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Hzark10

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Everything posted by Hzark10

  1. I used this book as one of the sources for Book of Sires. It was a pretty good source for information, but if taken on its whole, would change the GPC as we know it. But then, we do that in our campaigns anyways... Sorry for the lateness of this post, I missed the reference when I first read through
  2. This is exactly what happened in one of my earlier short-lived campaigns. She was not a woman-knight, but her love for the husband was so high, the player wanted to continue on as the wife. I might be in a similar situation in a campaign where I am a player. But, she was not a warrior, but worked her way up very quickly in her weapon skills. Alas, the campaign ended before we could resolve how it came about.
  3. Yes, Greg wanted it changed to Berroc. In the really old texts it was Thamesmouth, then Surrey, then Berroc. As long as you and your players decide on which naming method you are using, then you're fine. Any texts/source material you use however, will need to be checked.
  4. Off hand, I would say that when things were codified, vassal knight ended up at 200. Of course, one could argue becoming a vassal of another knight would be one amount, of a banneret would be a different amount, of a count, more still, etc.
  5. Yeah, Book of Sires did not deal with this as everyone in this section weren't as important to the Uther/Arthur arc. If/when a regional book for Cambria comes out, I am assuming this will be attended to.
  6. Not at all, and it is a good point. I will take your advice on this one.
  7. I was using the skill in the manner of gaining a benefit in communicating with the peasants. I feel that the Household Knights would not want to anger the peasants that interact with the King's service directly. But, I could easily see this as an option or maybe a choice of the two. Moien's other options are good as well.
  8. So, how would you make them more of a true character? What rules would you think need to change/be modified/added?
  9. Found this one: https://www.pinterest.ca/pin/509117932874249842/?lp=true
  10. What others have said. Please give us feedback on your campaign. I know Greg did not want the same player running both the knight and his wife as he felt they would be 100% in unison (or worse, they would set up arguments with themselves).
  11. What I did here is to give the household knights a check in Intrigue (the hidden gossip), Folklore (dealing with the locals), and one/two courtly skills (as they have more time to practice). This makes up for the 3+1 skills that the Vassal knights get.
  12. Then I interpreted this chart wrong. I always was applying my thinking to PKs only. That might be true, but I was also counting the numerous petty kings out there that might not even be in the game at this point. I am also trying to show what can be done with RAW and houserules. I am sorry to even bring it up.
  13. Agreed. YPMV. It all depends on what you and your players want to do. Perhaps in this game, I want the players to become Barons. Move up the chain so to speak. I don't just want to give them as starting players, but I want the players to be the movers and shakers in this hypothetical game. Might want to set in Cambria, or the North where I can have room to just let the players go all out and have fun. Many have used this system to run games in other settings (e.g., Middle-Earth or Samurai, or Greece). Why not try to see what is needed to run a very high level game? That is all I was suggestion. If my suggestion of 3 was too quick, change it to 10. Or not allow it at all. The point I was trying to make is, do I want this option in my game. If so, do I need to tweak it? If not, then what restrictions are needed? Humbly submitted.
  14. Or determine how many promotions you would need to get this big step. Here you could give the family, get something now or accumulate this bonus. Once you reach, say 3, then you could get the big one. Do you go for the quick bonus, or try to finagle a better one, but that one may never materialize.
  15. Agree that becoming the Queen of the High King should be worth a bit more. You will notice that this rule is for title, but I seem to remember that there was discussion about it applying elsewhere.
  16. YPMV, but I do differentiate each day for battles, just in case.
  17. From the GoG, Vol 2 GenCon 2019 release, it says a cult member may not be returned from the dead in any way. If the spirit is brought back in any way, including made into Vampire or mummy, it will singlemindedly try to slay the summoner. Essentially, they are considered to have been called by Humakt himself.
  18. Agreed. Not every scenario actively incorporates every character to the same extent. Was the Earth Priestess the only one who gave power to the Stone Woman? I assume there was battle, so questions about the battle strategies and effectiveness of the Sprul-Pa would also be asked of the Humaki. Was Chaos believed to be involved? undead? @g33 has good points as well regarding possible death runes, but the Stone Woman has only Earth and Disorder runes listed. Death would seem logical since she accepts blood and as one of many daughters of Maran Gor who does have the Death Rune, followup will very likely involve her since she did sacrifice a point of power. The sister/niece relationship of Maran/Stone Woman will be followed up.
  19. Doing something like this has one more advantage. If a Humakti dies, there is no resurrection. The finality of this fact can be roleplayed out.
  20. Hope nobody with an awareness of 20 is standing guard...
  21. So, should I then consider the current Sorcery rules as a placeholder until the official rules come out? Or, use Mr. Peterson's rules in preference? Not sure if I will have any Sorcerers in the campaign I am gearing up to, but want to make sure I understand the rules first and knowing which system is better will be a huge step in that direction.
  22. Coming late to the party here. Stormbringer/Elric has been one of my favorite rpgs, but I will be honest in saying that I haven't touched it in many, many years. However, the discussion here is how to enforce play along a certain line. I might suggest the traits system in King Arthur Pendragon. If you are unfamiliar with it (shame on you), basically your character's actions can be broken down into opposing choices. For example, Honest/Deceitful. They start at 10/10, but as you play, you can purposely add a point to one side which has the effect of decreasing the other as they always need to add to 20. As long as your range is 5-15, there is no problem. But, if one side becomes 16, then that trait now defines you. The character now acts in that accord if must fail if you want to act contrary to that trait. The system may need to be tweaked a bit to better fit the Eternal Champion system, but since Elan is already there, you have a base to start with.
  23. We create a squire pool. Sometimes these are simply unnamed until they are needed, then they are named and assigned. Occasionally, a younger brother of a knight is put in there in lieu of a simple squire. Some like that as it gives a simple way forward if a knight's main character is incapacitated or killed. And if he is over 21, so what. I can see the case where the squires are not named in literature. Were they there? Depends on your viewpoint. Unless the story says he specifically left the squire behind, then who does the cooking, the sewing, the cleaning, taking care of the tack, and such? Some of this is not 'industry' but some if it is. And knights are not supposed to do 'industry'. Again, authors could just gloss over this leaving us guessing. It all depends on how real you want your story to be in real life applications. IMHO. BobS.
  24. Sorry about coming to the party! What they all said before me. If you are able to mentally place yourself in the adventure, what needs to stand out. What would you see? hear? feel? I got a couple, but don't remember the names off the top of my head (and not at home), but the Tournament of Dreams is also one of mine. BobS.
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