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sladethesniper

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Everything posted by sladethesniper

  1. Actually, I'm not really recommending it, just that I am more familiar with it. Sorry if it sounded that way. In the downloads portion of the forums there are some things there that might be of some use for you this one. Also, there is a really good BRP sci-fi kit bash that one of the forum guys here (soltakss I think) did up. You may want to PM him and see if he still has it... -STS
  2. Yes, I create characters in Cyberpunk then transfer them over...same with D20 or World of Darkness. I have found that making a character in system X keeps the flavor of the setting even when the game is run in system Y. I use BRP as my rule set for all my games that I run...even though I build PCs and NPCs in various other settings, then just transfer them over. There is something of the setting that is brought across when you make a character in one setting and run them in BRP. That is one of the reasons that I love using the system, it allows for easy ports of settings into the rules set...but that is really what BRP is...a rules set, not a setting, thus it is easy to just bring what you like into BRP. As for netrunning stuff, are you using Cyberpunk 2020 or do you have Shadowrun? If you are using Cyberpunk, the special ability of Interface would be that in BRP as well...just multiply it by 10% as a skill or leave it as a 1-10 scale if you want to keep all netrunning stuff as is in CP 2020. Looking that Net chapter in CP2020 2nd Ed, a lot of stuff is just based on REF (which in BRP would be DEX) All of the other stuff (data walls, memory units, security, etc.) is based off a 1-10 scale, so you could just use that as a stand alone part of the game (keeping it using a 1-10 scale with the BRP stat being /2 if you need to do stat+ability/skill stuff). All the relevant stuff is on page 151-153 of the 2nd Ed CP2020 rulebook...and can be easily kept as is...since Netrunning has always had the feel of a minigame anyway (which is why I just go with the hacking instead of netrunning schtick). If you are using Shadowrun...um...yeah...I love the setting, but I pretty much despise the rules. The netrunning chapter is big, unwieldy and I have never actually read through it in 2nd, 3rd or the new (5th?) edition. Can't help you much, but the following may be of some use: Shadowrun to BRP Logic INT Intuition WIS Charisma CHA Willpower POW Strength STR Body CON Agility/Reflexes highest or average becomes DEX SPD is not converted (use 11) EDU is not converted (use background to determine) “Street Level” PCs are just poor “Prime Runner” PCs are just well equipped Stat range is 1 to 6 for humans Skill range is 1 to 10 for humans Stats conversion 1 8 2 10 3 12 4 14 5 16 6 18 7 20 8 22 9 24 10 26 Skill rating conversion 1 10% 2 20% 3 30% 4 40% 5 50% 6 60% 7 70% 8 80% 9 90% 10 100% 11 110% 12 120% Damage ratings Number x type = damage Light = x 1 Medium = x 1.5 Serious = x 2 Deadly = x 2.5 Armor Ratings Ballistic x 5 = SP Impact x 5 = SP -STS
  3. Well, there are a few rules systems for D20 that are easily portable to BRP...both a Shadowrun and a Cyberpunk version. I have both versions if you are interested. The biggest issue is capturing the "flavor" of the setting. The hardest part is whether or not to have netrunning be some hallucinogenic consensual reality or whether to deal with it as simply as hacking as per Walter Jon Williams in Hardwired. I prefer the "Hardwired" model. I have found that using Cyberpunk character generation to be easily portable to BRP... Cyberpunk Stat x 2 = BRP Stat Attractiveness = Charisma Body = Constitution and Strength Cool = Wisdom Reflexes = Dexterity Move = Speed Tech = Becomes a skill Empathy = Charisma (HC is based of Wisdom for Sanity tho) Luck = Turn it into action points or something STR is the “exception stat” use the STR stat in Fuzion to find the mass in Kg/lbs able to lift at a particular STR and then modify that stat (square root of that number = STR in BRP) “Technically” 1 DC = 1d6 of Fuzion Damage 1 Kill = 84 points of Fuzion Damage (equal to DC 14…) For Cyberpunk 1 damage = 1 BRP damage 1 SDP = 10 BRP damage 1 point of Humanity = 1 point of Sanity The lifepath is an excellent way to boost characters from basic starting abilities without much difficulty...just change every +1 into a +10%. That is what I do. Hope it helps out. -STS
  4. Does the lucky winner get to become breeding stock? So that way, they have to win, then kill the Deep One that burbles up from the deep to get his lovin' on? -STS
  5. Will she get glue on gills, teal body paint and kinda bug eyed contacts? -STS
  6. It's not historical, it's "classic" -STS
  7. I like the concept, and have written them up as CoC characters previously. I love the concept, and late 70's, early 80's cop/PI shows always make me happy, but I like the idea, especially cameos/crossovers, because what could be cooler than going to Hawaii and doing a Hawaii 5-0 session, meeting up with Magnum PI, heading to San Diego and doing a buddy PI episode with Simon and Simon, not to mention Kojak, Starsky and Hutch, CHiPs, Baretta, Hart to Hart, Remington Steele and Stingray. For more grit you can have them help out the Equalizer or head to Miami to work with Detectives Sonny Crockett and Rico Tubbs... I have also done Scooby Doo... ...and yesterday while out running, I was listening to the song "Pepper," and thought that the people in that song would make for a very interesting, if deeply flawed characters. Marky (football player rapist?), Sharon (bi-sexual), Sharice (lesbian), Mikey (facial scar), Bobby (racist), Tommy (pianist, 1 leg, and suicidal) and Paulie (has a limp)... Marky got with Sharon, Sharon got Sherice She was sharin' Sharon's outlook on the topic of disease Mikey had a facial scar, and Bobby was a racist They were all in love with dyin', they were doin' it in Texas Tommy played piano like a kid out in the rain Then he lost his leg in Dallas, he was dancin' with a train They were all in love with dyin', they were drinking from a fountain That was pourin' like an avalanche comin' down the mountain I don't mind the sun sometimes, the images it shows I can taste you on my lips and smell you in my clothes Cinnamon and sugary and softly spoken lies You never know just how you look through other people's eyes Some will die in hot pursuit in fiery auto crashes Some will die in hot pursuit while sifting through my ashes Some will fall in love with life and drink it from a fountain That is pouring like an avalanche comin' down the mountain I don't mind the sun sometimes, the images it shows I can taste you on my lips and smell you in my clothes Cinnamon and sugary and softly spoken lies You never know just how you look through other people's eyes Another Mikey took a knife while arguing in traffic Flipper died a natural death, he caught a nasty virus Then there was the ever present football player-rapist They were all in love with dyin', they were doin' it in Texas Paulie caught a bullet, but it only hit his leg Well, it should have been a better shot, and got him in the head They were all in love with dyin', they were drinkin' from a fountain That was pourin' like an avalanche comin' down the mountain I don't mind the sun sometimes, the images it shows I can taste you on my lips and smell you in my clothes Cinnamon and sugary and softly spoken lies You never know just how you look through other people's eyes -STS
  8. I like that other people use alternative experience systems as well. We do pretty much the same thing (10 XP per session, +10 XP if you did something pretty awesome, 1 XP = 1% in a skill, each successful skill use = 1 roll at the end of the session/episode, a successful roll you get 1d10% in that skill, a failure, you still get 1% in that skill). Status/relationship/alliances/loyalty are all used in my games, although they are pretty much only used by the GM to determine if a players request of their friend, contact, employer, benefactor is approved...but the only way to get more of these non-attributes is through roleplaying and successful outcomes. I like the way that Rust explained it on page 1 about role playing to get to the roll of the dice, which is pretty much ideal, but there are always some gamers that have difficulty with that process...to wit, trying to play a character that is a genius alchemist, while the player is not or highly experienced ex-military characters are trying to plan out a gritty ambush and subsequent cult temple invasion while the players are very much not tactically minded. In those instances...I will let them describe their actions and let them roll...if their descriptions were decent or at least made sense, I give them some positive modifiers, but if their plan was just stupid, I will let them roll but not give them penalties, since in this case the characters would have the benefit of the doubt... -STS
  9. I was attempting to see if there was a closet community of NPC builders, like there is over at the old Atomic Think Tank (now Ronin Army) forums for Mutants and Masterminds. I one of the differences between BRP and other systems that use a point buy mechanic (which M&M uses), is that with BRP you can just make a skill or ability, give it a percentage and call it done, whereas in point buy systems you often find yourself tweaking points to make something exactly how you want the PC/NPC to be. Oh, well…it was worth a shot. -STS
  10. Anybody interested in stat-ing up NPCs in BRP? I was thinking that we could have some threads similar to "Roll Call" over on Ronin Army (Mutants & Masterminds specific forum) or various threads at Giant in the Playground wherein we stat up various characters from various settings in BRP... Some NPCs that I personally would like to see: T-800 from Terminator Yaut'ja from Predator The various Xenomorphs from the various Aliens series Jack Bauer Space Marines from Warhammer 40k, and various special characters Superman Power Girl The Hulk Spider Man The Punisher Deadpool Hiroyuki Sakai Robert Irvine Gordon Ramsey Examples of Police, SWAT, Special Forces, Alpha Group, SAS, SFOD-D, SAD, etc. Jason Bourne (novel and movie versions) The Avengers Caesar from Planet of the Apes John McClane The Expendables Han Solo Boba and Jango Fett Darth Vader The Emperor Jason Voorhees Drizzt Do'urden Halaster Colossal Red Dragon Major Mokoto Kusinagi Dracula (multiple incarnations) Blade Alucard Colonel Quaritch Maximillian Sterling Roy Mustang Johnny Rico Sanoske Sagara Kenshin Inuyasha Pikachu Just a thought...no pressure If anyone is interested, just post your builds...BUT if you are deviating from the rules of the BGB, just make sure that you put your modifications/house rules in the post somewhere so that way people can know that they are a "non-standard" build The interesting thing about this is that you can build NPC characters without having to make them book legal... -STS
  11. This is what I do...it makes it faster when GMing combat. As far as I know, this is just a house rule. -STS
  12. OK, well, this is my shot at making Cole and Hart NPCs... Rust Cohle "Self-Identified Sentient Meat" STR-11 DEX-13 CON-15 HP-15 INT-15 EDU-16 WIS-11 CHA-7 APP-11 at the beginning, 8 at the end POW-13 Sanity-45 at the beginning, 20 at the end Underworld contacts Single minded focus Loose cannon Pistols 50% Rifle 60% Punch 50% Kick 40% Head Butt 50% Grapple 60% Dodge 55% Drive 50% Computer Use 60% Investigate 80% Research 85% Interrogate 85% Bluff 70% Acting 80% Occult 30% Lying 40% Breaking and Entering 50% Tracking 40% Hunting 40% Marty Hart "Lying Sack of S--t" STR-13 DEX-11 CON-11 HP-13 INT-13 EDU-16 WIS-9 CHA-12 APP-11 at the beginning, 10 at the end POW-10 Sanity-60 at the beginning, 40 at the end Dogmatic, take 1 less Sanity Loss Weakness for children Led a double life Likes "crazy p---y" Pistols 55% Rifle 30% Punch 40% Kick 40% Head Butt 55% Grapple 50% Dodge 55% Drive 70% Computer Use 70% Investigate 80% Research 85% Interrogate 60% Bluff 50% Acting 80% Occult 10% Lying 60% -STS
  13. If you have not seen this show on HBO, I would highly recommend it if you like: Cop shows, Cthulhu, mysteries, hillbillies, cultists... While it would not be appropriate for children, at all...if you like generational cults, a good story and a pair of very hard-bitten, low sanity, investigators...this is something that you might enjoy. I am watching the final episode now, and tomorrow, I think I will write up the two Investigators for use. -STS
  14. So, they are more like mecha equipped dragoons, or mechanized infantry where each soldier gets his own AFV. Interesting. -STS
  15. I like it. I would think that 60% to 75% is about right. Any lower, they will be very common, and any higher they will be very rare. I really like the idea of these being add on skill effects. -STS
  16. Nathan, I second your opinion about minis and RPGs...I too love minis and wargames, but despise them immensely in RPGs. -STS
  17. I was not happy with the way that Superworld worked either. It is the only one of the multiple BRP products that just didn't feel right. I much prefer the way M&M did it (specifically 2nd edition) as a point buy system. I pointed out in one of the other threads that I find myself making characters in other systems to capture the feel of the setting, then porting them into BRP (everything's a skill!) and running the game that way. Character creation in BRP is fine, but makes a lot of vanilla characters IMO, and I like having the flexibility to make a physical adept in Shadowrun, a Cyclone rider from Robotech, a 1/2 demon sorcerer from D&D and a superhero from M&M and run them all in BRP. If you want, I can send you the basics of my M&M to BRP point buy system in a PM or an email. -STS
  18. Right now am making a supers game using mutants and masterminds 2nd edition, with some additional feats from d20 added, then converting the whole character to BRP. I don't know how well it will work in play, but mechanically, it seems to be working so far.
  19. Whoa, when is this book coming out??? -STS
  20. I always wanted to buy Nightlife back in like...jeez, 1992 or so from Wargames West (anyone remember them?), just didn't have the cash I haven't seen a copy that book in forever... -STS
  21. The following scribd link is a good resource for checking the benchmarks for stats across various games systems. It doesn't include BRP (sadly, it's only real flaw), but since d20 and BRP both use 3d6 for the basic stats, I consider them both to be equivalent. Converting over in a 1:1 ratio is how I do it... STR in BRP is STR in D20 DEX in BRP is DEX in D20 INT in BRP is INT in D20 CON in BRP is CON in D20 APP in BRP is CHA in D20 POW in BRP can be seen as WIS in D20 SIZ is not used in D20, although you can convert to their scaling method (small, med, large, etc.) SAN in BRP can be seen as WIS in D20 EDU is not used in D20 -STS
  22. Well, like I said, big damage numbers don't bother me...my first RPG was Robotech by Palladium Books, so mega-damage and insta-death weapons are no big deal...so getting 10d6 punches won't hurt my feelings. The problem, I suspect is much more when super heroes carry the idiot ball and forget about their powers and when a player (not a writer) has the power of superman/batman/wolverine...the stories don't go was well as they do in comics. Replicating the feel of a comic book inside an RPG without very stringent alignment checks would seem to be beyond my capabilities as a GM. -STS
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