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Hzark10

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  • RPG Biography
    Champions, Runequest, BRP, Superworld, HeroQuest, CoC, Pendragon
  • Current games
    Pendragon, D&D, Call of Cthulhu
  • Location
    Ypsilanti, MI
  • Blurb
    have name in many Pendragon Products and author of new book, "Book of Sires"

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  1. I am all in favor of highlighting differences between the various Periods. It will make them stand out more in comparison to each other. It also highlights the challenge of navigating the entire GPC when they have different emphasis and challenges.
  2. Thinking it is based on time. When did the Great Sword become a weapon? The starter set is dealing when Arthur first comes out. There are other weapons not mentioned as well, thus my assumption.
  3. also, at least one of the pregens have errors. But yes, everyone who is knighted has at least one Glory Point they could spend. You can make one trait a 16, and Valorous starts at 15. Knighted, and you could easily have two 16's.
  4. I might be misunderstanding, but perhaps you are meant to meet Arthur while playing in Book 1, "The Adventure of the Sword in the Stone"? That being said, when I ran my group through it, I used Book 1, the Sword Tournament, and some additional sources of mine to make it a bit more involved before the actual Tournament.
  5. Now, would you want to rerun it? If so, same basic plot line, or what else would interest you?
  6. There should be 1d20 and 6d6 based on the Starter Set I was allowed to see and examine.
  7. That is also how I see it. By removing the random nature, you have full control over your character. Every choice you make determined your character. As Morien points out, BoK&L which is also a 5th edition book has the random generation system in it. In fact, the subtitle says it is the "Advanced Character Generation for King Arthur Pendragon, 5th ed."
  8. Mind sharing which older systems were more interesting? Not necessarily the details, but which ones and why?
  9. You could always divide the quest into two different ones. The Grail for Christians and the Cauldron for Pagans. However, if the PKs do not complete both, then the ultimate quest follows what is the default story where the Grail quest fails. So, essentially the same, but the players may have a story to tell and is different than them going on a quest that is not meant for them. As others have said, the could convert to Christianity and try as well.
  10. I also have a group of young PKs, so during the final episode, I had forshadowed an alternative choice through a vision where they went through a hidden path and had a chance to disrupt the Saxon magicians from summoning their Dragon. It was climatic, death and destruction all around, and the players had a blast. No, no fireballs, just the type of fighting you would expect from heroic activities.
  11. For ease of play, it is assumed that the Berrocingas have given up the slave portion of their culture as it is frowned upon in the civilized portions of Logres. As always, YPMV.
  12. And, the great thing about KAP is, YPMV.
  13. I am in the same vein as Morien. I have always been a fan of medieval history with knights and their shining armor, etc. Got into RPGs in the '70s, so kinda grew up with the fantasy element. KAP always made more sense than D&D to me, not that I didn't play it, run it, or enjoy it. Had a 13 year campaign as DM in D&D. But, KAP was always more real as the players aged and no matter how powerful the character was, they were still mortal.
  14. Now, we don't know exactly when 6th edition will be available, so if you want to start a game now, go ahead with 5.2. Many of the rules will be essentially the same, you will get experience with the system, and depending on your desire, 5.2 starts with Uther (Arthur's father), so you can run a campaign of 25 years or so and then update to 6th edition when it comes out. Morien, on the KAP discord, has excellent suggestions on how to do this.
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