Jump to content

Chorpa

Member
  • Posts

    298
  • Joined

  • Last visited

Everything posted by Chorpa

  1. I agree! Was a bit disappointed by Magic Book and hope they do some more work on these and not do the same mistake again. But I will eagerly await and see since a correctly done Magicworld would be exactly what I am currently looking for at the moment.
  2. I did some more research to find a decent Old West range of miniatures and found this Old West Miniature Single Packs. I wish I had more money. Some of the horde packs are on my wish list now. Would be perfect to form a base to use in our Aces High campaign, we have actually been using miniatures more and more lately since the SR system seem to work quite well with miniatures. But we have been using budget ones from Disposable Heroes: Wild West Customizable 1 and Disposable Heroes: Wild West Customizable 2. Either way still a good option if you wanna save some money. If you wanna make it even cheaper it is not that hard to make counters out of a bunch of old west pictures yourself. Did that for a Star Wars Saga Edition campaign I ran a while ago and they turned out quite nice.
  3. W00t! That was some cool miniatures. Some even useful in an Aces High game. A bit limited range of different types since it mostly seem to focus on Texas/Mexican turmoil but still loads of good stuff there.
  4. Well our current campaign takes place before the Civil War (the current year is 1857 and we started 1855). I didn't know there was an default year in Aces High. Just assumed that around 1870-1880 was the usual as the standard in most Wild West games are. But haven't found anything setting the time at a specific time. The contents of the book I think covers any time between 1850 to 1900 pretty well.
  5. I know a about this! Luckily my NPC is not gonna be in a Crow's Nest and risk setting fire to the rigging/sails and he will also be a big guy to so he can handle the infamous recoil from firing all barrels at once. He will be part of a team that attacks a town to gather subjects for their demon master. And the adventurers will just happen to be imprisoned in that town. As you said it is a perfect weapon against crowds and that was the idea and regardless if I rule it as an area of effect or burst weapon it will be an intimidating single shot weapon. Not sure about the caliber though, the wikipedia page on the weapon lists it as .52 inches which ofcourse it less than the .64 listed in the so I agree that the damage might be a bit high. According to the calibre damage used for the rest of the revised weapon list the damage should be 2D6+1 same as the other .52 weapons. Thanks for pointing that out, completly missed that! I am sure MrJealousy appreciates you spotting the error too for future reference. I still think the autofire rules are still better for the Nock Gun since they can also handle large groups too according to the rules. But it's just my opinion and I do think Area of Effect rules does give a similar effect but wanna reserve that for explosions and similar effects but would understand if people would prefer it above the other.
  6. Yeah I decided to make an enemy interesting in our campaigns next adventure and this weapon fitted the bill. I was thinking about treating it as an area of effect weapon too but somehow felt that the burst rules felt more appropriate and would differentiate it from the shotguns. Either way you go it's easy enough to make the changes that suit our campaign and tastes. Will be interesting to see the new treatment on shotguns. One thing that came up in our last adventure was actually how big an area a shotgun blast covers! Couldn't find anything about it, but my own experience it shouldn't be much more than the area of the target. Another person in close combat with him would be in big problems though. Can hardly wait for New Mexico. Really looking forward to it!
  7. This is just some suggestions on expanding the rules of the Nock Gun in the Revised Firearms List we use as a standard in our campaign at the moment. Noticed that there where no particular rules on handling this interesting 7-barrel rifle. As I understand from reading up on the construction of the gun you always fire all loaded barrels when you discharge the weapon. This is easily handled by considering it as a burst fire according to the rules on page 214 in the BGB. On the other hand the rate of fire of 1/CR should be applied to a single barrel. Reloading all 7 barrels would result in a RoF of 1/7CR. Which I think it reasonable. It's a powerful single shot weapon but reloading all 7 muzzle loading barrels must me a pain. From what I understand you should still be able to fire the weapon even if you haven't loaded all of the barrels. For example if you have loaded only 4 barrels you should be able to discharge the weapon as a 4-round burst.
  8. Was just gonna ask the same. Either way being able to quickly whip up some encounter tables or finished Characters/NPCs are always useful and welcome.
  9. I hate to break it to you. But inverted d100 is already out there. First you have Rolemaster but many are scared of by that system (I like it though). Luckily there is a much easier system available called HARP (High Adventure Role Playing) that is not to far from the BRP simplicity. The fantasy rules are currently under revision and will be out again soon, but the Sci-Fi rules have just been released in both print on demand and pdf format and are available. They are actually second to only the BRP System as my favourite RPG systems and highly recommended. I noticed that you already was familiar with Rolemaster. But still I think you should give HARP a look if you are after an inverted d100 system.
  10. Episode III of Star Wars: Dawn of Defiance is finally up. Also did some heavy changes and additions in the BRP Primer and because of that I also went back and updated the previous adventures. The changes are not big mostly some changes on the force using NPCs. The latest primer also contain some suggestions on how to run starship combat with miniatures. Star Wars Dawn of Defiance BRP Primer The Traitor's Gambit - Episode I of Star Wars: Dawn of Defiance A Wretched Hive - Episode II of Star Wars: Dawn of Defiance The Queen of Air and Darkness - Episode III of Star Wars: Dawn of Defiance
  11. 289 downloads

    Here comes my BRP conversion of the third adventure of the Dawn of Defiance series that no longer are available from Wizards of the Coast. I have tried to keep the conversion as simple as possible so you can use it straight with only the Basic RolePlaying book and as little tweaks as possible. For a guideline on what optional rules that will be used in the campaign download Star Wars Dawn of Defiance Primer. The adventure have not been playtested yet with the BRP rules and I am sure I have missed some errors in the text so feedback are very welcome. Version 2 Some minor updates to bring it in line with Version 6 of the Star Wars Dawn of Defiance Primer
  12. Haven't noticed that before. Another interesting fact is that the Blackjack have a higher HP than a flail. Flail is a chain while blackjack is a leather sack. I agree it makes me suspect that the blackjack entry is completely wrong, but there is plenty of these errors spread around the book. Another commonly known one is the lack of the Lever-Action Rifle Stats in the tables.
  13. Ok then! I'll see if I have time to spare to clean up and translate my text on the inn. It's in swedish at the moment. It should fit quite nicely in the world from the information I could find from the link provided.
  14. Is this world gonna use any particular rules set? I do happen to have a location I have written up. It is an Inn that also serves as an base for a small mercernary/adventurer group have most of the characters finished but haven't made any maps of the inn. The characters are statted out with BRP.
  15. Last I heard the hard copy comes sometime this month. So not long now.
  16. Sounds like something that will take place in Forodwaith among the Lossoth? I don't think you can go wrong with CoC:DA, but if you are gonna bolt much stuff from the BRP book I think you are better of using that completely. If you ignore most of the optional rules it is almost as rules light if not even less rules than CoC:DA. It's hard to make a judgement call since I don't know how much you are gonna tweak the rules. But generally only a little tweaking I think CoC will suffice, but if you plan to make customize the rules completely to your setting I think BRP is the better. You could of course use OpenQuest or MRQ2/Legend but I think they are not such a good fit since those rules are more focused on action oriented games. By the sound of it action is not the goal of your campaign.
  17. Thanks I had a feeling it would be something like that but now I know for sure. It was just a minor thing. But I am one of those peeps who just can't let even small things like that slide by. Something you can see on the constant upgrades on my own Character Sheets. Always find minor things I have missed that have to be fixed. Well it was by no means intended to replace your character sheet. Just wanted to customize a sheet for my group and since I already had a generic one created on my hard drive it was an easy thing to modify it for our needs. The last thing where I added all the skill groupings was an experiment. Didn't think it would work and had to decrease the size of the text to the point I thought it would become to small to be able to fit handwriting in there. But after printing a sample sheet out and scrabbled down a character on it I realized it actually worked quite nicely. You are free to steal all you want for future use, I work on it in Word and still have that on my hard drive if anyone wants that one for further modifications just PM me and I'll send it. I do what I can to support and keep Aces High alive!
  18. Noticed a small error in the Aces High book when I was fiddling around with my current groups Aces High Characters. Lasso have two different Base Chances listed. It's listed as 10% in the skill description but only as 5% in the Weapon List. Checking the Basic RolePlaying Core book it's listed as 5% so my first reaction is that this is the correct one. But then again many other skills have higher base chances than normal since they are so common at the time (Drive (Wagon) and Ride (Horse) for example). So wanted to point out this error for the future give a chance to correct it and of course to figure the correct base chance myself. So which is the correct Base Chance?
  19. Chorpa

    Conan

    Yes but you can't aim for it. All I it comes down too is a matter of taste. I would never trade away the Hit Locations since it gives the gritty combat I love. If I wanna give the players a fighting chance for some heroics I'll just let them use the Total Hit Point rule combined with Hit Locations. I have run single shot adventures without Hit Locations and it works perfectly, but I just prefer Hit Locations myself since there is something so poetic about chopped of limbs flying around in fountains of blood.
  20. Just wanted to make people aware that my Alternate Aces High Character Sheet has gone through a lot of changes lately. Feedback are very welcome.
  21. Chorpa

    Conan

    I agree on every point even though I feel that the BRP book is more than enough to tailor for your taste. I would just say that go with the system that suites your group the best. The only thing I disagree on is using Major Wounds instead of Hit Locations. It's not Conan (or S&S for that matter) if you can't behead people.
  22. Chorpa

    Conan

    Now that you mention it. There is. Been ages since I studied the map over Hyboria so I forgot about that region between Asgard and Turan.
  23. Chorpa

    Conan

    I am getting a bit confused with all the talk about Hyperboria. As far as I know Hyperboria is a Greek Myth and Hyboria is R.E Howards world. Even though Hyboria is probably a transliteration of Hyperboria made by Howard.
  24. Encountered a serious case of Real Life Interruptus but Version 2 of the Star Wars BRP Primer is finally up now. Biggest change is that it now include a Generic Item List with descriptions on each item to complement the Weapon and Armors suitable for a Star Wars Game.
  25. thanks for the positive reactions, makes it all worth the work. Well I am gonna get started on Episode III at once so hopefully it will not take as long until the next Episode is up. There is an updated version of the Star Wars BRP Primer coming up later today too.
×
×
  • Create New...