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Sid Vicarious

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About Sid Vicarious

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    Senior Member

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  • RPG Biography
    The usual suspects.
  • Current games
    RQ:G, Conan 2d20, CoC
  • Location
    Melboune, Australia
  • Blurb
    Birth, school, work. Death pending.

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  1. And now I have "Its Raining Men" stuck in my head. Thanks a lot.
  2. That, Comarade, is a bourgeois indulgence that serves only to distract the proletariat from the truth; agrarian rent capitalism is baked into the RQG rules. "Nobles live by the work of others." And yet not a word in the mainstream media... You dont need an Orlanthi to know which way the wind blows. (Apologies to Jose Maria Sison and Bob Dylan)
  3. This is the question that shouldn't be asked ... The idea of forbidden knowledge is more of a Call of Cthulhu thing. On the Runequest forum you can ask anything you like, but be prepared for "It'll be out when its ready", or "YGMV", or "MGF".
  4. I was thinking the same thing about the missing check box for Mago's Customs (Heortling) skill.
  5. How is Sacred Time viewed in terms of being a season, in the context of experience rolls? Not the usual adventuring- and profession-derived checks. I mean checks based on the fact that a character makes skill rolls during Sacred Time, such as Worship and their occupation skill to determine yearly income. Would a succesful roll in these prompt a box-ticking experience roll? If so, would that take place at during Sacred Time, or would they carry over to Sea Season.
  6. Stygian Fox has a 7e license and has several modern-day offerings. https://www.drivethrurpg.com/browse/pub/2834/Stygian-Fox/subcategory/5060_32334/Call-of-Cthulhu-Modern-Era "The Things We Leave Behind" can be run as a campaign. "Fear's Sharp Little Needles" is worth a look too.
  7. I saw the guy at the counter at Milsims wearing a Runequest T shirt, and when I quized him about it he said he he bought it himself online. He was obviously motivated. Maybe they're still finding their feet after lockdown and just havent got roumd to updating everything on the website. I do miss the mail out catalogue they used to have.
  8. I'm in Melbourne. Ive bought quite a few items from the Chaosium website, getting the pdfs straight away and having the hard copies mailed. The warehouse is in Sydney I think (possibly Brisbane). The books always arrive with an impressive amount of packaging and within a few days. No complaints there. Milsims seems to be best bet for in-store RQ purchases locally. Havent been there since 2019 for obvious reasons, but they allways have had everything released in stock, including the quickstart, when I go. I believe Michael O'Brien "MOB" is local. Not the Liberal leader who looks lik
  9. Yes, that was the one. https://basicroleplaying.org/topic/9940-books-and-scrolls/?tab=comments#comment-147426 Accroding to Jeff, its from RQC, not the Starter Set. Still, it was nice to see today we got a glimpse of the Stater Set contents placed over a map of Jonstown.
  10. One reason our skald pc was so keen on improving the read/write skill was a post by (I think) Jeff talking about lore books at Jonstown that when successfully read would confer a % improvement to certain lore skills. I think this was to do with the Starter Set. A new but offical RAW method of adding to lore is most welcome, but a pc needs to be able to make a read check to do so.
  11. Now I wish I hadn't spotted it. Or at least kept my mouth shut. I suppose the ruling is consistent with the rules for other Knowleage skills, except... ...on page 113 of the Adventure Book, where characters can gain 1d6% in Cult Lore (Orlanth) by looking ("careful study") at a fresco. As opposed to a full season of research or study.
  12. Indeed, a case can be made for either of those, but ultimately we want only what the rules intended. That wasn't obvious, or obvious enough. I was leaning towards the checkbox, but RAW I wasnt sure when the skill wasn't in bold in the skill list. Chronicling it is. Cheers!
  13. My group has a pc, an orlanth adventerous entertainer, who does not have read/write as a cult or professional skill but took 25% in it at character creation, and wants to improve it further. Page 60 of the core book states: "Skills listed on page 61 in bold and shown on the adventurer sheet with a box can be improved during play through experience, training, or research. " The read/write skill is not in bold on page 61, but does have a check box on the character sheet. This is also the case in the Players Pack pdf. Does this mean it can be improved in play or not? If the an
  14. I could have sworn I'd seen mention on these boards of the impending Great Runequest Campaign (??) featuring PCs particpating in the Battle of the Queens (1626), which would upset the above suggested timeline, but today I could not find it again. Can anyone shed any light?
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