Jump to content

Leingod

Regulars
  • Content Count

    564
  • Joined

  • Last visited

  • Days Won

    3

Leingod last won the day on June 10 2020

Leingod had the most liked content!

Community Reputation

699 Excellent

About Leingod

  • Rank
    Senior Member

Converted

  • RPG Biography
    Not very much. Mostly I started in Dungeons & Dragons like a lot of people, experimented with White Wolf Games, got into Pendragon because of my love of Arthurian mythos, then found Glorantha and Chaosium through King of Dragon Pass.
  • Current games
    Right now? None.
  • Location
    California
  • Blurb
    I actually havent' played many games, even though I read a lot of gamebooks.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. The issue is that gods can be more than one thing at once, and that things that are true of them in one place can be seemingly completely contradicted by the information you find about them elsewhere.
  2. I guess that puts an interesting spin on some of the stuff Belintar did to get people on his side, like "Andrin the Zombie."
  3. It goes beyond the purely commercial, too. If we keep up the Disneyland comparison, it implies that Belintar has constructed his Holy Country in such a way - maneuvered the assets and resources, put in place his agents and instructed them to act in such a manner, etc. - to make sure that you only see it from the angles he wants you to see it from. Whether you're an inhabitant or a visitor (or shall we say, a regular or a first-timer?), the Holy Country is very deliberately set up to make sure you come away from your experiences with the impression of it that the God-King wants you to have. In
  4. Plus, if we do think of the Holy Country as Belintar constructing his own theme park, it ties in rather well to Jar-eel's observations that Belintar is a "patchwork god" and her wondering aloud if he ever really even had a plan or was just making it up as he went. A theme park like Disneyland is something specifically crafted to sell you on an illusion, after all. In the first place, it's the illusion that there's a real, physical place where you can go and see all these stories and fantasies and interact with them in the here and now. Perhaps even more relevantly, it's crafted to give the imp
  5. So did Belintar also call the design choices meant to draw people to certain locations "weenies" like Walt Disney did? To explain: Disneyland's design is a very deliberate way to draw the eye first to the central location, which you can see from almost everywhere, and from there to the different areas arrayed around it in turn through the use of attractions designed specifically as eye-catchers, like Cinderella Castle for the Magic Kingdom. This both helps guests orient themselves and leads them where the park's designers want them to go (namely, to the big show-pieces and money-makers).
  6. Yeah, I feel like adding distances and fatigue mechanics and whatnot isn't really playing to the strengths that made me attracted to HeroQuest in the first place, which is that it's primarily a narrative-first experience that decides whether or not you can do something largely by how narratively appropriate it would be, rather than trying to simulate the gritty details of your character's trials and travails in Glorantha like RuneQuest. Not to say that trying to find your own preferred middle ground between the two is at all a bad idea, but I like the loose and flexible approach to magic where
  7. Leingod

    Solar Campaign

    Dunno about that, though it wouldn't surprise me if that was the case. Dara Happa has a long history of cribbing notes from its neighbors and either passing them off as its own or at least claiming they did it best. See for another example hoplite warfare, whose invention is attributed to Daxdarius.
  8. Leingod

    Solar Campaign

    It's true that Pelanda isn't Dara Happa, but early Dara Happan history and culture was heavily influenced by Pelanda. And most relevantly here, The Glorious ReAscent of Yelm (pg. 25) appropriates the Pelandan myth of Daxdarius slaying YarGan in single combat, only attributing the deed to Urvairinus rather than the Pelandan Daxdarius (in fact, Urvairinus himself seems to be a composite of several different militarily successful deities/rulers all rolled into one figure) and calling YarGan "Arganum."
  9. Leingod

    Solar Campaign

    Yelm-as-soldier is definitely a thing, his mythic complex has him mastering the bow and other ways of war and then handing them off to subordinates as he grows, much as he does with things like dance. There are also gods of particular weapons, like Hastatus for the spear and Ulkamoon for the club. Several past emperors are also worshiped as war gods, like Urvairinus and Kastokus. Polestar is essentially a god of officers.
  10. Leingod

    Solar Campaign

    This is very much like what you see with China, where we have a tendency to view "China" as this static monolith that barely changed for thousands of years, when of course that isn't remotely the truth. And a big part of the reason we see it that way even now (and even within China itself) is because, for propaganda purposes, that's how most Chinese elites throughout time wrote and talked about it, due to each of them wanting to emphasize their continuity with the glorious past to legitimize themselves, including - nay, often especially - the dynasties ruled by Sinicized foreigners, of which t
  11. Leingod

    Solar Campaign

    On the question of Orlanthi vs Yelmic notions of justice, there's a boxed text from Pavis: Gateway to Adventure that explains some of the difference (it's on pg. 319):
  12. My understanding of it is that human sacrifice (among Heortlings, at least) goes through Ana Gor, who incarnates within Dragon Pass as Sorana Tor. Other Heortling deities who demand/receive human sacrifice do so through her, and the sacrifices go to her afterlife, the Beautiful Place. Even if I'm wrong about that (and I may well be), just because it's Maran's afterlife doesn't necessarily mean it's a horrible place to be. Just like Ernalda isn't all sunshine and rainbows simply because she represents the positive/life-giving aspects of the Earth, Maran probably doesn't have to be all skul
  13. From what I remember, Humakt is the only god from the Storm side of the Heortlings who makes a habit of demanding human sacrifice (though even that's not a regular thing), which is just one more way Humakt is actually kind of female-coded by Heortling standards if you think about it. Usually, Storm gods just demand you go out and kill other people when they want to see blood spilled, rather than sacrifice your own or your captives.
  14. Maybe in some cases, but I think in many others it's something they go in knowing that it's a very likely death sentence. After all, we all die eventually, so why not get to be a powerful king for seven years and then spend your afterlife being paid homage and worship by the Tarshites on holy days?
  15. Leingod

    Stagwood?

    Wyrm's Footnotes #15 has a very brief blurb on pg. 39. The same page also briefly describes the Neutral Hills.
×
×
  • Create New...