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Stew Stansfield

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About Stew Stansfield

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    Stew Stansfield, duck-fondler
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  1. No, but they did have their CHA boosted to 3D6 in the RuneQuest Glorantha Bestiary to 'remove' this conundrum. (It was always 2D6, including in the RuneQuest Glorantha Bestiary Preview – before the consequences were noted.)
  2. Better than one that didn't? (The idea of the smallest, basest creatures helping fight a great ill is a fairly common one in stories, and their agency is usually more a function of instinct and perceived morality than their capacity as rational actors.)
  3. Not that I can recall, no? I'm afraid I'm not quite sure what you mean by this, Scott? (Though that might be the lurgy.)
  4. Just a reminder that the mythology of ducks has always been intentionally ambiguous. This will have consequences when trying to discuss this. People can obviously favour whichever stories they wish, but there is a difference between doing that and presenting that as a single, objective Truth to all. It's worth rereading the passage in Borderlands, subsequently reprinted with minor alterations in River of Cradles: Compare that with the original description from the first editions of RuneQuest and reprinted (with minor alteration) in the third edition: The current descriptio
  5. Thank you, everyone! It's very much appreciated! It looks like cane canaille is the favourite in terms of alliteration* – thank you, @Manimati and everyone! The more rakish element is definitely something I can work with; in fact, I suspect it might work a little better for what I had planned. (And I do like the can-can line, Gianni!) * And I'm nothing if not someone who likes to abandon deeper meaning and resonance in favour of petty stylistic elements...
  6. Thank you! I appreciate the help, but I'd also be grateful if anyone could comment on the provided suggestions and their applicability.
  7. Wotcher! It is vitally (vitally) important that I find an appropriate expression in French. My French is OK on a grammatical level, but I have little to no idiomatic knowledge, so would really appreciate a little help. I'd like to find an equivalent expression to femme fatale for ducks. (I told you this was important!) It has to be alliterative, and will preferably have a broader or more abstract quality (as opposed to being strictly literal). It doesn't have to be a direct mimicry of 'fatale', but it should have an element of sultry exoticism and/or danger, and allude to all the bri
  8. And some people say ducks don't like necromancy... A peculiar little supplement for a peculiar little people, coming in a month or so! (When I finish a couple more pieces of art at my usual glacial pace.) It will focus on the DUCKS, the DUCKS AND and the MORE DUCKS counters of Dragon Pass (Chaosium, 1980). Included will be: the wyters and guardian spirits of the three duck counters, and their history, lore and mysteries detailed stats and descriptions of the duck warriors, their arms and armament, and insights into the secrets of duck warfare new Rune spells, spirit cult
  9. This is very cool! I'm currently working on something that includes some updated Family History tables for ducks. I only mention this so Harald doesn't think I've stolen all his stuff! I mean, I will happily steal his stuff, but not as despicably as it might appear! I really like the human tables, too.
  10. She's tried to reinvent herself as a serious artist, but sadly no-one forgets her earlier Betty Ballista years...
  11. Funnily enough... Something I started, but abandoned years ago (probably because I couldn't seem to get the legs right). Incidentally, speaking of what duck cities look like, I'm currently doing a watercolour pencil map of Duck Point. This is an image from a while back. (It's more advanced than shown here, though I have ballsed some bits up and need to do some serious Photoshop surgery, which I seem to be trying to put off.) This gives a fairly good idea of what I'm going for, though.
  12. I think this description has done the rounds a couple of times, but this is from Sartar Companion (2012), p. 65: Duck Boats Most duck boats are tightly woven reed vessels that the little duck folk traditionally swam alongside. Cargo and supplies are placed in waterproof leather and reed containers and lashed to the boat. Larger cargos and human passengers are piled high onto reed rafts, with no apparent distinction made between cargo and passenger. The boatman poles the raft in sluggish water, or swims alongside it to navigate it. Ducks join and leave the raft seemingly at rando
  13. So... Greg named a city 'Duck Point' in (modified) honour of a friend (and in so doing, helped usher ducks into Glorantha). At times it was labelled as 'Duck Point', but also took the duckish endonym of 'Stone Nest'. While this city was at various times noted to be a 'river port' [e.g. King of Sartar (1992), p. 139], at others it was drawn inland. Greg corrected this on one map, but seemingly misremembered or mistook the nature his earlier decisions and corrections later. [I don't think I'm being unkind to Greg to quote his exact answer here: "carelessness, probably... or too much po
  14. Spoiler, but the next map basically explains everything. It's from Greg's campaign notes for his house RuneQuest Sartar campaign, from the late '70s. This material was scanned and published as a reward for the highest-tier backers in the RuneQuest Classic kickstarter. (I don't own the material myself, but Scott was very kind in letting me see it.) Straight away, you'll see the three elements behind the subsequent confusion: (i) The use of 'Duck Point' here to refer to the doab or 'tongue' of land framed by The Stream and the Upland Marsh, as well as a city on other maps. Referen
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