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Atgxtg

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Everything posted by Atgxtg

  1. Yeah, go look at Steve Perrins Quest Rules. Steve did up a system for scaling up the crticals above and beyond the RQ values. Pretty similar in concept to what you are doing.
  2. If we want something more realsitisc for radtion we could use some real data: Generally there is a difference between chronic exposure and acute exposure. Something like the forbidden zone would have both. For acute exposre, people tend to get radiation sickness at around 100 rads; serious effects like bloods changes and permanent physical changes start here. at 450+ rads mortality is about 50%; rising up to around 80% at 600 rads. So POT of 1 per 40 rads seems to match up with the mortality rates. Since death tends to occur a couple of months later, most radiation poisons should do damage at around a point every 3 days. TO account for the effects on the body, say that for every 3POT Of Radiation a character must roll on the following table. Or just say make a Luck roll or roll on the table. D10 (STAT) 1-STR 2-CON 3-SIZ 4-INT 5-DEX 6-APP 7-10 No loss .
  3. It may be even, but supposedly it has numerogical signficance as a few seconds of google revealed sites like: best of craigslist : 420 explained Apparently 420 is a popular euphemism for smoking marijuana. Since Chaosium was formed by a "bunch of hippies" , 420 could explain how all those order were "forgotten". Personally I think some people went home early for the holidays and didn't pass on the information to someone else until a few days later. Or Santa's reindeer ate them.
  4. Sounds like something that should make it into the Timeline for 7th edtion CoC. 2007 Chaosium orders 420 Advanced Reader copies of BRP. Over 300 copies disappear. Some Deep Ones got Triff's copies!
  5. Ack! :eek: Triff's hit stage 3!! Someone help to drag him into fresh air and sunlight before it's too late. Maybe a trip to mall or fast food stop for some shock therapy. Seriously, I my years of gaming, I've only seen a handful or two of female gamers. Mostly girlfriends who were gaming because their boyfriends were gaming. I do recall one girl who was good at it, better than her boyfirend (he was of the "charge!!!" variety and was usually the first one to drop). She ended up giving it up because of her BF, too. Basically he got tired of being dead all the time and quit. Funny thing was her saying "But honey, I haven't gotten killed once yet!". She was a babe, too. *sigh*.
  6. 360 downloads

    Here is a quick write-up for the Civil War era bullet proof vest, and perhaps a bit optimistic one.
  7. THere would be a lot of perks. She'd get the benefits of being a minority. THe ASPCA would probably like her. Maybe she could take allergy shots to build up a resistance to silver.... And best of all, you wouldn't have to worry about the boys trying to take advantage of her on a date. If they turned into "wolves" she could do so as well. :eek: Since teenage girls hate their parents you'd probably be safe from the " werewolf always kills they one it loves" curse until she was out of the house and far enough away not to reach you during nights of the full moon. You'd just have to be a little careful and buy calendars with the phases on the moon on it before planning family get-togethers.
  8. It's the Stealth rolls. One "Fie-Fi-Foe-Fum" and the jig is up! On a possibly reated note. At another gaming site, we got a new member oer the holidays. It is osort of sad how she got fawned over. Basically the net equvialent of. "Look, it's a go-irl" "And she's a gamer!!" "Quick, be nice to her before she runs away." A board full of long term gamers and will still managed to act like we were 13.
  9. Most are closer to that than a medieval peasant. Most gamers I know have washed, at least within recent memory, and have changed their clothes sometime in the last week. Most.
  10. Ah, so I take it that the "official" BRP rating for the M82 Barrett .50 cal is still 2D10+4? Phew. Now I can take 30 AP off the tanks. Look like the M1A2 won't be Hulk-proof after all.
  11. That seems to be the general rule with BRP anyway. I prefer to use yards or paces in histocial campaigns. Something about people walking three clicks to the nearest inn to down a couple of literes just doesn't set the right flavor. In play I use maters/yards/paces interchagably. Afterall, it not like we worring to see if some if exactly 20m away and not 19.26 or 21.345 meters. I also tend to use 1kg=2 lbs for most game uses. Works for 90% of game situations. If it helps, my vehicle rules, are set up to calculate speed in meters/sec, kph, mph, or even knots. If we use the BRP speeds for vehicles as either top speed in kph, or based on Jason's comment that vehicle speeds are top speed, then we could assume that MOVE rates are crusiing speed and only 2/3rd or 3/4th top speed. THat would give a Move 200 sportcar a top speed of 267kph or 300kph. Both good values for real word sports cars. THe 2/3 value of 300kph is just about right for the high end sportcars. And mutiply MOV by 1.5 for top speed is easy. The 3/4 rating probably works best for tanks (gives a modern tank a generous 111kph/69mph) top speed. Even using the speeds as top speeds would work. Since the sample vehicles are generic types, rather than specific makes & models, it would work. There are quite a few sports cars with a 200kph to speed. Either older cars, or some of the more affordable modern sports cars
  12. Not since the adventure of computers, printers and scanners. Visual aides help a lot. I once drew up a map of a character fief and it made the place seem more real. And one good picture of a slimy disgusting NPC can go a long way to getting the point across to a bunch of people sitting at a table in a nice clean house, look at washed and clean people.
  13. Uh, oh. I saw a movie where that happened. That means she'll turn into an albino werewolf when she grows up.
  14. Translation: Angry players? :confused: The old Mayfair DC system used Hero Points for both purposes but I was a MArvel fan so I never saw how that worked in practice.
  15. No. I did a trip to my local library but didn't fine the sort of stuff that I need for RPGs. I'll probably have to go into the children's area. Most of the really good daily life books are in the kids section. When I wanted to know what a Roman villa or insuale really looked like, the Childrens books with all the full color illustrations proved more useful that most of the stuff in the history section.
  16. I'd love to see what you come up with. I've been working on some similar stuff but off of the CoC book, since I don't have BRP yet.
  17. Ah cultural idioms, I once had to explain/translate some UK slang to someone. Specifically the term "shag". My friend had a hard time figuring out what a inch thick carpet had to do with the story and why a certain character needed one and how it would resolve the current situation. A very puzzled friend asked me why a carpet would mellw someone out.
  18. Funny. I found a listing for an RPG done up by some guy who went through an 1900 Sears & Roebuck's catalog, and it is my best resource for prices. It doesn't cover things like horses, hotel prices or bordellos (Horses & Whores? Hows that for a title? :eek:) and I got to compare my other sources and see which ones match up best with stuff in the S&R book. What really helped was finding a price index that covered from 1800 to 1990 and discovering that for the most part, the purchasing power of a dollar was stable from 1800-1910, except during times of war.
  19. Good question. But it makes sense that I'd want to see one if I am working on one. innocent: Will there be a whole, nice professional level supplment? I don't know. Will there be stats, profession lists, price lists and critters, yeah. Those are all in the works. Some things are delayed a bit by research (prices for things from over 100 years ago is tough to verify. Some of my sources took some liberties. Ballistics data for the Old West is another little quest. Until a week ago I never knew that they made a Gatling Gun that fired one inch caliber rounds, and that since the carriage didn't traverse, it, along with many early .58 caliber Gatlings fired cannister shot! Or that they made a short barreled "mountain" version that was even mounted on camels). Writing for an RPG that isn't out yet and that I don't own yet slows things down. :eek: But, I should have the price list done soon. Actually I should have had it done a couple of days ago, but I'm getting ticked off when I try to reforat it for double columns. It messes up all my clip art. I should get something up this weekend. Maybe single column in 12 point type, but that should do for a first draft, right? BTW, I've got a really nasty idea for handling snakebites. Rather than rolling POT vs CON when bit and taking the damage all at once, I'm thinking of dishing out the damage at 1 HP/hour and not making the roll until you reach half the POT in hours. That way people won't know right away if the bite will be life threatening or not. :focus: Sorry, I threadjacked. :focus::focus: An Arthurian setting would be nice.
  20. About the catch. No not in play. The reason is that character get multiple opportunities to each checks during the night, but only get one check for any one skill. So, for instance, if a PC is firing a bow at 25% but doesn't hit until the third of fourth round, he is still getting the same number of checks as the guy with the 80% skill. Since checks are earned for use under stress, it is also possible that a low skilled character might get a check in a situation where a high skilled character might not. For instance a flight instructor with 90% skill probably wouldn't count taking off in a Cessna with a student onboard to be stressful, but the student with a 25% skill probably would consider his tie at the controls to be stressful.
  21. Thanks for the clarification. I agree, I think either using one system or redoing from scratch would have been best. BTW, the vehicle speeds for ground and air vehicles do seem to match up fairly well with real world speeds in kph. If these are "cruise rates" rather than sprint rates then kph works out great. Chase speeds from CoC, assuming BRP is similar, were about vehicle mph/10. So about kph/15 or kph/20 might be a viable solution to get everything on the same scale. Sorry for the fuss, just working on the vehicle design stuff and trying to get vehicle speeds into game terms. Right now about 3/4kph seems to be the best fit. That would put a sportscar with a 166mph/267kph top speed a MOV of 200, and a "modern" M1A2 tank with a top speed of around 69mph/110hph an MOVof 83.
  22. I'm not so sure. The old square-cube law might apply. Someone twice as large would have four times the muscle, but eight times the mass. Based On what I've read on running, it is a high center of gravity that is important. I'd probably be inclined to give a base rate and then tack on a bonus for making a running roll. Realistically about 9m/sec with +1 for success, +2 for special and +3 for critical. It is a lot simpler and probably gives better results, at least for RPG purposes. If we want to fit this in with the running rates in BRP. THen we could use 30 or 50m as the base and add 10m for a successful run roll, 20 for a special and 30 for a critical. By the way, doe anyone know if there is a Run skill in the new BRP book? I got a table of animal speeds, and it would be easy to work up an average and then add a bonus for running skill. Maybe even up the bonus for running to x2 or x4 for horses and such.
  23. Setting I'd like tosee: 1) Rome (thank's Pete) 2) Cloak & Dagger/Rapier & Musket 3) A sci-fi setting. I like both hard Sci-fi and Space Opera. I think BRP would word for either, but is optimized for neither. If BRP can handle a "Musket & Rapier" swashbuckler it should be able to handle Space Opera the same way. 4)I like Turloigh's idea of an Ancient World setting. Sounds like something mentioned earlier. A bunch of culture books from approximately the same point in time so we could have a world to go with Rome. Greeks, Persians, Egyptians. Maybe an Atlantis (if going with Minoan Crete or Thira) book for the "early" part of the era. 5) A WWII underground setting. PCs could play British Commandos, American OSS and French Marquis in occupied Europe. Even Hogans Heroes makes a good base for a campaign. 6) An age of sail, naval or pirate setting (could combine with the rapier & musket stuff). 7) A Western (i.e. Old West) setting
  24. Mine either. But it is a way. If some characters are getting more checks than others then they inevitable will have an advantage anyway. The problem isn't with sacrificing check boxes for hero points, but with people getting significantly more checks than others. They shouldn't. A GM should try to make all the character equally useful. Especially in the long run. Otherwise people are getting penalties if they stray from whatever "works" for a GM. For example, if most people are playing combat oriented characters and one guy plays a scholar, the GM should make sure that the scholar gets as many chases for a check mark as the fighter types. Basically in BRP a lot of this should balance out, because as skills get higher improvement slows and the lower skilled characters can start to close the gap. THe guys with the 30% skills do get the checks and tend to go up.
  25. Well, it all sort of depends on where everything else rates on the move scale. While real life running speeds for humans can, and do vary considerably, we don't want althets zipping past horses and cheetahs. Nor do we want to see elephants outrunning horses because of higher SIZ. All in all I'd think SIZ cancels out. Higher SIZ might means a longer stride, but it would also mean more mass to move. At the moment I'm not really worried about human MOV scores but about how fast the cars, and horses are. With Horse Move rate at 12, I wouldn't go with a formula that can give humans a higher move rate. But based on the movement rate of 30m/turn for a character and the values listed for vehicles, like a 200Move sports car, and 83 move modern tank, I'm thinking that MOve translates fairly well into kph. 33m/turn =10kph which is fairly close to the 30m move rate for a running character. And a 200kph sports car, 166kph motorcyle and 83kph modern tank all work. The 12kph/36m per round rate for horses seems a little slow, but since horses can maintain thier top speed longer than a human perhaps horse speed is for a canter, and a gallpoing horse would use perhaps use the sprinting factor like a human (50m vs. 30m or 55m/round) for a top Move of 20. Not as fast as a horse can go, but pretty close to what a horse can sustain. Then again the 30m/turn rate for a human is closer to a real world walking rate (it's 5.5mph) than a real world running rate anyway.
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