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David Scott

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David Scott last won the day on January 14

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  • RPG Biography
    Played my first RPG in 1977, moved to RuneQuest very quickly. Ran the Convulsion Convention 1992 to 2002 with a large Chaosium presence. I have writing credits for HQ2 Glorantha Publications, the Guide to Glorantha, notably in the Wastelands chapter and am one of the co-authors of HeroQuest Glorantha, and credits in RQG. Have run a weekly RPG club since 1989. My favourite games are HeroQuest Glorantha, Traveller (MegaTraveller engine), Torg 1ed, Exalted 2ed, Pendragon, 3:16, DramaSystem and various campaigns using HeroQuest 2.
  • Current games
    Living Lands
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    Northolt, Greater London, UK.
  • Blurb
    I've two accounts on BRPcentral. This is my fan account, my work account is @scotty. I've played most, maybe all of the Chaosium era BRP based games, my favourites are: RuneQuest, Ringworld and Call of Cthulhu. I also enjoyed Stormbringer, Elric and Future World, less so ElfQuest and SuperWorld...

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  1. I'm starting a RQG campaign and in the process of my first player's character creation came across a concern with Spirit Magic and Sorcery.  For spirit magic your "Limit to Spell Holding" is your CHA, however, in sorcery "Manipulating Spells" your Free INT reduced by the number of points of spirit magic you have.  It appeared to me at first that SM was treated (held/learned) differently, but as I reread it now it looks like a second "restriction/limitation" if you learn sorcery.  Any clarification?

    1. David Scott

      David Scott

      Sorcerers avoid learning spirit magic - it reduces their Free INT. There's no more to say than that.

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