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Jokum

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  • RPG Biography
    Rq 25years ago and now returning.
  • Current games
    RqG
  • Location
    Finland
  • Blurb
    Fire - Movement - Truth

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  1. Don't the allied spirits see in a similar way as per Second sight? ....and the priest can see what the spirit sees? We have a shaman and a priest. So for scouting purposes the shaman discorporates and the priest sends her allied spirit with him. They are pretty much invisible to everyone but can get valuable information about the creatures they are about to face. And they don't have eyes or ears like corporate beings, so the perseption is different. Do they sense inanimate objects? Somewhat, in our game. All elements are bound(or built) to certain Runes. But how about undead? Animated skeletons? Vampires?
  2. Book 2, p.33 Orngerin has the Spirit rune 60%. Based on previous discussions, he shouldn't have this form rune. ... although, i'd like to see a broader view in using this rune. Or giving a possibility to use it as a condition rune or something like that for shamans etc.
  3. What happens on a certain battlefield before, during and after the fighting? Instead of the actual fighting, i'd like to know about the omens, weather, spirits, spirit world, if any magical properties maintain afterwards, what different cults see or do in such places, are they holy places etc. Or do the participants do something to restore the battlefield? ...like sending the spirits and ghosts away? How long would it take? Days or years? Can someone in glorantha tell if a certain place is about to be the battlefield? Can someone tell if one place have been a battleground 100years ago? ...or 500 if they haven't heard about it before? Or is it possible to walk over it without noticing? Are there certain magical effects before-during-after a battle?
  4. Sounds plausible. Still, i'd like it if there was a clear reason for this instead of "read between the lines." Daka Fal has grudges. Is it that then? Ofcourse the deeds of the storm gods created the mortality.
  5. For some reason i see the Daka Fal shaman much more powerful than Waha or Yelm shamans. With summon ancestor and Spirit teacher spells DF shaman has a source for a great POW stream. I suppose Daka Fal has small cults and is family bloodline oriented while the other shaman paths are connected to strong cults and thus have stronger support. DF deals with human spirits while others deal with elementals. ...or like Aldrya and Kyger Litor are somewhat limited to their associated spirits.
  6. So how is it that Daka Fal is hostile to most cults in Orlanth pantheon but not Yelm or Seven mothers? (Cult compatibility RQ p.310-311) Even Yelm is not so hostile towards orlanthi. For some reason other cults are not so hostile against Daka Fal... Is it all about this mortal vs. gods thing? A mortal(?) judges the mortals before they can go to their gods? Also, does the shaman ability to establish spirit shrines shake the cosmic compromise? For there is a path from mortality to godhood in there, if only a mortal hero would get enough worshipping.
  7. I cant find this. Can you pinpoint where the Loki part is, please. ...or anyone? I've fast read the book twice and the initiations with a better glance, but I noticed Eurmal mentioned only briefly...
  8. I find this discussion interesting and helpful. Eurmal followers have been tricky(heh) for me. Seems like theres a great variety: open and hidden followers. There are these lowly 3year-old -minded and there are Loki-type mastermind eurmali(i didnt read the Company of Dragon yet). Wouldn't it fit perfectly to Eurmal if no one could say what the actual type is and that it could be anything? In Boldhome they have this open clown aspect. Orlanth desides to protect them for various reasons. At some point eurmali cross a line and need to reconciliate their deeds. ------ My wondering goes around the Eurmal shrine system: How many aspects there might be in a city like Boldhome? I can notice at least three types of eurmali: the clowns, the entertainers and the criminals. Is it possible for them to use each others shrines? Thieves and murderers(just as entertainers) have their own cults but aren't there also such aspects of thief and murderer Eurmal? How would these different aspects and followers treat each other?
  9. I still have no idea how becoming a shaman changes the play.... The Fetch sees(or is placed in) the spirit world and the shaman and fetch have constant mental connection. What happens If the shaman travels Dragon pass from edge to edge? Does he get double encounters? While he moves in the Middle World does he move simultaniously in spirit world too? Would be nice to have some description how the perception of the world changes.
  10. So the page 355 says it's a spirit combat with Bad Man, but gives only his POW and not his skill level. Nor can it be a roll by the resistance table because the chance would be minimal even with an apprentice POW 21. What am i not getting here? 🤔
  11. ...but what will the boxed set be about? I love the art above and wish there were lots of visualizations of archetypal characters from different cultures and cults. ...and design and architecture. ..and and... ...just keep it coming! 🤗
  12. Thank you for this clarification, but how should the summon cult spirit spell be handled versus summon ancestor?
  13. Cult spirits (by the rule book) come with a variation based on the cult size: larger has more variation than smaller ones. "Petty deities, elementals, guardians, spirits of worshippers and other such entities" p.273 Also the places for the spell casting seem to vary. Summon cult spirit works in the holy places while the other summons could be cast anywhere. Where would Daka Fal's holy places lie? Burial grounds, battle grounds, ancient family living places, current family home or even places in the Spiritworld? I suppose DF cult spirits would be at least the spirits of worshippers(ancestors?), but what else? Id like to know.
  14. Yes, the rule book also says the greater the god the greater the variety. Small cult would have less. Althought, DF cult spirits could be family specific. Maybe burialground or necropolis guardians, servants etc.? Or maybe the greater spirits could be some of the siblings of Fleshman or their children?
  15. It seems like the most common of cult spirits are elementals, while the variety of all cult spirits is much wider(p.273: ...petty deities, elementals, guardians, spirits of worshippers and other such entities). Bestiary gives at least two of non-elemental -cult spirits. I quess the list would be long If all cult spirits were listed from all the cults. There's somewhat of overlapping with the two spells. I noticed this a little time ago concerning Daka Fal: what is the difference between summon ancestor and summon cult spirit for them? Might this whole cult spirit question be worth it's own thread?
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