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Ian Absentia

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Ian Absentia last won the day on August 27 2023

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  • RPG Biography
    Ages of playing BRP games, several years of writing for at least one of them, taking it all in a new direction.
  • Current games
    Mythras, HQ, and something odd called White Rabbit Green
  • Location
    Seattle
  • Blurb
    Audentes Fortuna Iuvat

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  1. I'll add a third BRP-ish game for consideration: King Arthur Pendragon. This leads me to a Nephilim thread that I started a couple of years back, which in turn refers to yet another thread. The ring of interdependent elements resonates through a lot of gaming concepts. There's some discussion in there that refers back to Wyrm's Footnotes No.14. The concept of dragonewts mastering emotional dichotomies, which might work well with the Rings of Lot5R, though instead of ranking up from 1 to 10, they trend toward mastery-in-the-middle by controlling the extremes. Have a look at the attached snippets. !i! WF14 Dragonewt Personality Traits.pdf
  2. I'm excited to see the interest in the dynamic tension between Weis Domain and Sun County. Throw in Corflu at the ass-end, and you're playing in my favorite stomping grounds/era. (I never took much of a shine to Pavis for some reason.) !i!
  3. A good point regarding expectations of power levels from one edition to the next, though, noted in the OP, he'll be using QuestWorlds (or HQG?) which is readily scalable. And the original Borderlands material is similarly low-level in its approach, too, so it should be a fairly compatible fit. !i!
  4. Separation of church and state? But not for the usual reasons. Keeping the materialists complacent content by giving them what they think they want, while preserving control over what they should want. And I imagine the materialists think the same of the spiritualists in return. !i!
  5. Thank you! I hadn't realised that Samurai of Legend was set in the Heian period, which is a lot different from the typical Sengoku or late Edo emulated in most samurai RPGs. The "legendary" and anachronistic elements might be attributed to how later Japanese literature and media represented the earlier period (not unlike how much of Arthurian literature "updates" the events of 500-600 AD to include more modern detail). Lots of potential RPG sources out there. But we digress. !i!
  6. No worries. And you underscored a rumor that I'd heard about the tone of Samurai of Legend that may differ from Land of Ninja. I generally played LoN as a fairly straight sim of Kurosawa films and similar chanbara. By contrast, I've come across the term "atomic katanas" used in reference to Legend. !i!
  7. Except for a cessation of abstract conflict. Only concrete, practical hierarchies of need require resolution, not disagreements about high-minded philosophy or base vendetta. And on this, I predict the evolution of a more peaceful Glorantha. !i!
  8. It's mentioned up-thread. I haven't played it myself, but I understand that it has a reputation for escalating the level of power in play. Swords especially? !i!
  9. They aren't identical, but are highly compatible. Perhaps the major difference is that Psychic Combat involves a standard 1d3 damage per attack, while RQ Spirit Combat has variable damage based on POW and CHA. I'm sure that other differences will be cited, but the effect in play will be largely unnoticeable. Which leads me to add... ...that in the day I loved the Land of Ninja boxed set. But I'd already moved on from straight RQ3 and used it as a fundamentally compatible source guide for my personal house-ruled BRP system that all of my friends understood. In fact, did I ever play straight-up RQ3? The major loss of signal was with regard to Divine (i.e., Rune) Magic, but none of my players ever played priests or shugenja, so this form of magic was backdrop or GM special effect. Other supplement-specific systems (like Ki Skills) can pretty much be adopted to BRP with little or no modification. Some, like Honor Points, might merit some tinkering with Passions and Personality Traits, which I ported in from Pendragon back when. My advice is to do a little side-by-side comparative reading and see what systems from the new edition of BRP work with your vision of Land of Ninja. !i!
  10. Well, they're a-lynxes as in a-typical. I kind of see it as a mythic curse that they've been robbed of their feline behavior. It's almost as if one of the God Learners said, "Cat? Dog? What's the difference? I prefer cats." !i!
  11. Sage advice for any game. It's like the pilot episode of any television series -- characters adapt to the needs of the emerging story. Sometimes whole sets and costume design change (that's the GM's option to pivot). !i!
  12. I thought this discussion looked familiar. We did this same thing four years ago. Not that there isn't something new to add to the topic. !i!
  13. Some of the monographs, and several projects that appeared originally as third party BRP supplements (like M-Space mentioned above) migrated over to Mythras during a period when The Design Mechanism was a more permissive and fertile field than Chaosium had become at the time. Now the field has opened wide on both house systems, largely but not completely compatible, and we're beginning to see more community content coming out. !i!
  14. Not straight-up BRP, but BRP-adjacent -- there are some great hexcrawl rules in the Monster Island supplement for Mythras, A Bird in the Hand. I haven't played them out myself, but they're widely hailed as portable outside of the scenarios in which they're presented. https://preview.drivethrurpg.com/en/product/341555/A-Bird-in-the-Hand It's discussed in brief along with others' ideas for hexcrawling in Mythras here: !i!
  15. The only thing worse than intolerance is intolerance of intolerance. I simply won't stand for it. Nor will I devote undue distress in promoting it further, even for the sake of irony. I hope you all had a peaceful Saint Stupid's Day. 🙊💖 !i!
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