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rust

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Everything posted by rust

  1. Thank you very much for the feedback ! Here is how I imagined the situation to develop in my setting: The destruction of the ozone layer was an important part of the reasons for the mass extinction event on my Pharos IV water world, with the UV radiati- on killing much of the sea surface plankton, although most of the aquatic spe- cies had less problems with UV radiation, because they were protected by the water layer above them. They died because there was no more plankton to feed on. Since the supernova happened several centuries ago, and the star Pharos is an F type star with a high amount of UV radiation in its spectrum, the ozone layer has at least partially been restored naturally before the colonists arri- ved. However, the UV radiation level on Pharos IV is still very high, and the colo- nists have to protect themselves accordingly. As the colony is not exactly a wealthy one, the colonists probably will just wait for the natural ozone layer to rebuild itself. It would be an interesting idea to speed this up with laser satellites or thelike, but currently I do not see how the colony could afford this.
  2. I also do not get it. :confused: When I create a character, I make a character concept. This concept descri- bes the personality of the character, what he likes and dislikes, and so on. And then I roleplay this character according to that concept. I do not need a rule to decide who can influence the character in what way, because I know it from the character concept and the way the character developed during the game, and I play the character accordingly.
  3. Yep, as soon as the German translation of Mongoose Traveller has been pub- lished (early June, probably), we will use parts of it for our setting, especial- ly from the character generation chapter, the starship construction system and the trade system. However, we prefer the d100 system to Traveller's system for the "actual ro- leplaying", so Traveller will only influence the setting, not the characters' ac- tions.
  4. Our group has just recently decided to "translate" our science fiction setting from GURPS Traveller to BRP in order to play a game with less rules mathema- tics and more roleplaying, where the setting is at the centre and the rules are only (adaptable) tools to make the setting playable. My opinion on D&D 4.0 should be obvious ... >:->
  5. BRP Edition Zero has these informations: - "For every year below the minimum age (18) ... subtract 20, 30 or 40 skill points (based on level of campaign) from your character's professional skill points." (= a "normal" character would get 250 professional skill points, redu- ced by 20 skill points per year below 18) - "For every year below the minimum age above, subtract 1 point from one characteristic of your choice. The gamemaster may require that you make SIZ one of these lowered characteristics."
  6. Not really, because true Space Opera would be "interstellar" ...
  7. I am glad you did not use it, at least here in Germany "romance" is nowadays used for "love stories" only ...
  8. Hey and Welcome, Gianni12 !
  9. Thank you for all the work on your settings, and please keep the results coming !
  10. I am having second thoughts on my first idea ... :eek: Now I think that it might be better to have the Steel and Gunstones setting on the same world as The Green, because the existence of these two diffe- rent settings on one world would make that world a bit like the planet Tschai of Jack Vance's Planet of Adventure series, which I like very much - and whe- re I could easily "borrow" some good adventure ideas. Just in case you do not know Tschai: Planet of Adventure - Wikipedia, the free encyclopedia Once they found the way to the planet by spaceship, the spacefarers would still have to find The Green on this world, in order to locate the portal and re- contact the Mamprusi, and the Steel and Gunstones setting could be a very good (and unexpected) place to have them start that search. By the way, where in (or near) the region of the Steel and Gunstones map do you imagine The Green to be ? And: I just now realized one of the reasons why I really like this map - its sty- le is quite similar to the maps of the AD&D Birthright setting, which I enjoyed very much. In fact, in a way my Pharos IV setting is a kind of "Birthright in Space".
  11. Thank you very much ! By the way, my favourite scene of this adventure was when a scientist among the colonists attempted to get some DNA from one of the Mamprusi ("My hypothesis is that they are descendants of genetically uplifted Terran great apes, so this planet must be a Lost Colony !"). The Mamprusi in question turned out to be female, and she completely mis- understood the scientist's intentions - as did her mate, the leader of the Mamprusi group. The player's attempts to roleplay his character's explanation of what he re- ally was after by pantomime would have been worth an entrance fee ...
  12. A few days ago I have "jumped the gun" and have used The Green for a first adventure with characters from my setting. While investigating the Gate left behind by the Builders in a ruined outpost in the Great Rift of Pharos IV, they inadvertently activated the Gate and were transmitted to a portal under the mountains north of The Green. Since the characters lacked the equipment for an exploration of the region, they decided after a few encounters with giant spiders and thelike to "hole up" near the portal and try to figure out a way to use it in order to return to Pharos IV. However, they had to go out to search or hunt for food, and this proved to be extremely dangerous. In the end they only survived with the help of a wandering group of Mamprusi. While the characters concentrated on staying alive, the ARC scientists back on Pharos IV managed to re-establish the Gate's connection with the portal on Green (as the planet was named), and a security service team rescued the characters. The Gate is still extremely unreliable, and the characters lacked the equipment to determine the precise astrographic position of Green, but I have no doubt that the ARC (Avalon Research Center) will try to find a way to return to Green: Some of the organic materials used by the Mamprusi could be most useful for the colony on Pharos IV. The players liked this adventure very much, and they especially liked the Mamprusi - one of them will probably "borrow" them for his own fantasy cam- paign.
  13. Thank you very much for the map ! There are currently four unexplored systems on the edge of my setting's Demara Sector, and I am toying with the idea to use your very interes- ting Steel and Gunstones setting as the native civilization of a planet in one of those systems, unless of course it becomes a part of the Shared World and is on the same planet as The Green.
  14. While I have no problem at all with long texts without illustrations, I have to admit that I would welcome some map or sketch of the Steel and Gunstones setting - it would make it much easier to comprehend the text.
  15. Of course it is ! Sorry, I am just quite busy with things not related to roleplaying, and there- fore visit the forum not very often, and also do not often give feedback. However, rest assured that I do read the material, and hope you will continue to post it.
  16. In my Pharos IV setting I use the traits as "cultural traits" to give the players an impression which traits (behaviour, ideas, etc.) are typical for the cultures of the various planets of the setting, and therefore have been a part of the education of their characters, and now are expected of them by their fellow citizens. While the characters do not have to share these cultural traits of their home- worlds, it gives the players an additional little help to imagine and play their characters, and to understand their background universe. To give an example, if a player has a Flexian Belter as his character, he knows that Flexians are expected to be able to care for themselves, and that other Flexian Belters will rarely offer to help him, because this might be seen as an insult.
  17. Chaste - Lustful Energetic - Lazy Forgiving - Vengeful Generous - Selfish Honest - Deceitful Just - Arbitrary Merciful - Cruel Modest - Proud Pious - Worldly Prudent - Reckless Temperate - Indulgent Trusting - Suspicious Valorous - Cowardly By the way, a very similar list, meant to be used for NPCs, is in BRP Edition Zero.
  18. Of those that have not already be named, my favourite is Erdenstern. They produce their music specifically for roleplaying games. The website has an English text, too: O* Erdenstern — Fantastische Musik
  19. Well, it is getting stranger and stranger ... I used your link, and got a security warning: Es besteht ein Problem mit dem Sicherheitszertifikat der Website. - which means that my browser thinks the website is dangerous.
  20. Thank you very much, the files are really interesting. I especially like the "Invent" skill on the character sheet - a great idea for my science fiction setting.
  21. rust

    Fatigue

    I like your system, but I think it needs some modifications for certain circum- stances. One example is swimming. According to the description of the Swim skill in the Zero Edition: - (Special Success) "If the optional fatigue system is used, the fatigue point cost for swimming is reduced by 1/4." - "In calm waters, Swim rolls are needed only once per turn. Swimming in rough waters requires a Swim check each round." - "Your character can tow a buoyant object of up to his or her own SIZ+2 indefinitely, assuming a free hand or some means of attaching the object to your character." For my setting (a science fiction water world) I will need rather detailed Swim rules. I think that I will reduce the fatigue point cost for swimming depending on the Swim skill of the character (not only the type of success) and the equipment of the character (biomimetic drysuit, flippers, etc.), and that I will also have to find some way to handle encumbrance differently. I could imagine that it could make sense to design similar houserules for other settings and skills.
  22. rust

    Fatigue

    BRP Zero includes a somewhat basic Fatigue Points option. The fatigue points are calculated as the sum of STR and CON.
  23. In principle, it does of course make sense. However, at least here in Germany the authorities would only react if a German publisher would misuse the logo, and even then they would hard- ly do more than send the publisher a letter to ask him to stop it. He could safely ignore the letter for a year or two. And the idea to complain as a German citizen to, for example, the Italian authorities about something an Italian publisher has done ... Unless you put a lawyer behind it, complaints of that kind usually do not go very far.
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