Jump to content

Hzark10

Members
  • Content Count

    177
  • Joined

  • Last visited

Community Reputation

14 Good

About Hzark10

  • Rank
    Senior Member

Converted

  • RPG Biography
    Runequest, BRP, Superworld, HeroQuest, Pendragon
  • Current games
    Pendragon, D&D, Call of Cthulhu
  • Location
    MI
  • Blurb
    have name in many Pendragon Products and soon to be author of new book, "Book of Sires"

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Remember that Book of Sires starts circa 439 AD. Cheshire is defined as part of the the area that will be part of the Kingdom of Norgales. This kingdom does not yet exist when the Book starts. If you prefer them to be C/BC from the beginning, I would see no problem in defining it as such. Part of the history here is when Cunneida comes south, Norgales eventually becomes a kingdom and is eventually converted to BC from Paganism. I think it would depend on what David L. says regarding whether it is in error or not.
  2. Agree here. This also takes care of any problems for cultures without squiredom. They just start at 14 and go from there. Agree with minor customization.
  3. Every system has its faults, at least to some. The idea behind using stats as baseline defaults would be to make them more valuable and not be see as a dump event. To some, the idea of losing DEX leading to losing skill level, is not based in real life. For those of us who are above middle-age, just try to do the stuff we did when we were much younger. I can't benchpress what I used to, do all the acrobatic maneuvers, and so on. So, at least to me, making skills stat-based makes sense and if you lose stats, those skills suffer. Trying to fit each skill into a base stat is more problematical as KAP does not have an Intelligence based stat. So, this is where I see problems lie. Just my two denarii.
  4. Book of Sires tries to cover the nuts and bolts of the history that Greg preferred. You will notice there is lots of room for the Fae, high level romance and quests, and the dirty, nitty fighting if that is your cup of tea. So, I find that Pendragon can very well fit each of the three styles you postulate. I have played in all three types of campaigns. I liked parts of each. They were memorable.
  5. There are online games of KAP out there. Most are full. But, if you wanted to start one, just mention it, what your expectations are, and I am sure you will find players.
  6. I ran a successful 3rd age campaign Middle-Earth campaign, but I set it in the Northern Kingdom. That way, no matter what the characters did, the Witch-King won in the end. But it was fun while it lasted. I will admit, it was a non-Pendragon campaign. And if I did it again, I would use Pendragon. I find the traits and passions so much more enjoyable.
  7. Another question somewhat related. How would you handle if the Assistant Shaman wanted to start a Spirit Cult with Idrema? Would he have to wait until he was a full shaman?
  8. I am curious: Has there been a case where a King has reassigned manors belonging to different holders that are geographically separate and make them more adjacent to each other? What would be the precedent? What would the repercussions?
  9. I second the first part. For the latter half, it depends on what you like. Personally, I like having the actual paper copy. So that would mean buying the pdf and then printing it (paper and ink costs) or buy the book where you can. Welcome, btw. Hope you find everything you need. Be aware, some/most of us have opinions one way or another, but we all agree that Pendragon is a great game. If you want to concentrate on quests, then you might want to look at the Classic Pendragon section at "Tales of Chivalry and Romance" or "Tales of Magic and Miracles" to see how you can create your own adventures. The best advice I can give you is, Your Pendragon May Vary. Choose what works for you and just have fun.
  10. Definitely keep me posted on your campaign. Want to see how Book of Sires works as a GPC style campaign, albeit it is missing all court activities, rumors, and scenarios. It does have the year-by-year description of what happens.
  11. my wording caused confusion here. I meant, take a directed trait, such as Suspicious (Uther) that could/would work against your Passion. The gm could ask you to make a suspicious roll when Uther does something. This could set up the situation where you are forced to roll against your Loyalty. does this make more sense?
  12. Taking a Passion is a two-edged sword. Yes, in the cause of Loyalty to a specific person, if the person then goes on to be a dishonorable, lying, sack of you-know-what, you cannot just throw it away. You have to reduce it until you can renounce it. A directed trait against your passion might be the first step towards this, public denouncing, introspective periods, and so on might be called by the gm, and the like.
  13. Sounds like it was a good session overall, so I would be reluctant to cancel it out. By all means talk to your players, explain the problem, and so on. See what they think would be fair. I have found many players to be really good sports about such things and will give you points that you did not think of. One of the best things I learned is to ask the players what their characters think about the situation.
  14. Becaused you fumbled and dropped your weapon, or critical with a non-sword and you opponent critted with a sword and are not weaponless. Yeah, I know, everyone will say that they will never use any weapon but a sword, and that your skill is over 20, so you will never fumble, but YPMV and other gm's may institute a rule that essentially says to prevent endless ties, I will reduce the highest skill level over 20 to 20 and drop everyone else by the same amount. So you now have no sword, or fighting someone who will beat you eventually. Grapple might save you as his superior skill is negated. Humbly submitted.
×
×
  • Create New...