue. There might have been even an unlucky character death in the middle of the evening. In all these cases you just want to get back to the railroad. Encounter Generator solves this neatly for Mythras and old RQ6. Here is a first quickie fix for the problem. Here is a pregenerated characters party that can be used both in Late Republic Roman environment. Characters are at novice level. Generation follows majority of the steps included in the chargen - cultures, careers, appropriate weapons for several professions that seem to be universal in Roman times. These are now for Roman native citizens. Late Republic it is rarer for citizens to have military combat styles if you do not have military background. These follow the same principles than in the previous pregeneration articles that were more fantasy world based - Glorantha or otherwise (Standard Barbarians, Nomad Herders and Warriors, Barbarians, City Thieves and Priests, Esrolia, Balazar, Hsunchern - Civilization vs Primitives, Larger Variety of Pregenerated Characters for Esrolia and Sartar) that were usable for example in Pavis and Sartar. Here are the pregen characters for characters at the start of their career - Roman Charioteer - Roman Dilettante - Roman Gladiator - Gaul - Roman Legionary - Roman Merchant - Roman Street Thug ..and the whole group of them - Roman Pregenerated Character Party https://notesfrompavis.wordpress.com/2017/04/08/pregenerated-characters-for-mythic-rome-mythras/
  15. Here is a thread for props for Cthulhu games in the 20's Have (possibly reproduction) old Sears catalogue from that time. Have used that for players shopping list. Have New York Times Front Pages 1851-2012 and a similar one for a local newspaper. I was using that to create clippings or when news are read on radio etc. Have old travel guides from the time period - for example travel guide to China Few photography books have been also useful The Mythic City London Then and Now Rome Then and Now New York Then and Now Early Travel Photography Found this site http://www.freevintageposters.com which has few posters that might be useful props for a Cthulhu game from before the 1950's
  16. What 'officials' would an Orlanthi town or clan have major or minor. Do the ring members have titles, what about other advisors etc to chieftain. Would the 'officials' only exist in cities or would smaller villages have them as well. Lawtalker, godtalker, weaponmaster?
  17. ... somewhere below - you can hear the drums - slow - steady - deep - then slowly accelerating...
  18. I hope that the grognards and Glorantha nerds (all of that in positive vein) here have not scared you off. We all started with very little - there is not much you need to know to be able to play - really. We had way too much fun by extrapolating from Apple Lane, then Balazar with Griffin Island plus Cults of Prax then Borderlands and Pavis/Big Rubble. So a starting point with one of these combined with Cults of Prax will bring you joy. After many years of collecting and gaming I have large stash of the material - how much of that is actually visible to players - probably very little because they are tackling their own little corner of the world one encounter at a time. Let the players read one or two of the Gloranthan Voices for their tribe and maybe neighboring one (two pages max) and do not require much else from them. Pick a physical location where you start (one of the above in this writing) - dive into a small location on that physical area (village, clan territory, our neck of the woods...) and start there. Reveal from Glorantha whatever you think is necessary, cool and relevant maybe once per session as long as you and players think it is cool, wonderful and relevant. Eventually you might dive in but to tell you the truth - after 36 years of gaming in Glorantha - I have not read all the materials in all the supplements, books and web pages and probably will not. Especially I do not adhere to any canon purely orthodoxly but use the Your Glorantha Will Vary - quite a bit. Happy gaming. You can probably start a game with any of the editions of RQ compatible ones around and then twist to the new rules when they arrive later on - this is what most of us have done over the years - for example I have not started a new campaign just because a new version of the rules by a different or same publisher arrived - I have just converted when I have wanted - it is not really a big deal.
  19. Now all of the above are available when generating for example a priest in Sartar. http://skoll.xyz/mythras_eg/party/782/ Here an example generated... Our History in Dragon Pass - My GreatGrandPa: In 1539 at Dragon Pass GreatGrandMother died in the action when Dragonewts Dream. Phantom dragonewts appear throughout Dragon Pass and surrounding lands carrying out mysterious rituals and other tasks. Our History in Dragon Pass - My Grand Parents: In 1580 at Lunar Empire GrandFather lost ones’ mind seeing the carnage when Lunar Empire made trade treaty with Ralzakark Our History in Dragon Pass - My Parents: In 1609 at Dragon Pass Mother embraced the enemy faith when Boar Hunt: Persistent raiding by tusk riders rallied their foes and many lands sent their best hunters and warriors to hunt down the raiders. Success was - as usual - questionable Our History in Dragon Pass - My Time: In 1619 at Holy Country member of my family (me or my sibling or my cousin) was famous for depravities when Ditali raided Esrolia On the following round need to look at some of the syntax - there seem to be some missing words here and there.
  20. Wow - I had missed that one. Wonderful stuff. . Could I combine/loan it to the stuff I developed with attribution - of course.
  21. @Jon Hunter you mentioned earlier a need for general Gloranthan events - what kind of events you meant - the ones in GtG area activities or things similar to KoDP or something else? Have to revisit your blog about Balazaring backgrounds.
  22. Well. Similar lists exist - standing on the shoulders of giants. The only thing possibly unique in this is automatic integration of this to gloranthan history timelines of certain regions tied to player paternal/maternal bloodline generations via encounter generator. This provides 4 generations (with approx 150 events in Dragon Pass timelines) x 150 acts what either your paternal or maternal blood relative did providing some variety and tie into Glorantha. This is currently approx 10mb of plain text data :-( If you have pointers to more lists that their writers would like to share (with attribution) to combine here would be interested. The list was written adhoc this morning and afternoon and the combinations created from the database I have created earlier on for the Gloranthan timelines - this time done with a bit of elementary Ruby programming. If things go right the data is integrated to Encounter generator sometime in the future where one can use it system independently...
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