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threedeesix

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Everything posted by threedeesix

  1. You could always rule that in a situation like this, you have to let your guard down to switch weapons, in this case giving the troll a free attack. If the character was to survive that, you can still decide against the dagger 'check' unless the combat was to go on significantly longer. Cruel I know, but it could sway their decisions to do it in the future. Rod the cruel and heartless GM.
  2. I would point out the error of his ways. I believe in RQ, language is one of the skills that cannot be raised with experience, only practice. On this, I could be wrong as it has been a while since I played RQ. But I do know that the GM decides when to allow the checking of a skill box. Letting the players decide when they can check a skill box is like letting them decide how many experience points they should get for an orc. Rod
  3. While I appreciate your groups opinion, I think the irony here is that I believe BRP has the coolest game mechanic there is. D&D player: How does my thief get better at climbing walls? D&D DM: Go out and kill 17.5 orcs. BRP Player: How does my thief get better at climbing walls? BRP GM: Go climb some walls. I LOVE the BRP skill mechanic, to me the most original rule in role playing games. Skills go up fast when there low and slow down when they get higher, without a single experience point to be tracked. Rod
  4. I agree Aycorn, I have always thought it was funny that some people think an RPG cant be played without a slew of supplements. How come only RPGs get this. I don't remember anyone saying they couldn't play Monopoly anymore without an expansion, or Chess, or Axis and Allies, or... BRP is complete as is, I will buy supplements as they release them, but not because I need them to run my games, but because I want to support the system that I love. If, god forbid, nothing was to ever come out for BRP again, I would still be playing it years from now. Rod
  5. On second thought this would make a cool cursed weapon. Rely on it to much and your natural skill suffers.
  6. I don't know about this. That seems harsh. BRP has rules for skill atrophy (or whatever its called) and I know you have to not use a skill for some time before it kicks in. This could be cool, especially for willful weapons that don't want to be manipulated. Rod
  7. I supose one way to handle it is to say becouse it's intelligent it advances like any other character. But in this case it should't give a bonus, instead, it should allow the character possessing the weapon to substitute its skill for his or her own. So you could have an intelligent broadsword with a skill of 95%. If you only had a skill of 75% you could use its skill instead. Maybe if you had a skill over its skill of 95% you could get some type of bonus. I'm at work right now so I cant give it more thought than this, but as Sword & Spell is going to have intelligent weapons, and I have yet to start that chapter, I will be paying close attention to this thread. Edit: I suppose that if your using the weapons skill instead of your own, you shouldnt get a skill check with a successful roll if the weapon is doing all the work. Rod
  8. I love my Gateway Bestiary, but I have to say the dinosaur stats seem kind of suspect. If I remember right, the T-Rex has a Bite attack of 180%. this seems suspiciously like the 18 Hit Dice it had in AD&D multiplied by 10. And it seems to be that way right across the board with the dinosaurs. I would suggest that if you compile these beasties, they be made a little more compatible with the newer versions. Rod
  9. Years ago they started out as fan supplements for the Fuzion game system. Even those early version were very detailed and well thought out. After the author decided to go commercial with them he pulled all the Fuzion stats and made them generic, adding lots of additional stuff. I still own all the Fuzion versions but never picked up the generic stuff. But if the early stuff is any indication, they are well worth any reasonable investment. Rod
  10. I'll fight you if I have to. And you started it. >:-> I like the SIZ characteristic mainly because no one else has it. I just use in in the abstract sense and its nice to be able to say that the plate armor you just found doesn't fit you because its too small, or the bridge gives out beneath you because your too big, or you cant fin into the tunnel because its too small or...
  11. I'm setting it up with the same format as the BRP core book. At the end of the creature chapter will be hit location charts for all the new creatures that need them. Rod
  12. I have to admit, this caused my heart to flutter a little. *crosses fingers*
  13. For Sword & Spell I chose options that best fit the genre. Things like Total Hit Points for player characters and important NPCs, Extra Attacks for skills over 100%, etc. The game assumes the use of Hit Locations, but none of the monsters have them included in their write-ups for two reasons. One, I wanted the new monsters to use the same format as those from the BRP core book, and two, the page count is looking to already be well over 200+ pages. Rather than cut monsters from the book, I figured this was the way to go. But all that being said, any options from BRP can be added easily, or my choices removed and the game even mentions how some spells may interact with things like Sanity (which is not a part of Sword & Spell) to keep the additions compatible for those that may be purchasing the book for some other campaign. Rod
  14. Thanks, the rat pack is also in the BRP core book, but I didn't know about the Rat Thing, or its been so long I had forgotten. I'll take a peek at it tonight after work.
  15. Does anyone know if any BRP product ever did the stats for a giant rat? I'm adding them to Sword & Spell and would like to use official stats if they exist. Something about the size of a medium dog. Rod
  16. Yah, let me know how adaptable it would be for BRP. For example how easy is it to add equipment, professions, and if you can add/use races. Rod
  17. That would have got me to cough up some money. >:->
  18. Private message sent. Rod
  19. Thanks for this Max, I had forgotten just how much juicy information was contained in that little book. I love Magic World myself and have to dig it out tonight just to take a look at it again. thanks, Rod
  20. I have most of Star Frontiers converted from when I was on the BRP playtest. I converted the rule book and SF0 Crash on Volturnous. It was great fun. Rod
  21. The parody aspect has gone the way of the dodo. It's now a homage to the 'classic' era of dungeon crawl role playing. Rod
  22. This is precisely the thought I had for Sword & Spell. See my write up of the "Bigby" Fist spell in the Chaos & Catacombs thread. As a matter of fact you have distilled it down to pretty much the same list that I did, give or take. You sure your not in my playtest? Rod
  23. If you don't mind I would like to call them Tyrants in my upcoming Sword & Spell. I have been stumped for a name and this is the only one that doesn't sound silly. Rod
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