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sladethesniper

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Everything posted by sladethesniper

  1. Because many people read "defeat" as kill and thus to get the almighty experience, you must kill things -STS
  2. Our long standing CoC game finally ended as they PCs were too insane to continue, but they did survive! But, I finally got the go ahead on my Supers game. It will be near-future street level with a lot of conspiracies and some cyberpunk elements thrown in and will be a sandbox for my players to make their own choices. So far I have three PCs: Kade Killian MacCloud was born to a military family in the UK, the youngest of four brothers. He was a difficult child, always somewhat violent but was able to just barely skip out of trouble while everyone else got caught and punished. He had a way with his fists and a natural charisma that served him well throughout his life. He joined the military, and always sought more challenge and so worked his way into the SAS, then a four man assault team, and eventually into the 00 program. Then there was a botched mission, and instead of a clean getaway, they tracked Kade back to the UK, and killed his wife and his son, and his daughter is still missing. Due to his mistake, Kade was bounced out of the service and spent years looking for his lost daughter. He never found her, and Kade was forced to take odd jobs and worked with Geoffrey Devon D'Levant on several of his expeditions in Mongolia and Argentina, using those locations to continue with his search. In Argentina, they suffered an attack by the Sendero Luminoso terrorist gang, and although Kade was able to successfully protect D’Levant, Kade was injured severely. After returning to the UK, Kade went off the radar for a few months, eventually being found by D’Levant strung out on drugs in Marrakesh tracking what he thought was his daughter… D’Levant got Kade cleaned up and made him a promise that after this project, that they would both go looking for his daughter. Kade was personally tasked by his employer, Lewis Croaker, to ensure the safety of Geoffrey D’Levant. Professor Geoffrey Devon D’Levant is an orphan, his immigrant Arabic parents killed in mysterious circumstances, and the young infant was placed in the care of the social services, eventually being warded by the East London Occidental Outreach Orphanage and Academy (called the Eloo, run by the ever socially conscious Nicholas Linnear) as he was intelligent, no physical deformities and passed the strict mental and emotional screening process. He was a natural and as he progressed through his academics and extracurricular activities was brought into the true purpose of the school, it was a feeder route for the ninja clan. He was inducted into the clan and has been very successful in his duties as an assassin and thief of lost knowledge (for the Kaisho, Nicholas Linnear) as well as his cover as an archeologist working on retainer for Globus International (Linnear’s investment company). Personally tasked by the head of your clan, the Kaisho, he were sent to this location to determine if a set of the cursed Kuragari no Kuragari texts may exist in this cursed location. Ex-Cosmonaut Anzhelika Davidevna Sokol After a lifetime of working to become an astronaut and a test pilot, she had achieved her dreams…until a re-entry mishap from a mining mission that destroyed her ship, killed the crew and crippled her as she was struck with radioactive core samples taken from an asteroid that embedded themselves in her flesh and fragmented and crystallized in the explosion. Losing both legs and her right arm, she was in a coma for six months as doctors worked to save her life. Seven years later, the project to regain her honor is near completion. She was brought in to test her experimental exo-armor in the hostile environment of the caverns that were discovered as the final test to see if her new direct neural interface with the armor is acceptable to re-certify her as a cosmonaut. The first game will be them exploring a set of mysterious ruins a mile below the surface discovered during an oil exploration test. They will get their powers during that first adventure. D'Levant is a ninja, MacCloud is the tank and Sokol will be a cyborg. Eventually, I might bring import our long standing Pirate campaign from D20 to BRP, as Blood Tide really makes naval games in the age of sail so much easier and fun than that other system. -STS
  3. Currently gearing up to run a BRP espionage themed supers game (like the Bourne Identity with street level superpowers)...pulling in a lot of stuff from other genres to keep the paranoia level up. Currently have a ninja and private investigator...and waiting for the other two players to make a character concept. -STS
  4. Elder Godlike? Never heard of it, but I do have Achtung! Cthulhu...I might have to check it out. -STS
  5. I am about to start up a BRP supers game, street level, noir. The PCs will start off as regular BRP characters and then undergo an event that grants them powers. Over the entire story arc, they will have to learn about the world they are now a part of (similar in tone to how the Old World of Darkness used to be), uncover conspiracies, gain allies and grow in power. Some of optional rules we will be using are: Low rolls win in contested rolls Skills over 100% Superpowers, Psionics, Mutations, Magic and Sorcery will all be used. Extra superpowers will be allowed from City of Heroes (in the downloads section of this very website!), Marvel Superheroes, Mutants and Masterminds, Aberrant, and Heroes Unlimited. Some of the house rules are: A linear damage scale ported in from Palladium Dual damage tracks…regular Hit Points and Bludgeoning damage, each of which are equal to CON, but unless characters have Martial Arts, all non-weapon, non-penetrating damage (punch, kick, club, impact, etc) is first taken off Bludgeoning damage, then Hit Points. A new power called Toughness, that acts a multiple for Hit Points and Bludgeoning damage, so that Toughness 3 is actually Hit Points and Bludgeoning x 4…this is to replicate the fact that Superheroes are very, very tough. The power of Armor, now protects against all forms of damage, so that they can buy up points of armor fairly cheaply, but with a linear damage scale, it really won’t make the combat all that much longer. I also plan on a new skill called “Pulled Punches” which allows a character to use reduced damage in combat, which means that they can choose to half damage, quarter damage, a single point or no damage at all. I plan on keeping regular humans book standard to represent the fact that they are squishy and die quite readily when superpowers start going off…after all, if a punch from a superhero can destroy a tank, then they are technically anti-tank weapons, and in real life when anti-tank weapons go off, civilians die… -STS
  6. The generic aspect of D100 systems and the fact that the BGB gives multiple options for how to handle different aspects of the game is one reason that my group is very pro-D100 and ports over every other setting into BRP. -STS
  7. I'm going to be starting up a superhero genre game, so will need to house rule bludgeoning damage to properly simulate a comic book fight, instead of the insta-kills that could easily result in hand to hand combat. I am thinking of using some multiple of CON, as an ability to add to hit points...maybe calling it Toughness and each point of it bought will increase the Hit Points, so toughness 4 will add 4x CON to Hit Points. It will make combat longer, and somewhat more cinematic. -STS
  8. I am rather fond of generic d100 system questions. You may just want to make a thread of your own...like this one. Just post your questions here -STS
  9. There was an old D&D setting called Birthright that was heavily influenced by empire building. If you are interested here is an idea of something that may be of use. Birthright D20 Chapter 5 and 6 are the specific rules for running a kingdom and should be able to pulled out an put into BRP with almost no conversion. -STS
  10. The way we have done it in the past is for everyone to make stats for everyone, except themselves...and then take the average value. That was actually pretty good in our group of 5 players. -STS
  11. I have a geographically dispersed group so there are some players that are FtF with books and dice, and the other players are on Hangouts. It is...not optimal. I prefer FtF, but since a gaming group is not something that just happens, you have to take the good with the bad. -STS
  12. I am going to second the idea that (Nick was talking about on page 1) the setting is the most important part of a game line. A good setting can drag a lackluster game system into success (Shadowrun) and if you have a good enough setting, you can build a very devoted following even if the crunchy bits are almost universally hated (Rifts, from Palladium Books, specifically). Getting an IP that already comes with a strong catalog of items is a good deal, but even that can turn sour if you don't support it well enough (LUG version of Star Trek) or your licensing agreement is atrocious (Star Wars comes to mind, but a lot of the Anime based in the mid-90's were like that such as R. Talsorian's game Bubblegum Crisis and Palladium Books Robotech license that is still causing them issues). So, the key to success would be to have an original setting that is engaging, the system to not be bad (but being good is not that important) and to support the game with several books a year over the life of the game. -STS
  13. This is why I really love the community on this board. -STS
  14. I did send it...don't know if it got uploaded yet. I can just send you a copy via email if you want. PM me. -STS
  15. When you get this up and running, I'd be more than happy to help out with your survey. -STS
  16. I have a copy of it in pdf and as a doc. I will PM you and see if I can attach it there or can try to upload it myself. -STS
  17. When you get this finished, please post it! I would love to see what you come up with -STS
  18. yeah, I just bought all of the OGL Mongoose stuff...thanks for the tip! -STS
  19. Mixed race parties are much more a setting issue than a rules issue...there are no rules issue for not having mixed race parties. -STS
  20. Yeah, I kind of agree with just letting them pick their skills, although I would allow things like Native Language (learning grammar is fun), Use Technology (for all the tech kids have), Bluff (kids lie...), Mathematics (STEM careers), Basic Science (of you could make them take Biology, Chemistry and/or Physics), Popular/Geek Culture (because kids care about these things), Play Musical Instrument (band nerds), Athletics (they play a sport), Manipulation (for those kids that can get away with anything), Fashion (for the popular kids), Home Economics (Home Ec), Basic Mechanics (shop class), Intimidate (for the tough guys and girls), Streetwise (for the street rats)...and of course you could justify pretty much any skill depending on background. I would limit these skills to a max of 40% -STS
  21. I would enjoy seeing what you were able to find and convert. -STS
  22. There is also the old Cyberspace game from ICE. From what I recall, the skills work on a d100 base. The stats are also based on a 1-100 scale, but you can just divide by 5 and call it good. The system is pretty robust and the critical strike tables were pretty awesome. It would make an easy BRP baseline for a cyberpunk game... -STS
  23. While I like all of the ideas presented so far, the issue of collateral damage is still there. Superhero vs Supervillain fights can occur in BRP, but there will be hundreds, if not thousands of bystanders killed and wounded. The funny thing is that if you handwave away the lethality of superheroes, it either makes them very susceptible to regular mundane weapons, or makes regular people exceptionally hardy. I simply ignore convention and allow super powers to be very lethal. -STS
  24. I would think that the biggest issue is the lethality of BRP, which is the only thing the game doesn't do well (handling cosmic powers non-lethally, which is the norm in a 4-color comic-verse). -STS
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