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Godlearner

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Posts posted by Godlearner

  1. 2 minutes ago, Godlearner said:

    Stat blocks are great as samples of what can be made and the unusual. I love making stat blocks for rarely played cults to explore the range of abilities. For the mundane, I use the average listed in the Bestiary or wing it by just assigning a certain competency level for core skills like 50s, 70s and so one

    Now having said that, I am not exactly sure just how many stat blocks I did for the Temple of Heads supplement, lets just say it was a bunch, but most are very unique.  

  2. Stat blocks are great as samples of what can be made and the unusual. I love making stat blocks for rarely played cults to explore the range of abilities. For the mundane, I use the average listed in the Bestiary or wing it by just assigning a certain competency level for core skills like 50s, 70s and so one

    • Like 1
  3. Quote

    Thanks, I'll fix this promptly.

    Wait a couple of days, just in case there are a few other things that need changing and do it all at once. Otherwise you can get into numerous versions listed at the same time.

    • Like 1
  4. 11 hours ago, Squaredeal Sten said:

    I'm not convinced that most matrices will have conditions on them, because as I understand it that requires spending more POW on the matrix.  I would judge that most matrices that are really powerful might have such conditions, but not your garden variety 2-point Bladesharp matrix, since a couple of conditions would double its POW cost.   Now can I reference that? See page 250 of RQG, "There are six classes of enchantments.  Each class costs 1 point of current POW to include, no matter how complex..."

    Yes, but otherwise all your matrixes are subject to theft and there would be lots for sale.

    • Like 2
  5. 16 minutes ago, David Scott said:

    This is what we use:

    As a rune spell is 200 L / POW and variable magic is times the Level plus the previous levels.

    So a 2pt spirit binding is

    (1 x 200 L) + (2 x 200 ) = 300 L plus the cost of the item, plus the quality of crafting.

    Works well in my games.

    Check your math 😉

    • Like 1
  6. Its a matter of how much do the PCs value their POW. Have an encounter where an NPC asks the PCs to sell their POW. That should give you a relative value of matrices.  Also remember that most matrices would have conditions on them, which may make them useless.

    My formula for a Spirit spell matrix is Price of the spell + 200 L + 200 L x POW (x50% of that if they are selling, x10 if using prices prior to RQG)

    • Like 1
  7. 30 minutes ago, Tyrian Telbenj said:

    Im wondering wich is the way to cure venom.

    Natural Healing work.

    The normal healing magic doesent work. deos heal body Work?

    According to the rules,  an antidote given to a poisoned but not-yet-dead adventurer within ten minutes cancels the damage done by the poison up to the level of the antidote.

    Heal Body should work.

  8. Quote

    He unintentionally violated his taboo. What happens? 

    That is an interesting question. I know that in RL, an unintentional violation is easily atoned for and in fact the sin is considered to fall on the deceiver  (if this was a result of deception). So I would say the shaman may need to conduct some sort of a ritual to cleanse himself, once he is made aware of the situation.

    • Like 1
  9. Quote

    I think the spirit does, or the spirit's allies and agents. Spirits are not the same as gods, they are not as strongly bound by time for example. I don't know if that is a factor here or not.

    These Taboos are taken to reset stat loss for Shamanic Abilities. Which spirit is enforcing that?

  10. 3 minutes ago, PhilHibbs said:

    I'm not so sure. I don't think illumination is a switch which once flipped renders the subject entirely immune to all forms of otherworldly consequences.

    This gets to the heart of why illumination is reputed to have an effect like this. And perhaps this is a better topic for the other place, so I'll leave in depth discussion of that for another thread. It's been done many times.

    Normally I may agree with that, but the topic here is Shaman Taboos, and it seems how they interact with Illumination is spot on for discussion. So, who/what enforces these Taboos? 

    • Like 1
  11. 3 hours ago, tnli said:

    As a GM I would rule it to be random, unless the Players are happy with the idea of getting their characters heads blasted off...

    I use a simple rule, if there is a to hit roll, then you can aim to a specific location. If there isn't one, then nope.

  12. The prohibition against shedding blood is illogical and seems like a carry over from the old days of D&D were clerics were limited to blunt weapons. Unless you give CA magic that can perform laparoscopy it makes no more than feel good nurses in a lot of cases.

    "Oh my, I can't release that turnicate to clean the wound before healing it." Is this what you expect a CA to say?

  13.  

    Quote

     

    The illuminated one will know as truth that Chaos is, in itself, neither evil nor inimical. [...] Likewise, it frees creatures of Chaos from their twisted convictions and offers them the chance to rid themselves of the hate which rules their lives.

    I'm not sure that will help.

     

    A chance that they may or may not take. It would require contemplation, meditation and reasoning. A wast majority of Chaos may not have the luxury of time to even consider.

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