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JanPospisil

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Everything posted by JanPospisil

  1. JanPospisil

    Swords of Central Genertela

    Here's a bunch of pictures of the laminated bronze swords: https://imgur.com/a/6GeLa9Y
  2. JanPospisil

    Swords of Central Genertela

    Hard to keep up with the discussion, so throwback to a few bits discussed earlier: - there are some Chinese bronze swords with (supposedly, there's almost no documentation in English) a laminated construction, of a softer core and hard edges wrapped around it. - bronze is tricky in some ways - you definitely wouldn't want to quench a bronze sword after casting and further heat treat - that leads to softer metal rather than harder! Bronze is instead work hardened by hammering the edges while cold.
  3. JanPospisil

    Swords of Central Genertela

    I've also done a silver shield guy in the past, I think: https://www.deviantart.com/merlkir/art/GtG-05-White-Shirt-Day-446446797
  4. JanPospisil

    Swords of Central Genertela

    I do realize you're done with this, just something I thought of - you could also show her gorytos, peeking out behind her back. (And it's fine, I'd assume if it wasn't shown, that it's probably hanging unseen, on the other side of the unicorn)
  5. JanPospisil

    Gloranthan Slang.

    Being called a "walker" is a grave insult among the Hyalorings. You can even see it in one scene in Six Ages, with an additional rude gesture (curling up your fingers and "walking" them across your other hand). I suspect this one might've survived into the later eras in Peloria.
  6. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    I'm glad this comes through in the game, we thought quite a bit about these concepts.
  7. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    Yeah, I think that's it. The protagonists do call themselves Riders in the game.
  8. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    Why should "Hyalorong" be the primary name then? (I honestly don't know David or Robin's reason, but to me it seems like an easier to understand name, a commonly constructed plural. Which for a game also played by non Gloranthophiles is probably good.)
  9. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    Well. We hope. It depends on how the games sell and all that.
  10. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    OK, I found it: https://pentmaniac.blogspot.com/search?q=hyaloring It's only slightly related to the era of SA, but what is there is different. (he mentions worship of Kargzant for example, the religious stuff is entirely different.) This part kind of fits, with a few exceptions.
  11. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    Do you have a link to that, so we can compare?
  12. JanPospisil

    Swords of Central Genertela

    I think the Alkothi you're reconstructing would've obviously changed since the SA period, but if you wanted to - we used some Mayan influence (skull shaped jade death whistles), they have bronze spiked maces or spears, bronze or jade lamellar in a vaguely Chinese/Siberian style, Assyrian-like bronze bucklers or domed round shields. Their warriors lengthen their skulls, to mimick demons, and the huge ones are actually called "demon men". The best image for inspiration would be the illustration for a battle with the Alkothi, though that one is not on the Wiki. (yet?) Also you can look at Shargash: http://sixages.wikia.com/wiki/File:Shargash.jpg
  13. JanPospisil

    Swords of Central Genertela

    Not sure how relevant this could be for you, but there are some Alkothi shown in Six Ages.
  14. JanPospisil

    The Lore of Six Ages: Ride Like the Wind

    This is the travelling stone scene in Six Ages:
  15. JanPospisil

    A little about Kralorea and China

    BTW, if someone isn't a fan of the hopping vampires, because they're so goofy, I encourage you to watch "Tsui Hark's Vampire Hunters" and the more recent "Rigor Mortis". Hopping vampires can be great.
  16. JanPospisil

    A little about Kralorea and China

    Yeah, I think so, or maybe the RuneQuest group. I tried to find it, but they post a lot. 😅
  17. JanPospisil

    A little about Kralorea and China

    It was mentioned in a big post on FB, listing all the books that are being worked on.
  18. JanPospisil

    A little about Kralorea and China

    So, you guys have noticed the recent announcement that a Kralorela book is in the works, right? (I have nothing to do with it, just saying.) Personally, I'd love for Kralorela to go back in Chinese history and use more of the really weird shit (visually and otherwise), that doesn't even sound Chinese to us westerners. Through a few interests of mine I only barely scratched the surface and it's so wonderful. (like the various connections to the northwestern horse riding nomadic cultures that influenced very early China a lot, the early shamanic aspects of the religion(s), or the absolutely bonkers ghost stories we have in many collections - not just "Strange Tales From a Chinese Studio", but books like "Garden of Marvels" that collect the less known ones.) And of course, since it's already the case that Kralorela draws from kung fu movies, I'd love to see more of that. But not the pastel-coloured CG wuxia with all the flying on bamboo in flowy silk dresses. No, the super violent batshit crazy late 80s, early 90s wuxia! Fewer idyllic rice paddies and more scorching deserts, or snowy heavenly mountains. Or evil mountains? There's a lot chaos stuff in these movies, which could fit into the whole Kingdom of Ignorance area, with its many chaos temples. (like in Zu Warriors From the Magic Mountain, the evil cultists doing a synchronized flag dance to welcome their prey always crack me up: (skip to 20:45) It'd also be fun to see something from a recent guilty pleasure of mine - Chinese grave robber movies/novels. Imagine Indiana Jones, or Lara Croft if they were Chinese, a lot weirder and oddly Lovecraftian.) (an example of a plot from one such movie: The heroes, an ancient family of grave robbers, are forced to open and explore a tomb in Mongolia by a rich western villain, who is searching for eternal life. Of course, the tomb holds an Indian priestess who long ago married a Chinese emperor and was actually infested with an alien fungus (sometimes it's a giant ginseng with tentacles - very Aldryami) that granted her immortality among other "magic". Flesh eating ants! Exploding blue fire bats! Many deadly traps! I'm kind of mixing a few movies together, but it's great. Horrible schlock, but great.)
  19. JanPospisil

    Swords of Central Genertela

    Is it super tiny just for me?
  20. What the title says - what are the best sources to read if one's interested in this part of Glorantha? Do we know if there's anything new (publication-wise) being planned around there?
  21. I think it's been previously said it's (among a few others) taken from this Edward Lear poem:
  22. JanPospisil

    Gloranthan Martial Arts

    If you considered the Indian influences in the Western cultures, you could look at : https://en.wikipedia.org/wiki/Kalaripayattu and https://www.amazon.com/Shastra-Vidya-Ancient-Martial-Kshatriyas/ or more broadly: https://en.wikipedia.org/wiki/Indian_martial_arts
  23. JanPospisil

    Three New Stars, Three New Gods?

    Simon also did a bunch of art for the new RuneQuest. (and is currently drawing some awesome concept art for the second chapter of Six Ages. ;P)
  24. Not sure if that helps you in the later ages, but Six Ages explain the Hyaloring view of horses in the Storm age. (= hippogrif/Gamari and all that)
  25. JanPospisil

    Blood Sex and Rock'n Roll

    Yeah, I find the idea of crop deities being local less likely and functional. (obviously, local gods are a thing and there were historically local fertility deities. But I also quite like crop-specific deities, as such plant personification somehow feels more archaic maybe? If I were to choose, as I agree there is a bit of a contradiction there, I'd go with crop-specific deities. Or, crop specific global deities with local variations = "Oh, yeah, Pela, totally. We call her Palu here.". Or is that too Godlearnery? ) Basically, should a local area fertility goddess necessarily be a grain goddess? I can imagine her being seen more as a mother/leader/overseer of the smaller crop-specific grain goddesses, or even their local servant if we wanted to flip it and preserve the global crop deities as universally more important. (edit: It's possible I'm just seeing it as less practical and less neat from a systemic point of view - to have thousands of small local goddesses who are nearly identical, but their <barley/wheat/millet/oat...> vector has slightly different permutation of values. Guess it depends on how much Glorantha needs to be like the real world, which is undeniably messy, and how much it wants to be a game setting. ;))
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