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Everything posted by lawrence.whitaker

  1. Athletics at Hard or Formidable. There’s no need for a separate Balance skill.
  2. You can handle intimidation in a few ways. Straightforward Influence versus Willpower in an Opposed Roll. Influence, augmented by an appropriate Passion for Maran Gor, versus Willpower in an Opposed Roll. An extended Task, as described on page 287, using appropriate skills and Passions. Use the extended Social Conflict rules found in the Mythras companion. Provide the Maran Gor character with the 'Intimidate' trait found in the Creature chapter on page 216, as part of their Combat Style or as a Cult ability. Or, if you prefer, create Intimidate as a new Professional Skill and add it to the character sheet.
  3. It's because the sites quoted are where we have stock available. Not much point in me referring you to our web store if there is a stock level of zero.
  4. It probably bears repeating that most iterations of BRP stress that you only need to roll in dramatic or tense circumstances. Normal, standard, typical, everyday exercise of a skill is an automatic success: no roll needed, because the circumstances are favourable, no pressures, time constraints, threats or deadlines. It's only when such things come into play does the skill value take on dramatic meaning, and those who aren't quite as skilled as others start to feel the pressure. Practical example: Lewis Hamilton = Drive 115%. Joe Everyman Drive 50%. Both characters drive the shops to buy a carton of milk. No need to roll Drive skill. Suddenly, both find themselves in a road chase as Bad Guys strive to get them. Now the Drive roll is important, and Lewis, with his Formula 1 expertise is going to come out of this potentially far better than Joe Everyman. But for simple, work-a-day tasks, the 115/50 difference between the two means nothing. It should only be when circumstances demand the dice be rolled should one start considering what your score in the skill means. And a good GM will apply modifiers to make the skill roll easier or harder, depending on those circumstances.
  5. The Mysticism rules are very good for creating low-level superheroics: Iron Fists, Batmans, Spider-Mans, Daredevils, Hawkeyes, Black Widows, and so on. It's all about creating Mysticism Paths that support the kind of effects you're looking to create. To replicate a hero like Spider-Man for example, your character would have specialised in a Path that includes the Adhesion and Awareness Traits, and perhaps Augment Athletics and Enhance Action Points. For Elektra (as she appears in Daredevil and Elektra: Assassin), The Hand would have taught her Augment Athletics, Augment Endurance, Invoke Arrowcut, Invoke Indomitable, and Enhance Action Points. Plus she's an exceptional skilled combatant. Batman, having studied with the League of Shadows: Augment Insight, Invoke Pain Control, Aura (Intimidate), Enhance Fatigue Resistance, Enhance Initiative. Does this help any?
  6. Yes, you need a copy of Mythras too. There's only one version, and you can buy a copy from any of the links below... https://www.lulu.com/search?adult_audience_rating=00&page=1&pageSize=10&q=Mythras https://www.drivethrurpg.com/product/191475/Mythras?src=hottest_filtered https://www.amazon.com/dp/1989028144 https://www.barnesandnoble.com/w/tdm110-mythras-pete-nash/1133808332?ean=9780994758941
  7. Yes, it's a potential problem. Even if you're creating something as a free resource that you want to make public, you need to seek permission if you're looking to reuse text from a published work, because that work is subject to copyright. All our books carry a clear statement in this regard: "This book may not be reproduced on whole or in part by any means without permission from The Design Mechanism, except for purposes of illustration, discussion and game play." Where the Luther Arkwright vehicle rules are concerned, we wouldn't grant permission for you to lift them. The main reason is because we already have the Mythras Gateway license that is used by 3rd party creators to produce their own Mythras-compatible products. There are some conditions in the Gateway license, and granting permission for you to replicate about 6 or 7 pages of the vehicle rules would go against those conditions, basically calling the whole license into question.
  8. Both the quality and price of Lulu's hardcovers has improved a great deal recently. I've taken delivery of proof copies of all our latest titles, and I'm extremely happy with the quality of the binding with all of them - especially the thicker titles.
  9. It's not referenced specifically in either Legend or Mythras, but is one of these areas where GMs should apply a little simple logic based on the size and anatomy of the creature. Hacking off one leg of a giant spider is likely to enrage it. but unlikely to impede it's movement by much, or impair it's ability to fight. But if you hack off two legs from the same side, and then the creature is going to be unbalanced and start to suffer. It will likely consider fleeing or seeking safer ground. We do give a lot of advice about how creatures fight in different conditions in Mythras - and these obviously apply to Legend too.
  10. We're prioritising titles that aren't on Lulu yet. Once we're done, we'll then add format options for existing titles. The great thing about Lulu is that it's far, far easier to create and modify titles than it is on Drivethru. Faster too, so just keep an eye on the Lulu store.
  11. Clearly an error on Drivethru's part. Their customer service is pretty good though, so I'm sure they'll get you another copy arranged.
  12. Yes. We're revamping the entire line we have on Lulu as we speak. The aim is to have everything available in hardback. Lulu's prices and options have become a lot more favourable, so we're taking advantage of it.
  13. Are you interested in trying Mythras with an experienced GM, but never had the opportunity? Have you read through the rules but wonder how they work in play? Are you maybe just curious about roleplaying games generally (or know someone who is), and want to try them out? Our good friend Nigel Clarke is about to start an Introduction to the Mythras series of games. Things start with Shrine of the Traitor Gods and later move on to other, different, scenarios generally designed to help people get into Mythras. Nigel will be running games on Saturdays late afternoon GMT to allow for players from both Europe and the US East Coast to join in. There will be a Session Zero to discuss ground rules and any issues people might have regarding content. Start date to be discussed. Details are on Nigel's Discord channel and play will be on the Foundry VTT which requires no software download and just a modern browser. https://discord.gg/2gTc9dme9n
  14. Our latest scenario for Mythras is 'A Bird in the Hand', a dangerous adventure set on Monster Island, involving the characters in the theft of a strange and unique bird from the clutches of a local rogue. But theft has consequences, and on Monster Island, those consequences can be dire. The straightforward soon becomes complicated, leading the characters deep into the Tane Jungle, and the hunting lands of the lizardfolk tribes... Written by John Holmes, A Bird in the Hand is 56 pages, and includes a special guide to sandbox exploration of Monster Island. Priced at $13.99 for the Print on Demand copy (including free PDF) and $7.99 for the standalone PDF, the scenario is available now from the TDM store, Lulu, DrivethruRPG, and shortly from Aeon Games in the UK. Lulu: https://www.lulu.com/spotlight/DesignMechanism DTRPG: https://www.drivethrurpg.com/product/341555/A-Bird-in-the-Hand TDM: http://thedesignmechanism.com/store.php#!/A-Bird-in-the-Hand/p/282298167/category=5186110
  15. Okay. Threedeesix has very politely asked for the thread-capping to stop. It seems some of you aren't listening. Knock off the sniping now. Consider this topic closed.
  16. Casting the Runes, Investigative Roleplaying in the World of M. R. James, is the latest release from The Design Mechanism. Using the acclaimed Gumshoe Engine (designed by Robin D. Laws), players take on the roles of Edwardian investigators involving themselves in the supernatural, uncanny, and sinister workings of the occult. From ancient demons to haunted artefacts; biblical monsters to ghosts and vampires; secret societies to lone sorcerers dabbling in the damned; Casting the Runes contains everything you need to recreate the tales of M. R. James and his contemporaries such as Arthur Machen, William Hope Hodgson, Algernon Blackwood and many others. The Edwardian Era is brought to vivid life in the pages of the game, and extensive background information shows how society, class, and economics worked in the period directly before The Great War. Using the Gumshoe system to create and manage clues is given copious attention, and the game includes two introductory scenarios to begin your investigations of the macabre. The book is 200 pages, black and white, hardcover, and available from The Design Mechanism webstore and DrivethruRPG. The editions available from us directly are full offset; DrivethruRPG provides Print on Demand. TDM Product Page: http://thedesignmechanism.com/Casting-the-Runes.php TDM Store: Standard Edition ($37.99, includes free PDF): http://thedesignmechanism.com/store.php#!/Casting-the-Runes-Standard-Edition/p/279849054/category=72966012 Deluxe Edition ($67.99, includes free PDF): http://thedesignmechanism.com/store.php#!/Casting-the-Runes-Deluxe-Edition/p/279865048/category=72966012 PDF Only ($17.99): http://thedesignmechanism.com/store.php#!/Casting-the-Runes-PDF/p/282416724/category=72966012 DrivethruRPG (Print on Demand: $34.99, includes free PDF): https://www.drivethrurpg.com/product/334163
  17. http://rlyehreviews.blogspot.com/2020/12/manners-magic-machination.html "fantastic and thorough, almost compendium-like adaptation of a classic fantastical setting, one that is likely to feel almost familiar to many gamers, because even if they have not read the novels, they will have encountered its influence on Dungeons & Dragons."
  18. Um... Mythras Imperative Reloaded isn't an actual 'thing' - that's just the tagline we gave to the post announcing that we'd added some more content to Mythras Imperative, so searching the internet for Mythras Imperative Reloaded isn't going to offer much aside from a forum post. @Belisar, Mythras Imperative is a short, free, introduction to the Mythras rules. It has everything you need to try the system, including a simple magic system and a range of superpowers. It isn't meant to compare with the BGB. For that, you should take a look at the Mythras core rules. Where core Mythras and the BGB differ is in scope: Mytheas offers a fantasy-slanted generic set of rules for d100 roleplaying, whereas the BGB offers lots of different options covering a wide range of genres. Mythras expands its fields via the various supplements, as follows: Mythras Companion: new rules and some expansions, including social conflict and rules for chases Luther Arkwright: Science Fantasy roleplaying with rules for psionics, inter-planar travel, and cross-planes characters Worlds United: SF golden age Rockets and Ray Guns planetary fantasy, set in a solar system where the Martian invasions of HG Wells and Orson Wells actually took place. Venus is a lush jungle world with dinosaurs and ophidians, while Mars is peaceful... for now. Thennla: fantasy setting based on the classical world. Magic rich, with highly detailed cultures. Mythic Earth series: Historical based supplements that apply a fantasy slant to Dark Ages Britain, Republican Rome, and Medieval Constantinople Classic Fantasy: rules and systems for replicating the old school D&D experience with the Mythras rules: familiar character classes, traditional AD&D style spells, treasures, magic items, and lots and lots of monsters. Fully compatible with everything else we publish. Fioracitta: A fantasy city based on the Italian city states of the Renaissance; lots of atmosphere, intrigue, new magical traditions, and ideas for a full campaign Monster Island: Swords & Sorcery goodness set on a mysterious, dangerous tropical island inhabited by a rag-tag human colony, lizardfolk, serpentfolk sorcerers, and more monsters than you can run away from. Book of Quests: interlinked fantasy scenarios forming a full campaign. Self contained and a great introduction to Mythras. As others have mentioned, M-Space is a standalone, self-contained SF game that goes down the hard SF route, and is capable of replicating most SF genres, from Star Wars to Interstellar. Lyonesse, also by us, is a Mythras-based self contained game based on the fantasy trilogy by Jack Vance. Unique background, very unique magic, and of interest if you really like high fantasy with a good dose of whimsy and the occasional brutal combat. Our UK-based partners, Aeon Games, have just released Perceforest, a chivalric setting for Mythras based on a 15th Century text, and they are also producing their own Mythos-based game, 'Weird of Hali', which is based on the novels by John Michael Grier, and written by the author. So there's a lot to choose from, and I'm sure you'll find something that will help your exploration of d100 RPGs.
  19. A Tantravelles expansion is most likely, as is further detail on the major cities.
  20. The Mythras Gateway wouldn't be the best approach for Renaissance. I think what Pete and Ken need is someone who can take on pipeline, production and even some content creation to keep the Renaissance line afloat. TDM has a pretty full pipeline of its own, and I'm not familiar enough with the current Renaissance line-up to be able to assess how, or even if we could, help. But it's something ponder. If we were to help out, we wouldn't insist on any Mythraicising of Renaissance: it's its own thing, works extremely well as its own thing, and should stay as its own thing.
  21. I was trying to resist words like 'kewl', 'groovy', 'hip', and 'happening', but what the hell - it's a utopian 1970, so it's all of those.
  22. On the subject of delivery delays, we can't help or do much if you bought your print copy via Drivethru. As the book is produced via print on demand, any print or delivery issues need to be taken up with Drivethru directly: we cannot assist. If you buy a book directly from us, then we have a procedure on our website.
  23. Fantastic work by the Earl of Fife team - very much looking forward to working with them in the future.
  24. Soph is Sophia Conner, the TDM Art Director and graphic designer who put Fioracitta together, commissioned all the illustrations, and has also fallen in love with the setting. Her comments were made on Facebook; it's not a review.
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