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rust

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Everything posted by rust

  1. Yep, I know of several RPG players over here who are very interested in the new BRP and will most probably give it a try, but who prefer to wait for the "final version".
  2. I know that at least one copy has been damaged on the way to my favourite RPG shop and had to be sent back, one copy has been sold at the shop after I had bought my copy (and therefore probably has a higher number than my "235"), and one more copy is still at this shop. At least 4 copies are "accounted for" here in Germany ... ah, it is 5 copies, I forgit Turloigh's one ...
  3. I am very interested in your ideas and am looking forward to reading more about them.
  4. Congratulations ! :thumb: And: Well deserved, BRP Central is by far the best BRP address around.
  5. Thank you for the information. With only Speed, Cargo Capacity, Armor and Weapons this is a very "slim" approach to vehicle rules, but it would be sufficient for my current setting, where vehicle combat is comparatively rare.
  6. rust

    Mapping

    Not at all - but my copy of the Zero Edition meanwhile has arrived, and I am somewhat busy with "reengineering" my Pharos IV setting. However, I am still looking forward to reading more about The Green !
  7. rust

    Mapping

    A very good map, and also a good center region for the Shared World. I only have to get used to the "upside down"-Green.
  8. Well, I am one of the bad guys, I can do without virtues ...>:-> (235/420)
  9. No. 235 has arrived today !
  10. They really look fine. I will add them to the list after the weekend. Do the Nifara and the Rivermen produce the same goods (boat resin, cloth resin, etc.), or do you plan to move them from the Nifara to the Rivermen ?
  11. Soltakss, I really like your Minotaurs, especially the story about their creation.
  12. Thank you very much for your comment on my English. Well, over here in Eu- rope English has become something like a "common tongue", and after so ma- ny years of playing untranslated RPGs ... The Zero Edition should arrive today or tomorrow (), and then I will begin to complete the "system" part of my world, and I hope I will be in the mood to start the translation soon after this. I do not see any serious problems with the Guild's firearms. At least the early firearms were not much more efficient than bow and crossbow, only easier to learn and to handle, and the members of the Guild probably would be the only ones who know how to use them, and who have access to the "gunpow- der". Therefore a comparatively small number of firearms should not be able to unbalance the game, I think. The Guild's knowledge about the Gates could be more of a problem. However, the Gates could still be extremely difficult to use, dangerous and unreliable. I think it really depend on how much the Guild knows, and how much it can achieve with this knowledge. Besides, the Guild's attempts to learn more about the Gates, and to become more able to control them / some of them, could make a fine campaign.
  13. What about the lizard-riding Sauroids mentioned elsewhere ? I am not sure whether they would be Beast People in the usual sense (I have almost no knowledge of RQ), but I think they could be quite interesting, per- haps as steppe nomads herding antelopes or other suitable animals ?
  14. Thank you very much - it is really nice, as I never dreamed of getting a copy of Zero Edition, because it really is an adventure to order something from the USA, and I usually avoid it whenever possible. To hear of such a treasure trove here in Germany ...
  15. Believe it or not, my favourite RPG shop has just announced that it has se- veral copies of the Zero Edition in stock ! I hope I reacted quick enough to make my E-mail secure me one of those copies - in which case I will have the pleasure to post in this thread again in only a couple of days ...
  16. Thank you for asking, my Pharos IV is doing well. Currently I have about 60 pages of "canonical" material, including the colony's almost 70 years of histo- ry, a couple of (not very detailed) maps, and a small hill of notes. The problems will start when I will have to translate at least the core stuff, which I can only begin after the final BRP version has been published. I have already reserved a spot for the Shared World in Pharos IV's universe. In my preliminary notes the planet is named Green, and is the third planet of the Edura System, approximately 19 lightyears from Pharos IV, in an as yet unexplored region. Of course, this can be changed, it is just a "placeholder". Your Guild should work fine in the Shared World, I think. However, it should probably not be a truly planet-wide organization (they will need some elbow room to expand further ...). I could well imagine the Guild as an organization which covers a number of renaissance-type city states and their "hinterland" on the coast of one of the continents of the Shared World, for example. Since we have an entire world to "fill", the area where the Guild is already an important organization could easily be as big as Europe, and it would still not ruin the bronze age feel of the rest of the world. In fact, different cultural or technological levels on different continents seem a good idea to me, as this could add some more "colour" and "depth" to the world.
  17. Yep, I like both Soltakss' centaurs and your wyverns. If the "moon connection" would fit in with all the beast people cultures, I would certainly like it, because it would create a special time / deadline for adventures ("You have to cross the steppe before the moon drives the centaurs mad ..."), and such give the world some additional "colour" that also influences the game.
  18. Some more good news from FFG for the Warhammer fans: Fantasy Flight Games
  19. Our "House Rules" include a Perception skill, otherwise I use either an Idea roll or (Listen + Spot):2, depending on the situation.
  20. rust

    Mapping

    A beautiful map ! It is perhaps less desert and more water than I had expected, but it really looks fine. I do not know what Puck and Rurik will think about the idea to put The Green and Portal on different continents, but at the moment I do not see a real problem, provided both are still close enough to enable Puck's corsairs from the coast of The Green to prey on the sea trade to and from Portal.
  21. As far as I can remember, the mounts (dragons) often were far more power- ful and at least as intelligent as their riders, but they did never have the con- trol (although they could have taken it whenever they liked, I think). So, no, I think it has not been done before, and I totally agree with Trifletra- xor: I like that idea !
  22. At least I would not use my copies.
  23. I think it s a very good and interesting idea, and it looks like something which could make the Shared World more fascinating.
  24. Well, why not ? With a really good description this could make a very interesting combination of races, somewhat like dragons and dragonriders in other game worlds. I would not consider it off kilter, only rather difficult to describe in a way that makes it plausible and convincing. However, if you have the necessary ideas: Please do it !
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