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Leingod last won the day on June 10 2020

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About Leingod

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  • RPG Biography
    Not very much. Mostly I started in Dungeons & Dragons like a lot of people, experimented with White Wolf Games, got into Pendragon because of my love of Arthurian mythos, then found Glorantha and Chaosium through King of Dragon Pass.
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    Right now? None.
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    I actually havent' played many games, even though I read a lot of gamebooks.

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  1. Quite easily. Historically, most groups or societies that put a lot of store in "honor" and honor codes are also experts at finding or manufacturing loopholes and exceptions to allow them to do things that should be considered dishonorable by their own rules, but aren't in this particular instance for whatever reason. The Lunars probably have some eminently reasonable-sounding excuses for why the strict honor demanded of Yanafal Tarnils's worshipers didn't apply to Yanafal Tarnils himself whenever he acted in a blatantly dishonorable fashion. Or maybe they even just go, "Oh, well, he was
  2. You're right up until Point #4, which is instead "Humakt spends the whole Gods War fighting to reclaim Death from the unworthy holders who are abusing it, and also separating the dead from the living."
  3. Unless you're describing how it was in earlier editions (I never really bothered reading the mechanical stuff in those, since HQG was already out by then), that's actually more in line with what HeroQuest called "natural" or "basic" magic. As HeroQuest: Glorantha describes: Meanwhile, becoming an initiate allows you to use whatever Runes you share with your god as a normal ability, and to do blatantly magical things, just so long as it's something in line with your god's deeds and abilities.
  4. For my part, I came into Glorantha through HeroQuest (well, King of Dragon Pass and then HQ), and I've never really gotten deep into the RuneQuest mechanics, including the ones regarding cults and worship. So, I tend to just go with what seemed to be the case in the stuff I was introduced to the setting through, which is that most every free Sartarite (or Praxian) is an initiate into a rune cult or spirit tradition, though it strikes me as a good bet that "stickpickers" of all stripes (that is, the not-enslaved but very marginal folk, whether that be a charcoal-burner in Sartar or a day labore
  5. It's funny, that kind of reminds me of how the old Hero Wars and Sartar Rising stuff portrayed Valind and his place in the Great Winter. In Storm Tribe, Valind's write-up states that the Heortlings see him as the "bad child" of the Thunder Brothers; he's that annoying punk no one likes (apparently "valindi" is often used synonymously with "entitled whiner"), but he is still family in the end, so you try to put up with him. And in the context of the Great Winter, that's potentially where Valind finally makes himself useful (again, to the Heortling perspective), because Valind doesn't just
  6. As stated, Samastina and Inkarne are definitely the two biggest ones, operating at the same level as Broyan/Kallyr/Argrath/etc. Other, somewhat more low-key Ernaldan heroines also exist, either doing their own thing at a smaller but still very significant scale (which is probably where the likes of Entarios and her daughter Ernalsulva will be) or being one of the named companions to any of the biggest players, like Ernaldesta the Vigorous is to Kallyr.
  7. I don't recall ever reading anything about whoever would be responsible for that, actually, though it certainly makes sense to be a thing. It might be one of those roles in myth that has a different person filling it with each myth (and version thereof), so that you might have to talk your way in past Rigsdal in one Heroquest and Vinga in another. And, if we take that as the case, it's also a pretty natural place to put in a slight deviation from the myth that often crops up in Heroquests, by just changing who's guarding the door, with the easiest or best means of getting past them being diffe
  8. Bringing back the talk of Tatius and his choice of location for the temple, the Sartar Companion has this to say on page 80: The "Broken Ring" is a Dara Happan name for the Ring of Orlanth (also called the Broken Planet); it was Umatum, which was broken by Shargash, and it corrupts and pollutes the perfect order of the Sky. So if we go with this, it's Tatius trying to bring back a "fixed" Orlanth/Umath/Rebellus Terminus who will fit neatly into some Lunar or Solar notion of a "perfect sky" to put his own family on top politically. Which probably helps explain why bringing back the Ring
  9. To clarify, the "Evil Uncles" (who seem to be Lodril, Magasta, Flamal, etc.) cast the sons of Umath into different pits, hoping the trials in there will take care of the young godlings before they could come into their own and become as powerful and threatening as Umath. The other four (Orlanth, Humakt, Vadrus, and Urox) all managed to overcome the dangers of their respective pits (and, in so doing, each came into his own as a full-fledged god, exactly as the uncles had feared), but "the other brother" fails in the Sex Pit. Orlanth leads his brothers in getting him out of there and do their be
  10. Pavis: Gateway to Adventure gives the name of this clan as the "Green Stripe Morokanth" on page 124.
  11. Elves probably use the name "Arstola Forest," and it's humans who call it the Stinking Forest because it's home to the Ivory Plinth, trolls, and Snakepipe Hollow.
  12. I don't remember where exactly it was from, but I remember reading somewhere something to the effect of, "We often talk about these heroes as though they were these lone figures doing everything themselves, but pretty much every hero has an entourage of companions who do a lot of the legwork that later gets credited to the hero, who tends to overshadow everyone." The companions of Argrath, Harrek, Jar-eel, Kallyr, etc., etc., have probably been responsible for a lot of deeds (or at least helped in a lot of deeds) that don't actually get remarked upon when people recount their sagas. And w
  13. The problem with that theory is that Sartar's descendants all had a pretty decent number of kids. Of the ones who weren't assassinated young, the majority of them had 2-4 kids. Sartar's bloodline has never had any serious problem with fertility, they've mostly had problems with getting assassinated by Lunars (and sometimes Esrolians).
  14. You mean, a proper description of the actual rites? If so, I'm not really sure. It is kind of alluded to in stuff like the Guide; Hon-Eel is said to have discovered maize, she's strongly associated with imagery of human sacrifice alongside agriculture almost everywhere she appears in there (being depicted with a bloody sickle while dancing triumphantly over a man's corpse, for instance), she's stated to have rediscovered old Naverian rites of human sacrifice, so it's at least still there, but otherwise I don't know of any books that are still canonical that actually lay out the Maize Rites of
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