Tindalos

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About Tindalos

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  • RPG Biography
    Longtime roleplayer, grew up with parents as players.
  • Current games
    HeroQuest: Glorantha
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    Fan of cthulhu and glorantha.
  1. Not quite. But it may not be as simple as this. The story takes place in the Golden Age, back before the Brithini had become the Brithini, back before the gods rebelled, back before anything bad happened. This was the time of Zzabur, Dronar, Enroval, Worlath, Malkion, and the other Erasanchula/Runic Beings/Gods. The Brithini might record that Urox (maybe under a name like Aurosh or similar) was one of the Gods who went to teach the beasts how to be true men, but became corrupted by their bestial nature, joining with their pagan ways.
  2. This is the best way to go. Look through the books, find what you want, and use/adapt it for your game. And never forget that Your Glorantha Will Vary.
  3. True, but these would have likely been differences from the first age or earlier. Here we're seeing a major change during the third age, and more recent than the development of New Pelorian. (Maybe from the reign of Queen Bruvala?) Usually Esrolian is just a dialect of Southern Theyalan (cf. GtG 241, S:KoH 357, HQ:G 238). This is more of a change where the Esrolian dialect is merged with the ancient Earthtongue language, or an influx of the latter shifts the Esrolian tongue, making it linguistically distinct enough to count as a different language from South Theyalan entirely.
  4. The divergence of the Esrolian dialect from Heortling/Southern-Theyalan looks very interesting. Is there something out there describing the circumstances behind it?
  5. The Ernaldan Ring was described in Barbarian Adventures, as the Earth Ring, on page 15. The same page features the Hill Ring, an even more traditional ring than the Traditionalist Ring. The Anatyr Ring, also known as the Elmali Ring, was in Masters of Luck and Death, page 9.
  6. We know some elves worship Orlanth, or someone like him (Cults of Prax, 1 in 20 Elves follows Orlanth) My guess is, here you'd be looking into the mythology of Orstan the Elder. Orstan was a tree, but was granted life movement by Uleria when she danced and sung around him. He shaped his son from the wood of an Oak Tree, creating Durev (also a son of Orlanth, and founder of one of the three great Orlanthi tribes) As such, if you're looking for Orlanth-as-a-tree, it might be Orstan. (It's important to note, however, this is Orstan the Elder. Orstan the Younger, is his descendant, and god of carpentry)
  7. There's also the possibility of unintended knock on effects. Things not directly connected to the cults, but caused because of their presence. For example, Ingenew Redson, a subcult of Humakt. Sartar KoH notes that initiates to him learn metallurgy and weapon smithing; among clans that have a shrine to him, the Humakti will likely be responsible for weapon smithing as a religious duty. This would free the Gustbran smiths to concentrate on other tasks, forging more every day items. Such clans could have a surfeit of bronze goods, increasing their wealth, and making them popular with traders.
  8. It may be built on the site of the Onetree exchange, where Issaries showed Orlanth and Genert how to deal with each-other peacefully.
  9. I agree on the naming front, I just wanted to leave it ambiguous in this instance. As for the Shadow Tribute, we know (according to Esrolia, Land of 10,000 Goddesses) that the Gemborg Mostali paid it. The idea was the clacks weren't the payment themselves, but just tokens to represent their tribute, effectively more like promissory notes of copper. Some would indeed be worth gemstones, or alternately magical or military support. (We know that dwarves invented the first clacks. Although their society isn't exactly conductive to trade.) I agree that many imperial Orlanthi (as in those during the Bright Empire or EWF) would use proper coinage, but after those empires fell, the reactionary opposition to those empires would result in the coinage being abandoned for proper gelt. Cows, ingots, and other commodity money. Those coins which survive may end up melted down for other purposes, or incorporated wholesale for jewellery. (Such as a necklace made of thonged gold coins.) Hacksilver makes a great deal of sense as well (It's also not limited to Vikings. The early Phoenician trade with the Greeks was conducted in hacksilver, and it has been suggested that the move to coinage was a response to this.)
  10. Thank you, but I'm afraid I must disagree with you here: A Ponzi scheme is where you use new investors to pay off old ones, borrowing from Peter to pay Paul, if you will. Lending in excess of your reserves is something I could see existing amongst the Orlanthi. The favour system seen in King of Dragon Pass, for example. You have issued a favour to another clan, rather than just passing them the resources the favour is worth. If you suffer a famine, and do not have enough food, and your neighbours come to ask for food to repay the favour, you're in trouble. In essence this would be a form of bank run in a palace economy. Likewise, the temples to Issaries (and other gods) are common places for people to store wealth. If for no other reason than because you will usually not want to travel with a massive amount of wealth on your person (because it's heavy for one.) This is in part what is responsible for the ransoms for various NPCs. You hold them captive, and the temple will use their wealth to pay for their freedom. We do know from the guide that "money lending, bookkeeping, and banking are rarely used. Only the most advanced or mercantile cultures of Glorantha, such as the Holy Country, the Lunar Empire, or the Safelstran city-states, have entered the economic stage in which these factors become significant." So as you say, many aspects of banking will not be in evidence. I do believe that some form of these economic interactions could happen in an Issaries temple, again because of the problem of payment. For example, let us take a wealthy Pavisite adventurer. He wishes to buy a chainmail hauberk for his next expedition into the rubble. The hauberk costs 250 lunars, but the adventurer would not be likely to carry it about in person. Nor would he be likely to barter for it (I doubt the merchant would wish to take 5 cavalry sables in trade either.) He would keep his wealth in the Trade temple, quite likely as a coffer of lunars, under the eye of Issaries. He would go to the armour merchant in the market, haggle over the price of the hauberk, and once they had made an arrangement, they would make the actual trade in the temple, where it could be properly blessed.
  11. I wrote up a bit on Orlanthi currency, and why and how they got it. http://zzabursbrownbook.blogspot.co.uk/2016/03/coins-of-sartar.html Hopefully it's of some interest.
  12. Drummers is probably a euphemism for warriors, since this was the early golden age, and before Murharzarm/Urvairinus invented war. (A similar term is used by the Theyalans in Esrolia, land of 10,000 goddesses. There trollish armies are referred to as drummer and horn men.)
  13. A possibility could be that the Red Planet is associated with blood. For Balumbasta, this blood connection comes from his masculine force. He is the blood of the earth, who warms it and uses his life force to make good things. For Shargash and Unvoreth, it comes from their nature as warriors, using their weapons to draw blood, and using it in their rites. Tolat represents both these connections (which is why he's the predominant god of the planet) And given that the red planet has a cycle of roughly 28 days, the planet may also be associated with the menstrual cycle. (The guide does mention how it is considered a good time for begetting children. When he rises, it might be associated with the Luteal Phase, with menstruation taking place when he sinks into the underworld. With the obvious proviso that nature is rarely so regular)
  14. YGWV During the great darkness, Potatoes were revealed by the Stargazers, who taught the dwellers in Yuthuppa how to grow and harvest the subterranean vegetable, and showed that it was sacred to their goddess, Thilla the Keeper of Earth. They are also known as her tears, because of how they hang off a harvested root. In Yuthuppa and Esvuthil, a porridge or pottage made from the plant has been part of their diet since the dawn, even after other grains became popular. It is often eaten on holy days, in memory of the star time. It has also been used to make flatbreads. During the Bright Empire, potatoes were traded to the south, becoming a curiosity. While they never became a major crop, many gardens will have a small patch of potatoes, even in Caladraland. Many Pelorian and other solar potatoes are bred to be large, golden in colour, and as spherical as possible -- to mimic the sun in the sky. Since the rise of the lunars, breeding them in shades of red has become dominant, and while of secondary importance to maize, potato farms exist across the breadth of the Empire.
  15. The quote's in the Book of Heortling Mythology, along with a much lengthier description of what the spirit can do.