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Atgxtg

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Everything posted by Atgxtg

  1. :thumb::thumb: I like this idea the best out of what I've seen here so far. Oly I'd say Falures and Fumbles shouldn't succeed by 0 levels, but fail.Two people can both fail to achienve the gaol.
  2. Standard BRP. Of course there are the category modifiers that take in the DEX. In RQ3 (I don't have the BRP book yet) it was modified by INT, DEX and to a lesser extend STR. BRP has a optional rule that does something similar.
  3. I disagre. Gameplay has changed quite a bit over the years. Room/Monster/Treasure isn't the way people play or games sold anymore. At leasat not all of them. Compare the AD&D DMG with something newer and see where the emphaisis lies. I haven't needed graph paper to play an RPG for quite some time.
  4. If most of the rolls were going to be fail/fail it would have been. THat would get old quick.
  5. A few points. 1) Kinetic enegy does vary some by round. If you fire off a dozen shots they will be at a dozen similar but different velocities. They will all be fairly close though. 2) It isn't so much the energy as it is placement. A 50 cal that hits your pinky won't do as much damage to someone as a 22 the goes through an eye. So it really isn't how much energy it does for damage as much as how much damage to where? For example, you can actually shoot at a car all day long and not kill it. But a few shots to the engine and the car is "dead". 3) As for penetration, yeah you are basically on target there. If something can penetrate something it tends to do so fairly reliably. 4) The reason why penetrating armor doesn't seem to make much of a difference on the damage actuallyhas to do with how armor works. Basically since armor protection in the real world goes up with the sqaure of the thickness, it means that if an attack can penetrate armor the armor abosrbs proportially less of the energy as the attacks get more powerful. For instance, if a tank round that can penetrate 1" armor has a damage of 1 then pone that could penetrate 2" or armor would need to do 4 damage (the sqaure). So if a 4 point gun fired at 1" armor, 3 points would get through. Enough to go out the other side. When you get ot the high end this meakes for a big difference. So if a gun that can penetrate 700m of armor hits a tank with 650mm of armor, 14% of the energy gets through, and 14% of of a couple of megajoules is a lot of energy! That actually hold true for all weapons though. A spear that poke through mail or an axe that chops through a brestplate is the same thing. So that .50 cal. round that gets through the APC is loosing a good chunck of energy, just that the 25% or so of it's intial energy is still twice that of a rifle bullet. Something like loosing 1/10th APs might make sense, but then ballsitic vests and archaic armor shoudl work the same way. 5) Armor Penetration tables are generally set to an 80/20 ratio,. THat is the PEN rating is the point where there is an 80% chance of 20% of the round penetrating. 6) If people don't want detailed firearms, detailed tank guns seem to be a foregone conclusion. 7) Impales and crticals run wild with vehicles. Doubling the damage turns a Rifle into a tank penetrator. I think we should prohibit such results against armored vehicles from small arms. 8) One possibilty would be to take armor off damage dice. Say 4 points takes off a D6 or some such. The roll the remainder. So a 8d6 gun vs 20 point armor would roll 3D6 through the armor.
  6. Now we know why they call them footnotes. They got up and walked away! :eek:
  7. THere is a Dresden Files in the works. It isn't BRP based, but uses FATE, a very streamlined system. GO to the evilhat site if you are interested.
  8. I've seen a few books sold on other sites, and I think it is better just to let someone post it in the main forum. One thing about all the subsections is that nit everybody will go there and check them regularly. Plus I don't see the volume of sales to be high enough to warrant a subsection anyway.
  9. Not really, since the concept of opposed rolls predates MRQ by a couple of decades. The version used in mRQ is highly reminiscent of Pendragon. And the overrall method reminds me of Rolemaster. There are actually a few other ways to handle this, too. But part of the difficulty lies in the fact that percentile dice are the worst dice to use for opposed resolution.
  10. Well there is that idea about replacing base chances with a number derived from skill categories. For instance, Knowledge/Metnal skills could start off at INTx2% or INTx3%. I think I'll try that on my next campaign. Either than or tie skills to one stat and base them on the stat roll. So Agility skills could start at DEXx3% or even DEXx5%.
  11. BTW, I think I'll match the Stun against hit points rather than CON. My thinking is that larger creatures should be harder to stun than smaller ones. Same with drugs, too. It takes a lot more to knock out an elephant than a man. HP would handle that sort of nicely.
  12. A lot of that is coming from needed to know what kind of brushes and pigments we have to work with before we start painting. It can be difficult to balance stuff out until you know how the numbers will work. That said, I have begun working of four adventures, but I don't think they would be suitable for upload. I do feel obligated to write at leat one Western Adventure somewhere down the road.
  13. Hey! I just realized. While no one seems to shrug off a stun in the setting. A few people, especially the main characters, seem to recover from one a lot faster (in seconds) that they are supposed to (an hour). So I guess I could run resisted stun attacks as dropping people for a few rounds rather than for an hour or so. It might bend BRP a little, but fits the setting. Plus COC had the automatically successful Tasers, so I'm not straying too far from the source.
  14. Thanks Nick. I'll just have to pump up the damafges a little (it's one of those Sci Fi setting where "Stun" setting pretty much always drops people. So I'm probably wanting damage in the 20+ range. Couse it works like crap on aliens, but I didn't create the setting).
  15. With the exception of POW stats don't change that often. So if you take POW out of the Category Modifers equations, changes are rare. Also, category modifiers makes some spells more useful, and was factored into the cost of the spells when they was designed. STR and DEX enhancing spells are much more powerful when they up your combat stats too.
  16. No. No version of BRP had this. MRQ, hoewever, has this exact rule, right now to the same exact problem. But since Jason said that he has not looked at MRQ and would'nt read it if he was given it, I think it is just two people coming up with the same thing at the same time. Probably becuase they are working with similar systems. That said. The rule as written, is a deal breaker for me, assuming that I thought anyone was expected to run it that way, and that the masses were going to do so. As it is , my spuculation is that it can't downgrade something to lower than a success. Now I'd love to use a partial success rule for reduced effect. Something like the looser only losing half the money if he makes a partial success, but that would be my house rule.
  17. I would sort of expect that they would put together a list of what is missing for the people who bought the zero edition. I can't see them expectiong people to buy a second copy.
  18. Jason, could you give me a hint as to how it's handled. It could be a few months before 1st edtion comes out my poor astonauts are defenceless.
  19. Good question. I don't think there is. I did up a CoC inspired one for my Western Spot rules if you want something that would be usable for a brawl. I just compare damage done to hit points on the resistance chart to see if they target get's knocked out.
  20. Thanks. I started with Option 1, but will have to make the damages high to fit the setting. Like most SCi-Fi settings, people tend to drop like a poleaxed steer when hit by Stun. CpOC just did it automatically, which would probably work, but I kinda like the idea of a roll of some sort. I guess it is missing from Zero based on the Errata thread, so I guess I'll have to wait for the offical release.
  21. Well for an electronic edition is is feasible. Maybe not for Chaosium. It depends on how tech savvy their staff is. Technically yhey could write up in HTML with links to various rules and such. The big problem I see with a new like interface is that it would lack security. PDF would probably be the only real option at this time. Now if Chaosium were to allow an SRD a lot of possiblities would open up. THe FATE and SoTC SRD were actually put together by the fans, and something like that could be very cool. I can think of a few others. Harnmaster Gold for one. Each section was printed up separaely. The SFB idea would be great for an RPG. As update or new options came out GMs could peon up the binder and replace the pages. I did something like that with a book that was falling apart. I don't think I'd do it with a new book, unless I bought a second copy. Then get it spiral bound and perhaps scan it and turn it into a PDF for personal use (spiral bound books lie flat). Yes. That one reason why a lot of the book won't get used for most campaigns. I've been working on a few very different campaign settings, and even in this early stage I'm noticing things that are important for one setting that aren't in use in another.
  22. Has anyone even seen a shameful plug? :confused:
  23. That actually isn't that unrealistic. Especially with PDFs and print shops. I recall a few RPGs that came in a binder by section. That makes it very easy to do that sort of thing. Frakly, I suspect that most of the BRP rules won't be used in most campaigns. It's just that people will be picking different ones to suit their needs.
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