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Tindalos last won the day on December 30 2018

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About Tindalos

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    Senior Member


  • RPG Biography
    Longtime roleplayer, grew up with parents as players.
  • Current games
    HeroQuest: Glorantha
  • Blurb
    Fan of cthulhu and glorantha.

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  1. And this continues to make sense. The God Learners were Isekai Light Novel protagonists who severely misunderstood the genre. The Goddess Switch was their attempt to introduce crop rotation (because it's always crop rotation), while Zistor was an attempt to build a computer. Turns out all the gods they mistook for being "ignorant fantasy folks misunderstanding natural phenomena as gods" were real, and everything kind of backfired.
  2. Well if that's too sensible for you, my theory is that it's actually Hrelar Amali! Malkion and his followers had no particular hatred of the gods age Enerali, and so they were able to live together in harmony. Malkion had his way, they had theirs. The attack where Flamal was slain by Eurmal/Zorak Zoran is the same event as the attack on Malkionwal by the Demons of Matter and the Krjalki of Entropy, and likely The Great Victory seen in Trollpak (number 9 of the Eleven Troll Battles) just seen from different sides. Malkion may have even been the original "Chief of the Court" said to be created by the gods of the Spike (and obviously thus connected to Law) and who acted as a spokesman for the Nine Great Gods, recorded in Revealed Mythology's story of Malkion the Sacrifice as Malkion's Guardians. Naturally, the inability of the Malkioni to recognise this sacred city as the same from their own legends is a great tragedy, and it's possible that true unity will only come to the West when it's restored. (Also as a side note, the Seshnegi peninsula is also the remnant of Malkion's Expulsion Walk, with Kanthor and Jorestl's Forests as what remains of the Green Woods grown to hold back Malkion's foes.)
  3. Well, in Six Ages the ancient Forosvuli Tribe of the Vingkotlings have smilodons as companions. It's possible they could descend from that tribe, and have an ancient connection that they plan on restoring, relearning ancient magics.
  4. Given the connection between Dastal and Yelm the Youth, it wouldn't surprise me if some form of his knowledge is still found in Pent, given they still follow the age based social structure found with the Grazelanders gifted to them by Kargzant. It's applicability may be in question, but the old Cult Compendium did list Foundchild as the hunting god of Pent, so it's possible they might be a cultural name as well. As might not surprise you, it's a rune to signify Vingkot. (My guess is the spines around it indicate a shared connection to the the mastery rune, and the royal/divine bloodline.) And it's good to see you at this again, and I'm certainly interested in it.
  5. Durulz-ducks in central Genertela are actually unrelated to keets. They're a draconic race, descended from dragonewts -- like magisaurs -- hence them being found in Dragon Pass. Their teeth are the most obvious indicator of this, but also their own mythology: "They claim to have once been the rulers of the world until their own sins and errors forced them into subservience to lesser races (elves, trolls, etc.) and, later, to humans." A remnant of their former draconic nature, and the all important sins of draconic resurrection that give rise to magisaurs and dinosaurs. Also IMG the "villanovan" style crest that some Orlanthi wear (E5 in Armies and Enemies of Dragon Pass) are popular with them, and this is because it originated within the EWF, in imitation of the crests of dragonewt scouts.
  6. They're mentioned in the RuneQuest Bestiary as inhabiting the coasts and rivers of southern Genertela, which would fit -- even if I picture the Tanier to have mugger crocodiles rather than the saltwater ones described in the bestiary. And crocodile hide armour would look great, so I'm all for it.
  7. According to the sourcebook (page 206) and guide (459), you're right. Theorising time in spoilers!
  8. Thinking about it, there is one form of magic they're no worse at than any other species. Tusk Riders would make fine sorcerers, as their INT and POW are fine, and we all know sorcerers have no problem being assholes. Enslaving people's spirits? Perfectly fine with sorcery! Even makes it easier! Plus you can learn Tap Charisma to get back at anyone who calls you an uncharismatic bore.
  9. Tindalos

    Gods of stone

    We do have some examples of dwarven chimney work, in the Haunted Ruins. They're pretty much straight holes up from the ruins, heading through to the surface. Another example of chimney work is Miskander's Tower, which may suggest that the secret of chimneys was stolen from the dwarves.
  10. Tindalos

    Gods of stone

    On the other hand, sometimes it's fun to watch these things, even if they're not "accurately" presented. Ignorance may be bliss, but equally knowledge can be fun, and lead to other things. I mean, to use a couple of threads from your post, the person who came up with the Dothraki language in Game of Thrones got his start as a kid trying to understand one of the alien languages in Star Wars!
  11. Tindalos

    Gods of stone

    One of those annoying differences in what you see as a problem or not. Orlanth's had subcults since the earliest day devoted to items taken from other gods. What's the problem with having subcults devoted to Orlanth as a farmer or Carpenter? Of course, the usual fan answer to that was "Alfred, obviously." Ignoring the mundane aspects of life in Glorantha because (to quote Grant Morrison) "It's a fucking made up story, you idiot!" feels at odds with the importance of Ernalda and the fertile earth in the setting. So I sincerely doubt that feeling was behind any answer you got.
  12. Tindalos

    Gods of stone

    While the best stone masons are the Mostali, they rarely share their secrets, leaving most masonry the province of Lodril and equivalents -- as well as their children. In Dragon Pass, this probably falls under the aspect of Gustbran the Workfire. While more commonly seen as the god of the forge or potter's kiln, he would also be responsible for lime kilns as well, essential for mortar.
  13. While the vampires in the bestiary are part of his cult, there are others who may not be. The Dancers in Darkness are utterly devoted to Delecti himself, not Vivamort. Given vampires themselves can't cast spirit or rune magic, it wouldn't surprise me if there were sorcerous routes towards the state, especially since both dancers and regular vampires are noted as having the potential to be potent sorcerers.
  14. That list's outdated unfortunately, and Cults of Terror's 95% canon will be more accurate to RQ:G than a couple of things there anyway. I assumed their doubled CON helped with that, since it boosts both their locational hit points and their more general pool.
  15. There was a guide to this in Cults of Terror (page 55), reprinted in the Cult Compendium (page 286) under the cult of Vivamort. At their basics, vampires have a weakness from four of the elements. Air elementals can scatter a vampire in mist form for a few hours; fire damage can't be healed until the next Vivamort holy day; earth curses the vampire to need to rest in their grave dirt or they lose their powers and eventually existence; running water acts as a barrier, and will actually destroy them upon immersion (holy water could also be made by water cult rune priests), and the sun strips a vampire of most of their powers, leaving just their enhanced strength.
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