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AndreasDavour

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Everything posted by AndreasDavour

  1. Well, that's when I've sold them on the game and they are ready to learn how to fold, spindle and mutilate. 😎
  2. It turned out I finally got two sessions done of QuestWorlds with my face to face group! So, still no game on Discord, but something else!
  3. I've felt the notation to be a bit weird since day one, but it was easier to use when you had the funky rune character as a divisor. That way you read a number, stopped and saw something weird and was forced to think about how to parse what was following. Having played QW a bit with the 1M2 notation I found it was a bit confusing again, but I think the notation with a plus sign is ugly. Using 3(M3) looks better to me, as it shows clearly that the mastery and the number belong together. It does look just as ugly, though. When I explained it to my players, I just said "roll under the first number" and it made sense as it came first so clearly it was the most important one.
  4. Let me expand upon that downbeat comment. I applaud Chaosium for their generosity sharing the SRD online so those of us who want to can take it and run with it. That's great! But, Call of Cthulhu pays the bills and RQ is the true love of the Moon Design crew. I posted a question about QW a while ago and it has seen no official reply yet. So, this is clearly not where Chaosium has its focus. It might be published, maybe not.
  5. Let's put it this way. Don't hold your breath.
  6. If we are lucky, and Chaosium managed to get the game published, it would be a very good thing if they also published some AP, as this is a question that pops up sometimes, and while @jajagappa example is there, it would be nice with something more. If I ever manage to get a game off the ground myself...
  7. Yes, maybe the intention is to only have one or three rolls per session, or maybe the math is based on the idea like mfbrandi suggests of only getting XP for the few keywords you have for your character. Personally I'm not that much for XP anyways, and find character progress to be more or less broken or uninteresting in almost every game. But, it would be interesting to hear how folks have played it (which I gather is "not much") or how it's intended as written. I'll try to invoke the spirits and see if @Ian Cooper will manifest!
  8. I must have missed something, but where is it stated that Big R is such a hotshot heroquester and has a tight relationship with Nysalor?
  9. I read the QW SRD text about Story Points and Experience Points and I think it sounds odd. So, the expected average XP per session is 2. You get 1 XP for a Defeat. Buying off Defeats with Story Points is discouraged. Wont that limit you to very few Contests per session unless you very easily blow past those 2 XP per session?
  10. Fun to hear what people are thinking about this. I am pretty sure I would love to play in any game run by Nick, but I'm not sure I would be able to run those gonzo ones myself. I totally agree a Lunar book is what we all need, but I wont hold my breath for it to ever come out.
  11. I took down and started to read my copy of Chris Gidlow's Citizens of the Lunar Empire and as there are so many potential stories in that book, I started to crave hearing them. Have any of you played in any games based on that book, and how did they turn out? I'd love to hear about it.
  12. Thanks Joerg! There are so much to read, and not all very accessible. Pointer and link much appreciated.
  13. Is "Niebie" a personal nickname, or is it a name from the deep lore only the inner circle have been allowed to use before, or why not "Nysalor"?
  14. Quoted for truth. For me, Arkat is Glorantha. It was what hooked me on the setting, and his story summarize so much of what makes Glorantha a real world. Remember, we are all Arkat. We are all us.
  15. So, what's the differences between CHA2020 and CHA2026, apart from the copyright page and mention of chaosium.com or not?
  16. Not much traction if it's not RuneQuest, eh? I took the conversation to rpg.net if anyone is curious and finds this later.
  17. I used to run 1st ed 7th Sea and had good fun with it. Once thing I didn't like was the humongous list of skills and knacks, and 2nd ed characters looks so much cleaner, and are so much faster to generate. But, I liked the original roll-and-keep system. Have anyone tried to use it with the 2nd ed characters? Experiences? I guess the numbers might have to be tweaked, or maybe not? I'm not very good with the numbers part of game systems so I'd probably have to test it to see if it works. If anyone already did it, I'd love to hear bout it!
  18. Almost three years later, I have not gotten any QW game going, and I doubt I ever will. Cool with a VTT thingie,though! I don't use those, but for those who do, check out Ajax's work!
  19. You mention a single pool of points. Do you pool all the points of the players, and then the enemies, or how does it differ from the standard Extended or Wagered Contests? They have a pool of points per character, and yours have one pool for all, or how have you shrunk the number of pools? I feel like I'm missing something?
  20. That sheet is a great resource. I hope he does another one on Contests, as that's where much of the weird complexities are.
  21. The ideas are great, but yes the presentation always seems to be lacking for that gamesystem.
  22. Considering how careful Chaosium is these days of saying that something will be coming out at a specific time, I think the fact that this was claimed to be the year of QuestWorlds, and we have seen nothing yet, means that other things have taken precedence. I think that probably is RQ, as it sells... For piece of mind, I think it's best to consider Robin's design a bit too much for most people, and act like we'll probably never see it again. That being said, I'm very thankful Chaosium have provided us with the SRD document, so you can use it at home.
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