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tobarstep

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About tobarstep

  • Rank
    Advanced Member

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  • RPG Biography
    Started with D&D red box back around 85. Got into AD&D 2e, then lots of GDW games: Traveller, Twilight, Dark Conspiracy. More recently have been using Savage Worlds and various custom games like Coriolis and Symbaroum. Despite all this, I've only recently found the joy of BRP.
  • Current games
    I'm not actively playing or GM-ing anything right now. Mostly trying to work through my creative blocks to get a setting hammered out for a campaign. Doing lots of reading of various settings though, for inspiration.
  • Location
    US - Florida
  • Blurb
    I mostly lurk.

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  1. While we're waiting for the M-SPACE companion (anxiously, I might add), you could check out the River of Heaven setting from d101 games. It's based on OpenQuest but still a member of the broader BRP family. It has a section on augments (bio, cyber, and even nano) that use a point system based off your other stats.
  2. I don't know if this is taboo in the BRP subforum, but you could take a look at Mythras (subforum further down the main page). Combine that with the Classic Fantasy supplement and you've got yourself D&D100.
  3. I'm not affiliated with this in any way, I just discovered the game not long ago. The game itself, Mothership, is BRP-adjacent being a d100, roll-under system. You can get the base game off of DriveThru for free (PWYW). This Kickstarter has been wildly successful, currently with 4 days left and funding at almost $34,000 from an initial goal of $500. Figured I'd post it here just as an FYI. Pound of Flesh Kickstarter Publisher Home Page
  4. I agree with this. A few years back I was in a conversation on a certain fantasy author's web site, and we all got to comparing themes and noticed how the traditional Sword & Sorcery genre (as in Howard and Leiber, not really Vance or Moorcock), Cyberpunk, Noir, and even Westerns all shared themes of alienation and "the outsider". It made a lot of sense to me as I like those genres about equally, and more than any others.
  5. Yes, this is a great idea. Looks like an ideal way to introduce a group to the system.
  6. I didn't realize that was yours. My KS feed was inundated with zines today and I backed a couple already. I'll add yours to the list.
  7. I prefer human-centric settings myself, but I can definitely get down with giants. In fact, my favorite race from modern D&D are the Goliaths. My least favorite (in any fantasy setting) is probably Halflings or any other Hobbit analogue.
  8. I've bought many books (more than I care to think about, really) from DTRPG over the past years and they do a good job. They've all been of good quality. In fact, I can't think of a single one I've had an issue with. I wish I could say the same for books I've bought from Lulu.
  9. I'm pretty excited for this. The "Finding Your Way" section sounds like a good idea.
  10. I prefer my sci-fi this way. Unless the campaign really focuses on the ship itself, like Firefly, then I'd much rather have space travel be a thing that happens rather than a thing the characters do.
  11. This looks fantastic. From the original piece you showed, I assumed the aliens would be Lovecraft inspired (which would fit well in the 1920s anyway).
  12. I backed it as well, though I still don't care for Fate all that much. And I find the palette a little bit pastel for my grimdark liking. That said, I enjoyed the novel that came out last year and I do love a good far future fantasy setting.
  13. I'd like to see something set in the world of Gemmel's Drenai saga. It'd be kind of hard to pick a timeframe to settle on though. Waylander was far and away my favorite character, so I'd prefer that era, which is of course before even Druss.
  14. "This massive standalone tome will be based on the Fate Core engine" I've been anxiously awaiting this game for several years. Now I'm somewhat disappointed. I'm really not a fan of Fate, but I'll hold out to see what modifications have been made. She mentions in the G+ group that even the basic dice mechanic is different.
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