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Newt

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Everything posted by Newt

  1. *PLEASE NOTE THIS IS A PREORDER. You will receive the pdf immediately upon completion of the sale, but the physical magazine will be sent out within 2-3 weeks when it comes back from the printers.* I’m hoping to have it available in time for Continuum. If you want to pick your copy up at Continuum please put “Continuum pickup” it in the “Order notes” when making your order. If it’s not available by the convention I’ll send it on when it arrives, postage is free for UK addresses. Our 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format, is now available to pre-order. Hearts in Glorantha issue 7 at D101 Games web store. This issue: Pavis Boxing Association A RQ3 Hero Cult by Leon Kirshtein. How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland. A short tale by Lev Lafayette and Erica Hoehn. Strange Broos. A very strange RuneQuest Classic encounter with scenario seeds by Scott Crowder. Boatduck’s Lunch. Stewart Stansfield details what’s on the Duck menu. Snipbeak. A Duck with Lunar sympathies for RuneQuest Glorantha by Stewart Stansfield. Who Gets to Speak. Ian Cooper, Line Editor for HeroQuest, talks about what makes HeroQuest so unique among role-playing games. Orlanth, Heler and the Dragon. An Orlanthi Myth told by Stuart Mousir-Harrison. The Beard of Lhankor Mhy. An adventure for 13th Age Glorantha by Guy Milner. Heroic Tales. Two scenario seeds, each with three possibilities, by Newt Newport. The Temple of the Golden Gorp. A Short Adventure for RuneQuest Classic by Newt Newport.
  2. Just to be clear for folk who just want to write/draw stuff, Hearts in Glorantha going forward will be publishing material to support RQ:G. I'm currently accepting submissions for all the Gloranthan games currently in print, and that includes RQ: G now that its out. Next issue already has adventures for RQ Classic, 13th Age Glorantha and HeroQuest. I'm hoping to get some RQ:G material in before I publish in July, in time for our 10th Birthday!!! If you are interested in contributing to Hearts in Glorantha here are the submission guidelines: Hearts in Glorantha Submission Guidelines.
  3. Opps sorry I hadn't twigged it was you
  4. Me too, I've been happily working within it and putting out publications (7 issues of HiG , 2 Gloranthan Adventures, and one 'special' The Book of Glorious Joy) for the last ten years
  5. Actually, it was RuneQuest Classic (or 2 for us Grognards), but the difference is minimal I wanted to do something for that version of the rules to celebrate it being available again, do something in the spirit of the original presentation of Glorantha (which frankly was a lot more gonzo than it is today) before we all get obsessed by RuneQuest Glorantha. I've got another RO Classic adventure lined up for HiG #7 and possibly HiG#8 before I ride off into the sunset on this one Hearts in Glorantha has always had a smidgen of RuneQuest material. In the initial five issues (2008-2012) which was during Mongoose's iteration of RQ it was all sort of RQ3ish (I wasn't stringent in getting out my rulebooks and checking stuff), because initially Mongoose wasn't supportive of us using their Second Age setting (the response I got when I politely enquired was "you can use the rules, but we want to keep Glorantha to ourselves") . Then later when Jeff Richard pointed out that we could because their license didn't allow them to say that fan publishers couldn't publish Second Age material, there was zero desire from either myself or the group of regular contributors. John Ossoway (of Cthulhu Rising and Savage North fame) did the scenario Happiness is Dragonewt Shaped that you can find in Hearts in Glorantha issues 1-5 Volume 1 Collected. John always had plans for a sequel so maybe if I can persuade him we could revisit this scenario for RQ:G as well as any new material he produces.
  6. That would be awesome, the more the merrier I say! (there now begins a general exhalation to anyone considering it) When I started Hearts in Glorantha ten years ago*, we had Zin Letters ( as small but excellently produced fanzine by the Finish Kalikos Society) and the online One Rule (which was a lot more fanish and had more rapid production values). Gradually over the years, they both dropped away and now ten years on* HiG is all on its ownsome, which isn't half as much fun Read the Fan Licensing section on the Chaosium website. Work out what works for you in both a time and money sense. It doesn't have to be a printed magazine, with even semipro layout standards. You can start by doing a website with pdfs. Which is what I effectively did, the pdf downloads of my scenarios I ran at conventions, plus the articles I published on the old Ring of HeroQuest Narrators/MoLaD website were the predecessors of HiG and Gloranthan Adventures. If you want to go down the printed route check out the tutorials and help at both Lulu.com and Drivethrurpg.com. Have a chat with MOB (mob@chaosium.com) who is in charge of licensing and was highly supportive of me when I restarted HiG after its five-year hiatus as was Jeff Richard during the early years (before he just became so gawdarn busy). Just DO IT!!! *HiG is ten this July! Come say happy birthday at Continuum if you are there!
  7. Continuum is squaring up to be a hot bed of HeroQuest action, both Gloranthan and non-Gloranthan, and I've not even thrown my hat in the ring yet.
  8. This is one of the joys of it going OGL, someone can make either a short Guide to Newcomers, that explains HQ in plain English, or an entry-level game/adventure aimed squarely at beginners.
  9. All this news makes me go "Sqeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!" An expanded/revised "Ye Little Book of [insert new brand name of the narrative system formally known as HeroQuest] Fantasy" is on the cards, plus some other stuff that was nearing completion but never made it out the door, during my all to short period as a HeroQuest GateWay publisher
  10. One of my loftier goals is to have 1 hour demos of all my games. There's already one for Hunters of Alexandria (FATE) and one in the works for Monkey. I have got the outline for one River of Heaven - but I need to create characters and playtest it as well as write it up, lay it out etc. So it's not a priority at the moment. In a similar vein I'm tempted to be grumpy and say "yes printer friendly (as in removing the colour background) would be nice, but its not my priority at the moment", but I've discovered a magic feature in InDesign (the layout software I use) called "Create Alternate Layout", so it might be easy peasy to create a print-friendly pdf using this. I'm off to play , I'll let you know how I get on
  11. Getting back on topic, I wrote an appraisal/retrospective of the Games workshop edition on my blog seven years ago (when the D&D OSR blogsphere was afire with Swords and Sorcery). This is my Swords and Sorcery Rpg
  12. If you want to read a good career retrospective of Michael Moorcock that highlights how his political views have influenced his writing read this interview in the New Statesmen from 2015: Michael Moorcock: “I think Tolkien was a crypto-fascist” Since it has a sensationalist title, I would ask that people read the article in full before shooting off replies
  13. Curious about Monkey the RPG? Why not try out the free Quickstart rules available to download from our website? Then if you like it and want to buy the full game, there's a nice surprise at the end of the pdf Monkey The Roleplaying Game - Quickstart Rules Pdf
  14. Thanks for taking the time to make notes and post here, lots exciting news
  15. None taken, I understood and appreciated your excitement straight off the bat. I've been doing a lot of work with River of Heaven recently and it got me excited too, to the point where I wrote and ran a game of it at a convention at the end of last month My post was just to point out to others, who might silently wander by and read this thread later and not understand RoH's copyright and licensing restrictions. Because OpenQuest is open gaming content in its entirety I've had issues in the past, good-natured ones easily fixed by an exchange of emails, where people have assumed that RoH and the Company are open content too (which they are not - mainly because they commercial products written by other people).
  16. Hi Without wanting to sound a meanie, if anyone wants to publish River of Heaven material, fan or otherwise, they need to have a chat with me beforehand. Neither the system or setting is OGL and while I'm not adverse to having fan material out there, I don't have an established public fan policy for RoH so need to look at everything on a case by case basis. You never know I may want to publish what folk come up with. John Ossoway always intended RoH to provide other writers with a setting to work with
  17. While I'm not taking part in FreeRPG day as a publisher, I'll have to see what I can do to support it. I've got a one hour demo on my notepad that could do with typing up ;) I'm not going to be stopping with the Companion, which has a new punchy title (see the cover image below). There's more support in the pipeline to get existing rulebooks out in the field off bookshelves and into play, as well as encouraging new sale bought.
  18. Ok here's the latest on the River of Heaven Companion. The book is currently in final editing/art commission but hasn't gone as quickly as I had hoped. I'm away this weekend at North Star, a new small convention dedicated to sci-fi rpgs, where I'm actually running River of Heaven, a scenario of my own devising called HOPE (which will get published at some point). When I'm back I'll be sticking my head down and gently pushing to get the Companion out. I want it out by early June, and definitely, early August when I'm off to Continuum. As for commissioning more material, that's coming to along with commissioning scenarios for both OpenQuest and The Company. I'll be making a proper announcement when I'm less busy, but if interested please drop me a line at newt@d101games.com.
  19. Newt

    Mythras Review

    A little review of Mythras wot I wrote this day Mythras Review on The Sorcerer Under Mountain Blog.
  20. Yes Issue 6 is separate Here's HiG 1-5 collected (which also has links to Gloranthan adventures) http://d101games.com/product/hearts-in-gloranthan-issues-1-5-collected/ From the product description: .
  21. The long-awaited return of this Glorathan Fanzine, featuring 48 pages of Myths, Interviews, Articles, and Scenarios (systemless, HeroQuest and for RuneQuest 2). Available from me at the d101 Games web store Note physical copies of Hearts in Glorantha 1-6 Collected, Gloranthan Adventures 1 & 2 are now back in stock at the D101 Games web store. Also, Drivethrurpg.com where you can pick up both print/pdf bundles and pdf only. Hearts in Glorantha at Drivethrurpg.com
  22. Note: While DuckQuest is currently vapourware, Hearts in Glorantha Issue 6 is now out, which uses this cover and contains the RuneQuest 2 scenario Duck Hill. Get Hearts in Glorantha from the D101 Webstore. Hearts in Glorantha at DriveThrurpg.com
  23. DuckQuest, coming to Kickstarter on April 1st. Update: Happy April Fools! :D
  24. Nope it got lost under the pile of other stuff I have to do. But it has been revisited this morning while I was taking a break from straining my eyes at the layout files of Monkey looking for mistakes. So far its very much a draft in a notebook, but the following sections have been sorted out. The overall background: Basically Green Hell is two places which are connected. A rancid fetid swamp, which is where the players start, and a nasty stingy other-world. The cults of the setting which includes: The Imperial Aspirants - a hero cult for the beginning player characters to join, prove themselves before joining the Imperial Cult properly. The Skull and Bones - a pirate based cult (because there be pirates them swamps yar). The Cult of the Green Goddess- a divine cult which draws its power from a demi-goddess who is a bit absent-minded and isn't really into being a cult figurehead. The cult of the Horned Demon - another hero cult this time centred by a living hero who is wandering around the swamp, and therefore has active demands of his followers. Overall the cults are very much low powered introductory affairs local to the setting. Details on the six factions of the setting and their motives and objectives. Which also includes in sketch form all the npcs in the book and the locations important to each faction. I'm currently working on the 20+ NPCs that appear in the setting (about five or so in) and once that's done I'll be typing everything up and expanding some of the sketchy details. The last bit will be a full gazeeter to the setting as well as adventure or mission details. Green Hell is very much a pure sandbox, I've been playing far too much Fallout and other sandbox games on the PC recently to go with a linear adventure. Release date. No idea. I'd like to say early summer, but we'll see
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