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Tindalos

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About Tindalos

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  • RPG Biography
    Longtime roleplayer, grew up with parents as players.
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    HeroQuest: Glorantha
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    Fan of cthulhu and glorantha.

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  1. I'm not so sure Galana and Galanin are mates, they're worshipped by two different groups of Galanini. The Vustri-descended Galanini and Orlanthi probably just worship the sun mare, the ancestrix of Queen Nusa who led them. This is probably connected to the ancestral split between the Enerali mentioned here. You have the western Enerali (Fornaoli and Utoni) who revere Galanin and favoured Ehilm in the feud over the Green Lady's love. Then there's the Eastern Enerali (Korioni and Vustri) who revere Galana and favoured Erulat for the Green Lady's hand.
  2. Tindalos

    The Zaranistangi in 2nd Age Ralios and Slontos

    The Ram People seem to be the followers of Varnaval (both raided Dara Happans, and were aided by the Iron Ram) who was said to have hitched up rams to pull his chariot. And of course before Elmal tamed Horse/recognised Hippogriff, what else would pull Orlanthi chariots? Well, I guess cattle could work.
  3. Tindalos

    The Zaranistangi in 2nd Age Ralios and Slontos

    He was gained/found when Orlanth drank from the well of Daliath. It wouldn't surprise me if Mastakos was originally Varnaval's charioteer, and connected to rams (who we know have a watery association)
  4. Do the 3 LM sorcery spells also replace the ones known by a philosopher then? If they do, then that still makes the LM have more powerful sorcery than other sorcerers (+5% to one spell), and if not then they're either far more powerful or much weaker (as your sorcerers don't want to know too many sorcery spells either, for the same reason as spirit magic spells.) I just looked at the example character Sorala. She's got the scribe occupation rather than the Philosopher one, and still has Truth and Command mastered.
  5. So Lhankor Mhy cultists don't gain those benefits unless they've got the Philosopher occupation? So only Philosopher Lhankor Mhy Cultists would use sorcery?
  6. Tindalos

    nuYGMV

    High Pressure Front has always seemed to me like a perfect introduction to the Orlanthi sense of law and justice. Raids, cattle, ransom, and bandits.
  7. Tindalos

    How to translate God Learner?

    Maybe "Theologian"?
  8. Tindalos

    orlanthi cults in Umathela

    Worlath's a western name for a Storm God, found in the guide in reference to being worshipped by the ancient Seshnegi (408), and in Junora where he slew the demiurge Makan (216). Revealed Mythology states it's just a name for Orlanth, such as Baraku (Fonrit), Humat (Early Ralios), and others. Most likely, Worlath was the name used by the God Learners and spread throughout their lands, much like Ehilm (as noted on 152), and may be used as a common name along with Orlanth even in the third age.
  9. I feel much the same about saying the same thing over again. One last attempt: Rune magic is magic gained from a god. ("The caster relies on power supplied by their god to cast the spell," "When an adventurer casts Rune magic, the caster acts as the deity," "Using a Rune spell literally channels part of the power of a god to affect the mundane world") If the line between spirit and god was impermeable, then a spirit could not be a god, and should not be able to grant rune magic. Therefore the true cult that a spirit cult develops into should not grant rune magic, because spirits are not gods and would not grant rune magic. This would be despite spirit cults providing rune magic. However, spirit cults do grant rune magic, suggesting that the line between spirit and god is not impermeable and that spirit cults are states between normal relationships with spirits and the worship of deities (or the lowest rung of cult, as suggested by page 269). If we're still at loggerheads about this, it may be best to either agree to disagree, or take things to PM to avoid derailing any further.
  10. This is covered on page 377 and following of the RQ:G corebook.
  11. Tindalos

    Elmal Yelmalio thing

    He's still mentioned as important in other sources. He's mentioned as the primary sun god of the Orlanthi (Gloranthan Sourcebook 100; Guide to Glorantha 37, 152, 646) According to SKoH (although that's a few years previous to RQ:G), Yelmalio's worship in Dragon Pass can be found amongst the Far Place and Sun County (with two thirds in the latter), most of Sartar itself likely still sees the sun as Elmal. If you want to run a game about an Elmali clan/hero band trying to return Dragon Pass to the worship of the Loyal Thane, then that's an awesome plotline that I'm in favour of.
  12. Which raises the question of what's different about spirit cults, especially as Rune Cults are described as existing for tribal ancestors and wood nymphs. As for divine or not, I don't believe RQ:G is based around the four worlds system. Given page 269 mentions "powerful spirits who have not made the jump to godhood." I think in RQ:G, spirit vs god is a matter more of power than of origin. For example the Thunder Brothers in the RQ Bestiary (185) are mentioned as ranging from cult spirit level to gods in the own right.
  13. Sorry, that wasn't my intention. The point that spirit cults get rune magic was something I was referring to. Since if there was a non-rune cult "true cult" they probably wouldn't have rune magic. (For example, a sorcery cult that wasn't mixed like LM) Of course, that would likely still involve a change in entity status.
  14. I was meaning that in the instance of a spirit cult becoming a True Cult, if it wasn't a rune cult it wouldn't be likely to have Rune Magic.
  15. That's the implication since spirit cults are similar to smaller rune cults devoted to a spirit. If it wasn't a rune cult, it would be strange that developing into a true cult would result in a loss of rune magic.
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