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threedeesix

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Everything posted by threedeesix

  1. Well, it's just that I must be a member of I don't know how many forums and I don't think I have a total of 20 posts on all the others combined, I tend to be a lurker, but 100 posts! Thats call to celebrate. :happy:
  2. Oooh, I'm approaching my 100th post. Who is going to be the lucky recipient of having my 100th post be in reply to their comment. The winner gets my endless gratitude and a free comment. Rod
  3. I have hand picked the options that I think that most fits the feel of the game I'm writing and written them into the rules. There are a couple of options that I was on the fence about, Fate Points for instance, so rather than not include them at all, I carried them over as an option in C&C. But for the most part, there will be a limited selection of options to choose from in my book, but being fully compatible with the BRP core rules, any GM can utilize any options he chooses, after all, once you plop down your hard earned money, it becomes our game, not mine. Rod
  4. The difference is in semantics more than anything. For instance, the mage is based on BRP 'Magic'. Which is the core system originating in the original Magic World all those years ago. It was chosen as the system for Chaos & Catacombs because it most resembles the D&D magic system. For instance, mages use spell books to record their spells, they memorize a number of those spells for 'quick casting'. But unlike D&D they don't 'forget' them after casting and can cast them all day as long as their magic points hold out. Now, with that in mind I chose to model cleric spell casting in the same way, but taking a hint from RQ, clerics must pray for new spells and sacrifice POW to obtain them. They don't require spell books, but are limited in the number of spells they can prepare for 'quick casting' in the same way as a mage. The other thing I loved about the Magic World spell system is that a mage can cast spells from his spell book as well, it just takes longer, something mages always do in movies and literature, but not D&D. It's hard to summarize an entire chapter in one post, but thats the general gist of it. Rod
  5. All good, many notably better than others.
  6. I have a name right now that to the best of my knowledge IS available. Rather than announce it only to have to retract it if it can't be used, I've decided to keep it my little closely guarded secret. >:-> But, with that said, I'll take any suggestions seriously as an emergency back up. Rod
  7. Thanks Badcat. Yah, the BRP book will be necessary, I'm going to have a hard time keeping this thing under 200 pages as it is. I renamed all the Bigby spells Bigbee. Don't know it thats enough but we'll see. Thanks for the Pony stats. I was able to finish up the equipment chapter tonight. Now back to spells. Rod
  8. Can anyone tell me if there is an 'official' write up for a pony in any Chaosium BRP product? I have official stats for a riding horse and war horse but just need a pony. If someone wouldn't mind posting the stats if the know of some official ones I would be eternally grateful. Otherwise, I'll make my own. Rod
  9. As my core group of players know, my order of preference when converting to C&C is AD&D 1st edition first, if I cant find it in there, 2nd ed is a close second. I convert from 3rd ed only if the previous 2 editions don't have what I'm looking for and then only with a 'gun' to my head. Ok, the guns an exaggeration, but you get the picture. By starting with 1st ed, we get some nice things D&D forgot through the years, for instance, in C&C, clerics and paladins still turn demons and devils as well as undead. It seems, when 2nd edition came around and TSR removed all references to demons and devils, the ability to turn them was lost, but when WOTC developed 3rd ed and added them back in to the core game, everyone forgot to give this ability back to clerics and paladins. Nice going WOTC. Rod
  10. Why yes I do, how did you know? Done.
  11. I have thought about it, but with some things I didnt use conversion tables. Spells for instance. Instead, I wrote the spell to be compatable with BRP's existing spells and not exactly convert from D&D. For example, in BRP, the spell Heal is esentually all the D&D spells rolled into one; cast it with one or two magic points, Cure Light Wounds, cast it with 3 or 4 magic points, Cure Serious Wounds, with enough magic points it can also Raise Dead. With that in mind, here is my adaption of Bigby's 'various' Hand spells.
  12. Sorry I took so long getting back to the forum, been busy. That was the deciding thought. Yup, on the back of the book it's going to say, "We got your gnomes, right here". I would say very comprehensive, so much in fact that I'm already looking at the possibility of having to trim some sections. I already have over 100 classic magic user spells in addition to those in BRP being written, and this isn't including those found in BRP already. I still have to finish the cleric, and druid spells after that. I'm going to try to make this totally self contained, though I'm using the old D&D red boxed set as a basis for what to include for this book. For now it will concentrate on the classic dungeon delve and abstract overland travel. Though there is plenty in the BRP core book to cover this if the GM wants to go into more detail. There will be random encounter tables of overland travel though. With that in mind, if it sells well I hope to come out with expansions and adventures down the road. This is totally beyond the scope of what I'm planning do to space limitations, but here is an excerpt on The Realm. "The Realm: C&C assumes you are using your own setting or an established setting produced by some other company. There are a lot of fantastic settings out there, and the makers of C&C would never expect you to leave the worlds you’re already familiar with and have grown to love. With this in mind, C&C will refer to the game world in the generic form of, The Realm." But Chapter 12: The Realm, will have some very "basic" information for players with no set game world that may be fleshed out by them. Think "Questworld" as an example. Thanks, I hope when it comes out, others will do the same. Rod
  13. When my daughter, who is 22 now, was only 7 or so years old, I had her create a character for SJGs Toon role playing game. We played a few adventures and she loved it. I still have her character sheet all filled out in her hand writing with her little puppy sketch. Later on, when she was in her early teens she picked up the Sailor Moon RPG. Your right, it would be a great idea to capture that market at an early age. Unfortunately, it really would take the big boys like WOTC/Hasbro to be able to get the exposure to do it. Rod
  14. I have big changes happening to C&C right across the board. The first change is that Chaos & Catacombs is now to be called something else. Why you may ask? Well Dustin at Chaosium is correctly of the opinion that it was too similar to Castles & Crusades. I have an idea for a title that I really like but before I post it I want to make sure I can even use it. Big change number two. Parody is gone, Homage is in. After discussing it with Dustin we came to the conclusion that it will sell better as a homage to classic dungeon delves and frankly I think that’s great. I wanted to make this change myself but wasn’t sure how to approach Dustin on it after being given the go ahead on parody. I had a lot of fun coming up with all the parody at the beginning, but now I’m at the “oh my god, how can I make this thing sound funny” and “wow, I cant think of anything funny to say about the frost giant, what am I going to do about the hill, fire, cloud, storm etc” stage. The Creature chapter has been one long delay just because I was stuck on the humorous stuff. The creatures have been written now for a month. So when I get everything changed on chapters 1-4, I can crank out the remainder of that. So anyway, I spent the last week rewriting chapter 1 and 2, and have just sent it out to the first group of playtesters for opinions. Oh, and while it hurt to chop some of the humor out of it, because, frankly, I was proud of it, I did manage to keep a good chunk by using it in a different context. For instance, in the write-up on halflings I chopped out, “If there’s a halfling in your party check you money pouch, if it’s missing check his” because that implied all halflings are crooks, its now been moved to the write up on dwarves and says, “There is an old dwarven saying that goes, “if there is a halfling in your party…” this changed the emphasis from all halflings being crooks to dwarves thinking all halflings are crooks. It changes the context and I get to keep my joke. Win win. Well, this should be going much faster now as I can just write and not have to think of a joke for every paragraph. Thanks for your patience and happy gaming, Rod
  15. This could be fun, I can get your picture from your blog, now if I only knew how to use photo shop. >:-> Rod
  16. I think the main thing is in Planetary Romance/Adventure, how you get there is not important and the campaign really doesn't begin until your on the other world. There are many other possibilities of course but that would seem to be the most common. Rod
  17. Nightlamp, if you read this please read your Private Messages. Rod
  18. It uses the RQ3 rules. And yes you can train skills and attributes in downtime. Rod
  19. Congratz Charles. I loved what I saw so far and can't wait to see the rest. Rod
  20. I don't always use music but I have used... Holst: The Planets Star Wars when I ran my Star Wars campaign (it was a no brainer) Conan (soundtrack) Planet of the Apes (The theme for the forbidden zone is awesomely spooky) Rod
  21. My brother is so deep in other projects right now that I don't wish to bug him. I do have a ton of Larry Elmore art (my favorite artist, no offense bro.) in a file someplace and could use one of those. I'll look tonight. Please include a disclaimer to the effect that "this art is used without permission and if the artist wishes it's removal it will be etc, etc. Rod
  22. I don't thinks it's about balance as much as incentive. When writing the character chapter of Chaos & Catacombs I didn't try to balance the races as much as give a reason to like them all. As a writer trying to emulate D&D I couldn't ignore all the racial abilities. So instead I gave an ability to humans that would hopefully make them as "interesting" as the other races ability wise, though no attempt at balance was made. This can be said for the professions as well as many "D&D" professions have special abilities bordering on powers. I'm not going to get into the details as I feel that what the playtest will be for. Rodney Leary
  23. I would like to clarify that the fumble would have been Technical (Use Computer) Rod
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