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threedeesix

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Everything posted by threedeesix

  1. Actually, I think I got it. Tyto ursine Think WOTC is smart enough to figure it out? :cool: Rod
  2. The end result is that I have no intention on using any name that is copyright WOTC. The big question I have is just what that is and isnt. I have changed names on any critters that I felt may need it and will continue to do so. Now, what should I call my owl bears? Rod
  3. Hmm, should I? But where would the mystery be? :cool:
  4. Who said it was missed? Maybe its a player character race. Then again, maybe not.
  5. Thanks, yah I don't want the big mean giant of gaming to step on me. The hard part was seperating just what is D&D IP and public domain and/or mythology. For example, for the longest time I thought the bugbear was D&D so I was trying to change the name. Then there are the ones that are definetly D&D like the Owlbear, but have been used in other games such as Everquest and Warcraft Online to name a few, so I figure if they can use it so can I. My goal was to change as few names as possible or to make such minor change as to allow the reader to know which monster it is while avoiding any legal issues. Here is a good example of what I'm dealing with now. The Drow from D&D worship Lolth, Demon Queen of Spiders. I want my dark elves to worship Loth the Spider Queen. Can I? Or do they just need to worship The Spider Queen? If I Google Lolth I get millions of D&D hits, while Loth gets none. It would be kinda an inside joke becouse my group has always mispronounced it Loth for almost 30 years. I could say we wernt mispronouncing it, we were ahead of out time. :cool: Anyway, back to writing, Rod
  6. Subject to change becouse of possible space limitations, but this is my goal of which more than half are done. This is the last chapter I have to write. Ant, Giant Basilisk Bat, Large Beetle, Giant Boar Bugbear Carrion Creeper Cave Bear Centipede, Giant Creeping Cube Displacer Cat Doppelganger Dragon, Red Dragon, White Dragon, Black Dragon, Green Dragon, Blue Dragon, Gold Elf, Dark Gargoyle Gnoll Giant, Hill Giant, Fire Giant, Stone Giant, Cloud Giant, Storm Goblin Harpy Hobgoblin Hyena Kobold Lich Lizard, Giant Lizard Man Medusa Mimic Mind Slayer Mold, Yellow Nymph Ogre Ooze, Grey Owlbear Pixie Piercer Purple Worm Rat, Giant Rust Monster Saber-tooth Tiger Shadow Shrieking Mushroom Slime, Green Snake, Giant Spider, Giant Stirge Thought Devourer Tyrant Wererat Wereboar Weretiger Werebear Wight Wolverine Wolf, Dire
  7. Thanks on both points, I hope it would have been noticed in the edit, but at least I can fix it now. Rod
  8. I didn't even know that was there until now. A nice hybrid keeping elements of both systems that appeals to some gamers. It is something I may have used a few years ago myself. Sword & Spell on the other hand attepts to remain Basic Role Playing as much as possible and instead capture the feel of D&D through subtle changes in terminology and modifications to exicting BRP rules, the addition of numerous monsters found in classic dungeon crawls, and about 100 new Magic spells compatable with those already found in Basic Role Playing. This is from Chapter 1 of Sword & Spell... What is Sword & Spell? Sword & Spell is a return to the dawn of roleplaying, when you would gather with your friends in your parent’s basement, bashing down doors, slaying hordes of orcs and goblins, and throwing yet another +1 sword in your bag of holding. In these early days of role playing, what eight giants are doing in a 10’x10’ room was less important than what their treasure rating was, and rescuing the beautiful princess isn’t something you did because it was morally right, but because of the 1000 gold piece reward. And finally, that adventure didn’t have to be anymore detailed then, “some giants are raiding the border settlements, lets kill em”. These are the adventures you and your group still talk about to this day. So, rip open the Cheetos and pass out the Mountain Dew. It’s time to play some Sword & Spell. Nothing in this work can truly be claimed to be original, nor would I ever profess this to be the case. Sword & Spell is truly walking in the foot steps of many great games and their designers that have formed the inspiration of that which follows. This is an homage to the classic dungeon delve and the following games were inspirational in its design, Advanced Dungeons & Dragons 1st edition, The Fantasy Trip, Tunnels & Trolls, and of course, RuneQuest 1st and 2nd edition. The following authors helped to define the way I have spent my weekends for over thirty years, Bob Bledsaw, Warren James, Steve Jackson, Steve Perrin, Ken St. Andre, Ray Turney, and of course Gary Gygax and Dave Arneson. Without these games and their creators having come before, Sword & Spell would be but a shadow of the game I hope it has become. and... Some Useful Information This section is for those new to Basic Roleplaying and experiencing it for the first time, and those familiar with Basic Roleplaying, that may want to have an idea what the deal is with some of the changes in terminology. From the beginning, this product was imagined as a nostalgic return (for this writer anyway) to what used to make getting together with you friends on a Saturday night and sitting around a table for eight to ten hours, fun. So if you’re a long time player of Basic Roleplaying, I hope you’ll understand some of the liberties I’ve taken with your game, and if you’re new to Basic Roleplaying, I hope you’ll find things new and exciting, but still familiar enough to feel like home. For additional information on some of the classic terms of fantasy role playing see page XX for A Glossary of Classic Terms. The Realm: Sword & Spell assumes you are using your own setting or an established setting produced by some other company. There are many fantastic settings out there, and the makers of Sword & Spell would never expect you to leave the worlds you are already familiar with and have grown to love. With this in mind, Sword & Spell will refer to the game world in the generic form of, The Realm. Charisma: In a standard Basic Roleplaying campaign, the attribute that reflects your attitude, demeanor, and appearance is appropriately called Appearance. Years ago, Chaosium called this characteristic Charisma, as did other games of the time, and many do to this day. In an attempt to capture that nostalgic feel of the earlier days of roleplaying, Sword & Spell will replace Appearance with Charisma. Because the characteristic roll for Appearance is currently called Charisma, to avoid confusion, this is now, Reaction (CHA x5). When converting anything from another Basic Roleplaying product, simply replace Appearance with Charisma. Alignment: Basic Roleplaying uses an innovative and unique system for handling a characters moral stance called an Allegiance system, and in Sword & Spell all characters are allied to a set of moral values. Other games have used a similar system to represent this called, an Alignment system. This system was and is very riged and defined how you were supposed to roleplay you character. The difference is that in Basic Roleplaying, how you roleplay your character determines your allegiance, not the other way around. Sword & Spell will use the more intuitive and flexible allegiance system, but in the interest of nostalgia, will refer to it as Alignment. Character Class: Under normal circumstances, Basic Roleplaying does not use character class to define a character’s role, instead using professions. The designers of Sword & Spell have instead chosen to utilize the more nostalgic term for two reasons. First, as previously mentioned, character class is a more fitting term for a game designed to pay homage to the classic dungeon delve, second all character classes in Sword & Spell possess special abilities. So rather than change the established format and give professions unique abilities within a Sword & Spell campaign, we thought it would be better to create a new term that can be used right alongside normal professions. On a final note, some players may be concerned that the term character class will mean they have lost the freedom to have their characters advance as they wish; rest assured that a character class has all the freedom of advancement given a profession, just with cool new abilities. Monsters: To pay homage to the dungeon delve style of gaming, the designers of Sword & Spell have chosen to call Chapter 8: Monsters, when in all actuality, some of the creatures found within can be allies or even player characters. This was intentional and befitting of the genre. Levels: Some games have used a level system to track character progress. This is a very inflexible and restrictive system that Sword & Spell is NOT attempting to recapture. Rather than having your thief get together with his buddies and then going out and hacking through a lair of goblins so that he can get better at climbing walls, Basic Roleplaying uses a system where if you want your thief to get better at climbing walls… go climb some walls. In Basic Roleplaying, if you want to improve a skill, use a skill. See above. Thanks for the interest. Rod
  9. Erin Esurance has been updated!
  10. I think doing up complete stats for an automobile is really dependent upon just in what way it is to interact with the adventure. If the players are planning on using it to only travel from point A to point B, complete stats are not really necessary. Maybe just speed. The characteristics given in the core book would be more than enough. On the other hand, if there is to be lots of vehicular combat, then the cars would need to be detailed in the same way as a player character is. Hit points, armor, maybe locations and a vehicular control sheet, etc. As for a GPS. It really depends on your groups style of play. You could just say "because of your GPS, you make it to your destination with no hassle". Or, as it's really just a simple computer, you could figure an Easy Technical (Computer) roll. Pretty much dependent on the adventure/setting and style of play. Rod
  11. In the comic the ships were called "Battle Cruisers" but they fired lasers and photon torpedoes. I think the toy figures were about 5 inches tall, which is what the Micronauts became when on earth. Rod
  12. The Micronauts is my all time favorite comic and I always thought it would make an awesome RPG. Rod
  13. I just came across some of the characters I came up with or converted during the playtest of BRP. I had many more but lost most of them in one or more hard drive restores. See the download section, "Other Settings". Erin Esurance The Micronauts Selene and Michael from Underworld PsiClone (my wifes old Champions character) Electra Woman and Dynagirl Do with them what you will, Rod
  14. 303 downloads

    This is something I did up during the BRP playtest. Enjoy. [url=http://basicroleplaying.com/forum/showthread.php?t=1357]
  15. Downloads: A new file has been added by threedeesix: PsiClone PsiClone is a character my wife used to run in our Champions gaming days. She was converted to BRP during the playtest.
  16. 457 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many have been lost to the corrupted hard drives of time, some have recently be discovered on an old flash drive. Selene and Michael from Underworld were two such characters to be re-discovered. Here's hoping they will be of interest to someone out there. Rod [url=http://basicroleplaying.com/forum/showthread.php?t=1356]
  17. Downloads: A new file has been added by threedeesix: Underworld This is something I did up during the BRP playtest. Enjoy.
  18. 330 downloads

    This is something I did up during the BRP playtest. Enjoy. [url=http://basicroleplaying.com/forum/showthread.php?t=1355]
  19. Downloads: A new file has been added by threedeesix: Electra Woman and Dyna Girl This is something I did up during the BRP playtest. Enjoy.
  20. 263 downloads

    Sometimes during the playtest of BRP, I would get the urge to create a character from the strangest of places. This is one of these situations as creating Erin Esurance stemmed from watching too many television commercials. However, she makes a pretty good BRP character just the same. Enjoy. [url=http://basicroleplaying.com/forum/showthread.php?t=1354]
  21. Downloads: A new file has been added by threedeesix: Erin Esurance This is something I did up during the BRP playtest. Enjoy.
  22. 381 downloads

    This is something I did up during the BRP playtest. While I never owned any of the toys as a kid, The Micronauts was my absolute favorite comic book, and still is to this day. Baron Karza is an absolute bad ass, and was a real challenge to create in BRP. Enjoy. [url=http://basicroleplaying.com/forum/showthread.php?t=1353]
  23. Downloads: A new file has been added by threedeesix: Micronauts This is something I did up during the BRP playtest. Enjoy.
  24. Thanks, we began tracking individual Rads of radiation but decided to switch to the system you see on the sheet. Hanging out in radiated areas will cause you to advance to the next level after an amount of time dependent upon the intensity of the surrounding radiation. Taking Rad-Away will drop you to the next lower level. I have a write-up on how it all works and will upload it when I clean it up a little. For what its worth, the little guy is Vault Boy, Pip-Boy is the device you wear on your arm. No problem. It's not an official game but a fan produced RPG. It uses the actual game mechanics of the computer game quite extensively. Unfortunately, because of that I feel it to be needlessly complex in some areas. Just my opinion of course. D20? Whats that? Thanks for your interest, Rod
  25. There has been some interest in a conversion of the computer RPG Fallout to Basic Role Playing. I have been in a Fallout BRP game since the original BRP playtest that has been run by my brother. He gave me permission to start uploading some stuff to the files section and I figured I would begin with the Character Sheet I designed. It is based on the sheet that will be included in Sword & Spell, but has been changed to better reflect the Fallout setting. It has been configured to use the options we have chosen for our campaign so may not be of use to everyone. If there are any questions on its use, or design suggestions I will try to accommodate them time permitting. Anyway, the sheet has been uploaded to the File section. Thanks, Rod
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