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Leingod last won the day on August 24

Leingod had the most liked content!


  • RPG Biography
    Not very much. Mostly I started in Dungeons & Dragons like a lot of people, experimented with White Wolf Games, got into Pendragon because of my love of Arthurian mythos, then found Glorantha and Chaosium through King of Dragon Pass.
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    Right now? None.
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    I actually havent' played many games, even though I read a lot of gamebooks.

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  1. And even if they won't explicitly be putting things to a vote or otherwise officially putting the decision in the hands of the Inner or Outer Rings, it's at least a great way to put pressure on the clan chief to see things your way. Very few are going to be in such a secure position they won't at least hesitate to gainsay a big enough bloc of notable clansmen.
  2. I personally prefer to use "Sir," probably because it's what Tamora Pierce used in the Tortall books, and those were my very first exposure to fantasy that focused on knights (lady or otherwise).
  3. It was pointed out to me at some point that Dendara is the urban domestic wife; divorced from the fields and the pastures, she's been distanced from the production of food, leaving her only with things like childbirth and weaving, and in patriarchal Peloria her only uncontested authority is over the household servants (which Ernalda also has and embodies, in the form of her various aspects). As for why she features in so few of Ernalda's myths, it's because she isn't of much interest to the Orlanthi who tell the myths we know of. The Orlanthi men certainly just see her as "Yelm's quiet trophy wife" and many of the women probably do, too. Even urbanized Orlanthi (including the Esrolians) just adapt Ernalda to their needs, because why wouldn't they? They have no built-in disdain of rural "peasantry" like the snobby Dara Happans do. And Pelorian men would care to learn even less of Dendara's mysteries, because they're even more hard-line gender essentialist than the Orlanthi are. Even though the emergence of the Lunar Way has changed a lot, your average Pelorian man still likely doesn't learn much about the old "women's goddess." You can only really think that there are no women associated with Darkness if you're only thinking purely in terms of human women; the Uz are more matriarchal than the Esrolians! Though admittedly troll women are rarely sighted above-ground, but that's because they're too important for that. Scrabbling around in the Hurtplace is for expendables. We could definitely do to have a light shone on the Dark Orlanthi, though (pun very much intended). I've always been interested in learning what human worship of Kyger Litor looks like, and Yrsa Nightbeam could be a very interesting counterpoint to all the other powerful women in Dragon Pass right now if she got to be more than just a name. As for what happens when a woman doesn't have the Earth Rune, and instead has another Element? She joins an appropriate other cult, which may or may not have an Elemental Rune in it. It's really that simple. Fertility and Harmony, but some other Element? Good fit for Chalana Arroy. Humakt, Lhankor Mhy, Yelmalio... There are a literal multitude of deities who allow members of either gender, far more than those who are actually rigidly set on what gender you can be.
  4. There's probably something to that, since according to the Sartar Companion the rebellion and destruction of the Dundealos was deliberately engineered by the Lunars simply because Tatius the Bright wanted an excuse to take more slaves in order to build the Reaching Moon Temple on time, and he would have done the same to Wilmskirk had Fazzur not put his foot down and refused to allow it.
  5. Keep in mind the opinion of the priestesses you're trying to convince to raise you up to that status in this particular temple matter, too. Unless Ernalda sends some omen that says it's acceptable or you have some kind of similar magical proof of your worthiness and the legitimacy of your achievement, trying to be "clever" with the basic requirements is probably a good way to get shown the door.
  6. I seem to recall S:KoH portrays it as essentially a mix of that and Kangharl being genuinely disillusioned with his peoples' traditional gods. In his mind, Orlanth has definitively lost, and the people just have to accept that if they don't want to be trodden underfoot by the victorious Lunar gods and empire.
  7. I mean, ambiguity can be fun, but I think it's a bit much when the sources disagree/are mistaken on who was reigning as king one year before the start of a typical RQG campaign, because it lists some guy we've never heard of as somehow having been king simultaneously for Blackmor's entire reign. If your character comes from the Colymar (which is by far the most fleshed out tribe in Sartar, so not unlikely), they should know who the king was from 1615-1625, and any irregularity should be noted and pointed out for the players' benefit. This isn't an event from decades or centuries ago where it makes sense there would be some confusion.
  8. Whoever they are, they just volunteered to be the victim of every single one for the next week.
  9. Personally, it always seemed to me like Leika was never exactly friendly to the Lunars, but that she was willing to undercut Kallyr and back a pliable idiot for Prince out of simple personal ambition (and maybe just actual dislike of Kallyr), which happened to play into the Lunars' hands quite nicely. She might have been convinced that she could preserve her independence, or at least be given more latitude than the Lunars were actually willing to grant. IMO, the Lunars backed Kangharl to depose Leika because she was too proud and/or ambitious to accept the same deal Kangharl did.
  10. I feel reasonably confident that in most cases, the default assumption is that the child is first and foremost the child of their mother, and will be raised as part of the mother's family. If the father wants to bring the child into his own clan, or bequeath things to him, or if other circumstances put pressure on him, then it might get more complicated, but otherwise that's likely the go-to solution. Ernalda herself has many children whose fathers are either unknown or just don't matter enough to be mentioned (or just outright don't have a father).
  11. Yeah, it's always seemed clear to me from my readings that, generally speaking, Heortlings don't much care what unmarried people get up to with each other, even if it results in a child. There are obvious exceptions, of course, but it's all obvious stuff, the usual suspects. People your clan hates, close relatives, bandits, Tricksters, etc. There isn't some strict, patriarchal inheritance law that makes it super important that you be the "legitimate" son of a given man to decide where all the property goes, after all.
  12. It's almost like the Lunar have been making a bad habit of meddling with forces they don't understand or control nearly as well as they think they do until it backfires on them horribly, or something.
  13. Well, he isn't completely gone. As mentioned above at multiple points, Zolan Zubar survives as one of Kolat's Seven Winds (specifically "Below Me"), the core spirit society of the Kolating tradition, and thus is a being pretty much any Kolating spirit-talker is at least passingly familiar with.
  14. The rightly-famous Borderlands book presents a scenario like this. The players need to re-provision at Hidden Green, but are stopped by nomads from four different tribes who say the oasis is already at capacity and if they are to use this place, one of the groups already present must leave. To decide who stays and who goes, the players compete in five contests (one for each group present, and one to be chosen by the players); if they can win three of them, then the defeated group with the fewest members has to leave. If they can't win at least three of the contests, then the players can't stay here, and they'll be attacked if they refuse to leave. We might assume this is at least one way for an oasis to change hands between clans or tribes, but if the losing tribe refuses to accept the outcome, maybe on grounds of some unfairness, then it might escalate to actual battle outside of the oasis, where the rules against violence don't apply. I imagine that usually, those involved recognize that it's to everyone's benefit not to tempt violence within the oasis itself, even if that means vacating it for now, but there could still be some tense standoffs as people weigh their options and wonder how far the other is really willing to take this.
  15. Well, to clarify what I mean (because I'm being slightly serious when I say it), both agree that the world we see and experience is fundamentally an Illusion. The main difference - at least IMG - is that the draconic path is all about returning to the primordial "true" reality, while the trickster doesn't think things are any less meaningful just because they aren't the Truth, or at least that there isn't necessarily a real "Truth" to be found and so it's pointless to look for one.
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