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Paid a bod yn dwp

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Everything posted by Paid a bod yn dwp

  1. Thanks Mankcam & M Helsdon. I feel much more comfortable with this idea of the orlanthi depictions influenced by Thracian/Dacian & Mycenaean. That's much more like the idea i appreciated in RQ2, and a big reason why it was such an appealing setting. Glad it seems to be going in a really good direction once again. I shall bare in mind the info on the orlanthi buildings resembling the shape of the square earth rune, and courtyard. With that in mind I'll almost certainly revisit the pavis and big rubble book I have stored away, and out of curiosity I'm sure I'll be getting my hands on Sartar kingdom of heroes , Sartar companion, and the very intriguing Coming Storm. It sounds very promising...not to mention the new Runequest.
  2. No I haven't got those. Do they have illustrations of typical orlanthi settlements,or are they just plans? They sound like the best reference yet for Sartar. Presumably they are more thorough in background then previous Runequest stuff?
  3. Thanks guys that's helpful. These are the sorts of details that need to be well illustrated to make it really accessible. It's a rich detailed background, but not everyone has easy access to Bronze Age references at this level of variety and detail. Holding out high hopes for the new Runequest to bring us a level of quality and authenticity in its illustration of Glorantha. The illustration of the sable rider in the designer notes gives me hope. thanks again
  4. Thanks. That's a lot of info. Boldholm seems quite different compared to the other settlements in Sartar, with its scale and echoes of Minas Tirith. it makes sense that settlements in Sartar would be fortified with walls, and/ or similar to hill forts.
  5. Yes you're right that would be more work, and probably better for effort to spent developing new material for the new Runequest
  6. Following on from the questions about heortling steads,what are the best sources for visualising the cities and towns in Sartar, like Boldholm and jonstown?
  7. I meant the Runequest 3 material, which wasn't included in the classic Kickstarter.
  8. Will the reprints of the RQ3 line be conversions for the new Runequest Glorantha? I'm thinking of the Runequest Glorantha Renaissance material from RQ3. It seems that having 2 "classic lines" could confuse the product line for Runequest, particulary when you are about to bring out the new Ultimate edition RQ Glorantha
  9. Could well be wrong, but weren't the RQ3 troll scenarios both originally part of troll pak rq2 anyway?
  10. Classic format but with some new Art for the covers? edit: What extra stuff do you get with classic format? Is it a substantial difference?
  11. With the RQ2 line being reprinted after the successful Kickstarter, how does that affect the Gloranthan Classic reprints? Is there even a need now?
  12. Great info thanks. The Coming Storm 1 sounds intriguing. Does Kindom of Sartar , and Sartar Companion remain a key reference for Dragon Pass despite some illustrations not quite hitting the mark? Will they be revised in terms of written content, or is it considered in keeping with the Guide to Glorantha?
  13. Yes I remember a few illustrations in Sun County not quite hitting the "ancient" mark correctly, but the cover certainly did wonders for the ancient feel. As a kid I found the 3rd ed Apple lane very confusing with mixed messages about its "ancient" credentials. Glad to see Apple lane revisitited. I'm liking the image of Orlanthi based on Thracians and Dacians, much more like it, and not too viking. Hope the new Runequest presents us with some great images to bring these Gloranthan cultures to life. I've seen one very good image of the Sable Rider. I'm tempted to buy Sartar Kingdom of Heroes and the Sartar Companion, but I'm hesitant, as I wonder whether there will be a new Runequest version of these released?
  14. Interesting. looking at the changes in Apple lane revisited, mention of the guilds has been removed -The Horse Masters Guild and Weapon Masters Guild. I had put this down to the word "guild" having too strong an association with medieval guilds rather then an ancient concept. But perhaps they're removal is more to do with Apples Lane's remoteness from Urban centres, with guilds being largely an Urban phenomenon?
  15. Thanks, thats exactly what i was looking for. A quick comparison and I see a few minor but sensible changes: The Sheriff (or Sheruff), has become a Thane, in keeping with the Glorantha setting. The weapon masters guild hall has been removed completely. The "housemasters guild" changed to the humbler "Stables" I guess "guild" has too many medieval connotations, not suitable to the ancient setting of Glorantha. Overall Apple lane remains largerly the same, but without those few medieval associations. I can see how it works in the Gloranthan context now much more clearly. I can also see what a red hearing the 3rd edition cover was, with the medieval plate armoured Donald duck ( Quack John), as well as the wording "Save the Hamlet from Scurrilous Scoundrels", which sounds like it could have come from the pages of Robin Hood.
  16. Thanks for this. That seems like a good fit for a Mudshark. Is that the original intended explanation, or just a sensible interpretation of what a Mudshark could be?
  17. Recently returned to Glorantha and its possibilities after a long spell away. I very much like the clarifications of Glorantha as an ancient setting. RQ3 was very confused imo, with a medieval West, which actually put me off Glorantha as a setting. Glad to read that this has been corrected. Apple lane was quite confusing for me with Runequest 3rd edition, with the image of donald duck in full plate medieval armour! In light of these clarifications of Orlanthi culture how are we to interpret Apple lane now? For instance would there still be a "Sheriff"? Is there revised material that would help me visualise Apple Lane more inline with current thinking on Orlanthi culture? As a mostly RQ3 person where would be best to look? future publications?
  18. @MOB I remember River of Cradles and Troubled waters scenario fondly, and of course the excellent Sun County. I also remember River of Cradles missing an explanation for what "Mudsharks" were supposed to be. In the spirit of the Runequest Glorantha revival, could we finally have an official description for the Mudshark? What exactly are they? I remember fudging it and playing it as a crocodile, but was always somewhat confused by the description of the sounds they made - "whuffing" and then "barking". Be great to finally have an official Chaosium errata for the Mudshark.
  19. Flavoursome I like it. Whilst the cults define player characters in RQ by adding flavour, will we also have "flavoursome" Gloranthan backgrounds for player characters to choose from, similar to RQ3 backgrounds, but much less generic?
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