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Chorpa

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Everything posted by Chorpa

  1. Yeah I think that was me. Love their stuff myself. Well made maps you can easily adapt and slide into any fantasy campaign and in some cases other genres. It is easy to just pick a product and whip up an adventure around it. Funny thing with Vale of the Mages that I had incorporated that idea into my own campaign world long before I discovered the product in the 0one Games product list. I called it Valley of Wizards from the beginning but after the discovery of the product the name changed to Vale of the Mages.
  2. I am in the making of an adventure based on the 0one's Blueprint Vale of the Mages that will also serve as a small school for sorcerers in my campaign. Guess I'll get started on a campaign document where I type down Grimoires and Guilds/Factions and Cults as I create them. The question now is if I should create one Grimoire for each Mage Tower or one for the entire Vale? As for the beginning characters I think I might just let them create their own grimoire they can stat with from the beginning that contain 4 spells with a short background on where they have acquired it. That way I get some free help from the players creating new organisations and grimoires. For more spells they would have to search out new grimoires/organisations to gain new spells. As the above Vale of the Mages I am creating at the moment.
  3. Yeah thats what I guessed. Just felt a little more hands on info on creating different grimoires would have been nice. But I guess 4-6 spells would be ok for most grimoires.
  4. I don't know if it's me, but I just cant find any suggestion on how many sorcery spells a new character would begin with in his Grimoire except. Been rereading the book several times now and I just can't find anything about it. Only suggestion I can find is the Grimoire from the sample Order of the Black Serpent. Is it just me being blind as usual? Any help is appreciated!
  5. We decided to finally try out the Legend books I have had in my possession for a while now. Did read it through and I liked most of the stuff but had some dislikes. So far decided to stay the the BRP Book. But felt that now in the beginning of our new fantasy campaign we should take the opportunity to atleast try out the Legend system. And must say we where very pleasantly suprised. Especially the combat system with strike ranks and combat actions appealed to players. Together with the combat maneuvers they felt it gave the combat a dimension they rarely felt in BRP. I was a bit against using Improvement Rolls at first being partial to the Experience Checks used in BRP but it did have advantages over the other. First is that I can affect the reward depending on the players behavior and role playing and some other minor things I hadn't thought about before. The players also liked not having to bother with marking skills and instead could focus on the game. Since the adventure I ran was for BRP I hadn't had the chance to change the stats to reflect the Legend ones. Especially calculating HPs for the locations and and such so decided to run with General Hit Points Option for the NPCs to help with converting on the fly. The only thing we haven't tried yet is the Magic System since none of the players started with magic and I decided to not let everyone have access to Common Magic in my campaign world. But I know at least the Elf Hunter in the party is interesting in learning some magic so I guess it might come into play soon. One thing was for sure we where so pleasantly surprised we will stick with Legend for our fantasy game. Now I just have to start writing material that I can share.
  6. Hmm! I didn't know BRP needed mook rules. When want to differentiate between Important People and Non-Important People I would use the Total Hit Points option. Either way I am very curious to see what they look like. Astounding Adventures is for sure a book I will get. Been in the mood for some Indy style adventures actually.
  7. Well having had GURPS and played it for ages. Even in 4th Edition they too strayed from the $ is equal to the real life dollar. I don't have the book near but they even say it in the core books. So basically it's now a simple credit system and I assume they have just kept the $ sign out of habit, and to be honest I had hoped they would have gone the same way with BRP. Not that I think the wealth system is bad or anything and in some genres it's even an excellent fit and it's easy to modify. Thats why I decided to try the hybrid system I presented in my first post since I know many players love to be able to count the acquired wealth but they still have their wealth level to cover the basic expenses.
  8. Well for those that use a monetary system. Where do you gather the prices from? I have been thinking about using either GURPS Low-Tech, Arms of Legend or the equipment list from Classic Fantasy so far. Could use the price list from Chronicles of Future Earth too, but those prices seem to be a bit scewed because of the rarity of metal in that setting.
  9. That was actually my plan at first (including the cursing ) and use the cash values from Classic Fantasy. Thats how we have done so far in other BRP games (Aces High for example). But when we played BRP Rome we gave it a go using wealth levels. And we discovered that it have pros and cons. I decided to do a combination where you can still acquire objects and money the usual way and then use them for wealth/value levels when trading. And as rust suggested its easy to add or reduce depending on culture and other factors which goes fast when you don't have to bother about the actual monetary value. In the future I might use the Arms of Legend book as equipment guide instead or stick to the plan on using Classic Fantasy's equipment list. From what I have seen just scimming through Arms of Legend it looks to be usable as is. Or I might just wait for your favorite upcoming game Magic World before I make that decision.
  10. Well now when I have started out BRP Fantasy campaign I have been looking how to apply the wealth level system. The book to have two major suggestions, first is to give one depending on profession and the other is to tie it to the status skill. I decided to do both when you create a character you get a wealth level from the profession but with the Wealth Cap from the Status skill in place. So in a normal game where I allow a max of 75% in Status (If taken as Profession skill) the Wealth Cap is Affluent. This is fine by me since it's a high wealth level by itself leaving Wealthy for Kings and really powerful people and players something to strive for. After the game as started the Wealth level is tied to the status level so if you increase or decrease it, the wealth level can do the same. I also use the suggestions from In Search of the Trollslayer where you can turn in acquired money into a single use wealth level. Have also been thinking about allowing money to be spent on acquiring experience checks for the Status skill and time equal to normal Research/Training required to gain a experience check. (100 gp/experience check). With the motivation that spending extra money on living extra lavishly should have a chance to make people take notice and there forth giving a chance to increase status. I am curious though on how other people apply and use wealth levels?
  11. That is one way to go. But I would have to get a copy of the CoC book to be sure everything conforms to CoC. But yes the transformation would be very simple to do I think.
  12. Hmm! Even tho I like Sci-Fi guess it rules out my Cowboys and Demons adventure (Weird West) I ran recently with my players I had planned to clean up and send in to next contest. Guess I'll just save it for another time. Initially it was loosely based on the Cowboys and Aliens movie but developed into an entirely different beast. Either way it will be fun to see what people have in store this time!
  13. 367 downloads

    Just a simple system you can use to randomly generate weather I cobbled together a day when I was bored and had little to do. I have used the Weather Conditions from p. 235-236 of the BRP Book and made some simple tables you can use to quickly roll up the conditions for each day. It also have some simple guidelines on how you can generate temperatures for each day.
  14. You guys do have a point there! Checked my old copy of the swedish game Drakar och Demoner (which is basically a translation of the Worlds of Wonder and the Magic World booklet) and there Daggers are listed as 1D4+1 which makes sense compared to Knife. I agree that the dmg should be slightly better than a knife. So 1D4+1 or 1D4+2 is more reasonable I guess. Later on an expansion to that game listed Daggers as 1D4+1 and added Dirk with 1D4+2 as damage. As Al. said. 1D4+1 somehow do feel more in sync with the other Swords and Knifes but 1D4+2 is no huge difference. Guess I have a decision to make for the upcoming game. It is slightly annoying though since I would rather have small things like this cleared up in the BRP Book so I can focus on other things. Edit: Another thing I noticed when checking up this issue even further is that the NPCs and Creatures listed with Knifes also have 1D4+2 as damage. This doesn't help the issue.
  15. I have noticed some strange stuff in the BRP book I figured I'll take up here. First one I actually noticed today while preparing for our new Fantasy campaign is that the knife from the Primitive Weapon list misses a value. I assume this is an error and the actual value is Cheap as most of the other Primitive weapons are. The other thing I noticed actually came up from Classic Fantasy where Daggers have 1D4+2 in damage while the it is listed as 1D4 only in the BRP book. I always assumed the 1D4+2 was just an error. But later on I noticed that all of the Creatures and NPCs from the Creatures chapter in the BRP book that have daggers have damage 1D4+2 listed and probably the reason for the damage in Classic Fantasy. One source is incorrect. And errata is required there. I think 1D4+2 for a dagger feels a bit high and will continue to use 1D4 as the Dagger damage. Feedback and thoughts are welcome.
  16. 740 downloads

    While BRP Central was down because of the Cyber-Broos I had a need for a new character sheet focused on a Fantasy setting. So I sat down and designed a new one with the Base Chances for a Fantasy/Historical game. In my Fantasy game we use both Sorcery and Magic. Even though the Spells section looks to be for just the Magic system it works just as well for listing Sorcery spells since you only need the Range and Notes section for those. Consider the extra space as more space for other notes on the Sorcery spells. Optional Rules Supported: Skill Category Bonuses Hit Points per Location Armor By Hit Locations Literacy
  17. Either way I am glad BRP Central is back up. Felt so lost while it was down. Even had to design a new BRP Fantasy Character sheet since I couldn't access my old one I had in the Download section.
  18. I don't know if it's me being sick with fever or something else. But I have been thinking about how cool it would be to run the In Search of the Trollslayer adventure in Aces High. The main idea is that the heroes head into a swamp looking for a long lost temple to locate an old Viking artefact. Could be loads of fun and the heroes have the advantage of firearms but not using total hit points would even that out. Can't help to think this would result an Indiana Jones feel to the adventure when it's being explored by more modern characters.
  19. Yes I seems like it. Only thing I have to decide on if I wanna deal with the Rune Magic vs. Common Magic. Same spells but different ways to acquire them. But I think I will just handle the Rune in the adventure as an uncommon magic artifact making it even more special and tempting for the players. ;-) Not even sure if I am gonna use Common Magic in my campaign too. Want to keep magic using down to a selected few who either spend their lives in books or appeasing gods/demons/spirits and so on. But should work anyway making the Rune even more special.
  20. Ahh thanks! I thought I had looked everywhere on their site. But seems like I had missed it.
  21. I am about to prepare to start of a Legend campaign and was thinking about using the MRQ1 adventure Rune of Chaos as a first adventure. I am sure there have been a conversion document how to convert between MRQ1 to MRQ2 available but can't seem to be able to find it now. Anyone have it available and willing to share it?
  22. No I am currently in a "very low on cash" period and can't afford a trip down there. Bummer would have been fun to test RQ6. I know several players down in Skellefteå though, not sure how many are RQ/BRP players though since I have met most of them through LARPing. Hehe! Just so you know Nordsken is not a place, but an gaming event that takes place in Skellefteå.
  23. Yup he live in my birth town. Not that I have moved far. I live 40km from Boden at the moment. The heavy snow melting takes place in May so that is spring for us.
  24. Anyone know the estimated release date on this. Feels like it's been on preorder for ages and I can't wait to get my grubby hands on it.
  25. Ehh! Last time I checked Magicworld was a genre book from Worlds of Wonder that dealt with playing in the fantasy genre and not a pure magic system. And if I am not mistaken the Magic system from Magicworld is the one they already included in the BRP book. If you where referring to the Advanced Sorcery book I have to agree with you though. Feels that it's more than enough Magic systems out there as it is.
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