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Cgeist7

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Posts posted by Cgeist7

  1. Hi Marty! Glad you like it!

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    I have been having a play and while creating a character realised you had no Vinga - so added this as a new cult. I think I've done it correctly - but please let me know if it looks wrong.

    The Cult looks awesome! Thank you!

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    The character I made is Alanda Sharp-point - which auto-correct insists on changing to Amanda. Not sure Amanda spear-woman of Vinga sounds as good though. 

    Yeah - the auto-correct comes from the browser, so not much I can do about that. Gotta be vigilant. 🙂

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    This character ended up with some crazy high passions and also a huge range of passions, so much so I ran out of space own the background section of char gen. In the end I culled a few for simplicity sake. I put her, her parents and grandparents history in as notes.

    Yeah here too. I put a reasonable number of spaces in, but you can always add the excess passions and stuff in as a character update. I once thought about automating the character background section, but it ended up being a *lot* of work, so it never made it in. Your choice was exactly right. If there's a big interest, I could add in more passion spaces...

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    Question - what do the tags do in the notes section? I can't see a way to search for a note tag

    Suggestion - in notes could we have the ability to select a blank for season and week (and maybe even year)?

    I'd planned on including tags in the overall search. Turns out notes haven't been used a lot though, so I wasn't sure it would be as worthwhile as I thought. 

    It wouldn't be a big issue to allow blank seasons, weeks and years. Could you help me to understand what you're hoping to achieve with the change?

    Thanks so much for the feedback and for using the app!

    C

    • Like 1
  2. Hi folks!

    It's been awhile. I (pretty obviously if you've used it) didn't shut down the Cradle last September. This was a combination of finding a way to cut some cloud costs and really being jazzed seeing folks still using (and I hope enjoying) the app.

    There's been more than 5,000 users and more than 1.5GB of Runequest characters, homelands, cults and factions made, which is really awesome.

    So: bottom line is the app won't be going anywhere soon and I spent a bit of the weekend making some minor tweaks and updating the security and software versions to something that will keep running smoothly for a long while to come.

    @G33k and @Scotty - much appreciate any minor help, but with the costs now down to about $18 per month, a coffee or "atta-boy" every now and then should be fine.

    All the best and though I haven't been running runequest, I've been loving watching the community build and the amazing products (both Chaosium and fan-made) keep rolling.

    C

    • Like 2
    • Thanks 1
  3. Hey folks,

    Hope all are doing well. I built www.cradleofheroes.net several years ago and have been happy to see its use by the community. I finished my Glorantha campaign more than a year ago, however, and the cloud hosting for the Cradle has been running quietly in the background to the tune of $30USD per month - a bit too much for me to continue with.

    If anyone would like to take over hosting or cover the costs, I'd love to hear from you. Barring this, however, I've decided to shut down the app. It will remain in full production until September 2021 so folks have time to download any heroes.

    Over the past almost two years, there have been thousands of heroes created and more than 66k pageviews of the app.

    Thanks so much to folks who've helped to make the project so much fun and all the best,

    C

    Screen Shot 2021-05-27 at 7.33.03 PM.png

    • Thanks 6
  4. On 2/5/2020 at 3:32 AM, Puckohue said:

    It's php. If there's a way you can use it, please do. It's a work in process though, so will continue to develop. On the to-do-list are random homelands and occupations, both either straight 1D20 rolls or statistical outcomes à la RQ3, among other things.

    Fantastic. Is there a GitHub repo I could check out?

  5. Hey all,

    Just a quick update to celebrate that the Cradle of Heroes now has more than 1100 heroes created by more than 600 members of the Runequest community!

    I've also made a few small updates over the past few weeks:

    • Update the root view to only show user-created or modified characters as these tend to be more interesting than pure random characters
    • Update sign-on so that if you get to the site from rq-web.herokuapp.com, you can still sign in or register with a Google account
    • Extra validation to keep out spam bots

    A reminder that the search function is now much more powerful. A single text search now returns results in:

    • Name
    • Description
    • Creator name
    • Homeland
    • Occupation
    • Cult

    Cheers and hope you're enjoying the tool!

    C

    • Like 1
    • Thanks 3
  6. I've been running the events in 1625 following the Dragonrise in my game. The heroes have been sent on a secret mission by Kallyr to rescue Ostling Spotted-Fur and return him to his grandfather to secure the Telmori's aid in the Lightbearers' heroquest.

    I've statted up a bunch of the NPCs from the 11 Lights for the game in the Cradle of Heroes:

    I've also created a few factions (groupings of characters ready for a combat encounter or play):

    You can use any characters from the Cradle directly, duplicate them from your own use or chose the text export and copy / paste.

    Ex:

    ** Ivartha the Skinner **

    Runes: Air Movement Illusion 
    Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth Adventurous

    STR: 19, CON: 17, SIZ: 13, DEX: 17, INT: 15, POW: 16, CHA: 18, 

    Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 16, Movement- Ground: 8, 

    HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 

    Passions: Reputation 30%, Hate (Chaos) 80%, Love (Family) 75%, Loyalty (Clan) 90%, Loyalty (Tribe) 90%, Loyalty (Kallyr) 60%, 

    Cults: Orlanth Adventurous - Initiate - Rune Points: 8

    Runes: Air 100%, Earth 70%, Darkness 60%, Illusion 95%, Movement 95%, Mastery 50%, 

    Skills: Medium Shield 120%, Broadsword 115%, Jump 106%, Orate 105%, Sing 100%, Climb 95%, Dodge 89%, Javelin 85%, Manage Household 80%, Spirit Combat 76%, Fist 70%, Large Shield 70%, Dagger 70%, Crossbows 70%

    Spirit Magic: Mobility (1pts), Strength (2pts), Bladesharp (3pts), Disruption (1pts), Fanaticism (1pts), Detect Enemies (1pts)

    Rune Spells: Dismiss Elemental (1pts), Leap (1pts), Shield (1pts), Dark Walk (1pts), Lightning (1pts), Mist Cloud (1pts), Earth Shield (3pts), Summon Elemental (1pts)


    Spirits & Matrices:
    Mygoch Stormfriend - Pow: 35, Cha: 16, Int: 12, MP: 35
    Spells: Strength (2pts), Protection (5pts), Countermagic (6pts), Vigor (2pts)
    Wolfbiter - Pow: 17, Cha: 15, Int: 13, MP: 17
    Spells: Detect Magic (1pts), Second Sight (3pts), Binding Enchantment (1pts)


    Attacks:
    Dagger 70% 1D4+2+1D4 SR 7 6/6 HP 
    Broadsword 115% 1D8+1+1D4 SR 5 12/12 HP 
    Medium Shield 120% 1D4+1D4 SR 6 12/12 HP 
    Wolfbiter (Iron Sword) 115% 1d8+2+1D4 SR 6 18/18 HP 
    Light Crossbow 70% 2D4+2 SR 1 6/6 HP Rng 100
    Thrown Javelin 85% 1D10+1D2 SR 1 8/8 HP Rng 20

    Hit Locations:
    (19-20) - Head Armor: 6  6/6 HP
    (16-18) - L Arm Armor: 6  5/5 HP
    (13-15) - R Arm Armor: 6  5/5 HP
    (12) - Chest Armor: 6  7/7 HP
    (9-11) - Abdomen Armor: 6  6/6 HP
    (5-8) - L Leg Armor: 6  6/6 HP
    (1-4) - R Leg Armor: 6  6/6 HP

    Equipment:
    Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods, 

     

     

    • Like 3
    • Thanks 2
  7. On 6/11/2019 at 2:35 AM, PhilHibbs said:

    I also allow the skills from the cult section to be chosen for the +20/+15 bonus.

    Interesting. I read it the other way (add bonuses to the Cult skills that get bonuses in the character creation chapter). 

    Was this clarified somewhere?

    • Like 1
  8. Another update: Character notes

    A few players asked for the ability to add game notes and history to characters. You can reach them from the "Notes" button from view characters. You can add and edit notes from your own characters and view any notes on open characters. 

    Notes are in full markdown and are organized by the game calendar, with most recent events first. 

    Cheers!

    C

  9. Hey @Crel - I'd be happy to playtest for you and provide feedback. I'm finishing up a story arc in Dark season with the battle of Dangerford and the heroes will then be returning to Apple Lane. I've got 3 players with about 4 seasons of advances.

    Cheers!

    C

    • Thanks 1
  10. A few more updates just went live:

    • Removed the 3(!) different search functions and replaced them with the standard text search
    • Set the search function as primary on all index pages (lists of heroes)
    • Added links to open user rosters from all index pages - so anyone can click on a user's name and see all of their open characters
    • Auto-add author name to search from an open user roster page or personal user roster page
    • Fixes to pagination everywhere
    • Lots of back-end changes and optimizations - smaller page sizes and faster page loads

    Nothing super sexy here, but should make the overall experience much better when people are looking for useful content.

    I also used the app to prepare the Cinsina leadership NPCs (Ivartha the Skinner, Vastyr Blood-Shirt, Leikorl the Shadow and Ostling Spotted-Fur) for my game and it went really well.

    I used the random character generation for Epic (for Ivartha) and Heroic (for the rest) characters and then edited them, adding and tweaking magic and skills as needed. Honestly it probably cut character creation time down to 3-4 minutes per character, which is awesome.

    Cheers!

    C

  11. Hi folks,

    Another small series of updates is live:

    • Improvements to search
    • Pagination across random heroes, user heroes and crafted heroes
    • Added cultural names for lunar tarsh, grazelands and balazaring homelands - roots taken from the amazing Back to Balazar tool.
    • Fixes to personal skills for heroic scale random characters (they weren't generating properly)
    • Ability to see other user's open heroes (link from their name on hero cards)
    • Fixes to faction & encounter views
    • Other small fixes and UI tweaks.

    Cheers & enjoy,

    C

  12. Hi folks,

    Another fairly big update: full text search is now live on Cradle of Heroes and is available from the top navigation bar.

    Search covers all characters in the following in descending order:

    • Name
    • Description
    • Author's name
    • Homeland
    • Occupation
    • Cult

    If there's a desire, it is easy to add other fields and weigh them appropriately. I was thinking the ability to search by runes might be handy.

    With this in place, I'll remove the instant search over the next few days. As there are now almost a thousand characters on the app, search and pagination should provide folks with all the characters they need.

    Right now, search only covers open characters, but I'll update it to work from your personal rosters as well. Example below.

    Cheers!

    C

    searchpic.png

    • Like 1
  13. I pushed another update tonight with a bunch of back-end work and adding pagination to the main character roster.

    This drops the page load size from 750kb to around 160kb. The one area this breaks is the live search (it now only searches the 66 characters that have been loaded).

    The next step is to build a full text search of all characters. If this works well, I'll then add pagination to the other rosters (random heroes & crafted heroes).

    One quick note as it might not be obvious: characters are random until they've been edited in some way by their owner. They then become crafted. This is for any change. Add an image, change a skill level, add a weapon and they are crafted.

    Cheers!

    C

  14. 1 hour ago, PhilHibbs said:

    An interchange format would have to be much, much simpler, and we'd have to accept that exchanging chararacters between tools would lose many of the finer details.

    Yeah - there’s a lot of stuff that could come out. I had an idea about “reverting” character choice decisions, like saying: “I don’t want to be a Bandit anymore, I’d like to see this character as a Noble” - so I kept the full background elements as part of the character. Dropping those would simplify things a lot as would standardizing some of the skill logic. Pretty sure I could get it down to a slim 1000 lines. :)

    So - should we set up a zoom call or something with @davecake?

  15. 53 minutes ago, PhilHibbs said:

    The hard part is making sure that everything is covered, and mandatory/optional elements are "correctly" set.

    And even then, most tools are going to have behind-the-scenes data or custom extensions that the interchange does not cover. For example, my spreadsheet has checkboxes for the four Spirit Magic enhancement spells, which figure in the results and displays an alternate set of skill values alongside the base values, as well as a column for temporary characteristic bonuses from things like Charisma or Bear's Strength. It also tracks the skill bonuses from race, culture, cult, and elective choices with another column for experience. I don't know whether CoH does this or not.

    So yes, an interchange format would be nice, sorry to get all negative about the problems that it does not solve!

    No worries at all @PhilHibbs - I love the spreadsheet!

    Check out the API above for all the info that's part of a character. Basically, everything from the homeland, occupation and cult are all carried along.

    I love the activate magic selector idea - but would probably need some help from a front-end developer to get that up and running properly. 

  16. 1 hour ago, PhilHibbs said:

    I think that would be fantastic. Maybe Chaosium woud be reluctant to tie themselves in to a fan tool that could disappear though. Gloranthan web link lists can be a really bleak wasteland sometimes.

    What would it take to make CoH and all its publicly available data robust against unexpected circumstances?

    Hey @PhilHibbs,

    Beyond the development work that's already been done (a lot), CoH is running on $7/month USD cloud servers. I dont have any plan to stop working on it but my focus does depend on the game I'm running / playing in.

    I'd be happy to talk to Chaosium and/or the community about how to make it more stable and supported. An easy way to do this would be to transfer ownership of the cloud hosting or cover the costs.

    All database content belongs to the users, so the open content could be posted/hosted anywhere. 

    All that to say, there are lots of options and I'm happy to see what I can do to support the game and community. 

    • Like 1
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